Wikia

Fire Emblem Wiki

A Guiding Wind

Talk0
3,754pages on
this wiki
A Guiding Wind
PoR13
GameFire Emblem: Path of Radiance
ObjectiveDefend for 10 turns
Units Allowed12
Units GainedSothe (Base conversation)
Astrid (NPC, talk with Ike)
Gatrie (NPC, talk with Astrid)
BossNorris


“Ugh! No matter how many we defeat, there are more waiting to attack! And not just those ravens of Kilvas, either-- there are beorc, too. What do they all want here!?”
Tanith

Contents

Chapter InformationEdit

A Guiding Wind is Chapter 13 of Fire Emblem: Path of Radiance.

The boss of the chapter is Norris a sniper working for Daein. Naesala appears talking to Norris but doesn't face Ike and his Mercenaries until later in the game, he sends in some of the Kilvas ravens to steal the treasure from the Begnion ship and the Daein ship because they aren't looking after it and their right to it was over.

  • Enemy starting units: 23
  • TIP: Kill the ravens first. They will seize if they have the chance, and their ability to fly across the ships and obstacles makes them very dangerous. If a Raven manages to get to a chest before you, you can still get the item if you kill the raven before they leave the map or they go to a different treasure chest.

ItemsEdit

Chest ItemsEdit

Middle ship.

Top ship.

Dropped ItemsEdit

Base ConversationsEdit

Name Value Requirement Obtain
Youth ** - -
Woman ** - -
Jill * Jill recruited and is alive -
3 Brothers *** Oscar, Boyd and Rolf are all alive Follow-up convo (Ch 19)

Enemy ReinforcementsEdit

  • Some Ravens will arrive to take the treasure, they will also seize the defend spot if they are within range and the spot is unguarded. These ravens will focus solely on the treasure (or the defend spot) and will not attack you on their turn.

GalleryEdit


Previous chapter:
A Strange Land
A Guiding Wind Next chapter:
Training
Advertisement | Your ad here

Photos

Add a Photo
8,922photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki