Fandom

Fire Emblem Wiki

A Knight-Filled Sky

5,307pages on
this wiki
Add New Page
Talk2 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.


“The Medon that Minerva and Maria remembered best was one of peace: a quiet, prosperous kingdom famed for the flying beasts favored by dracoknights. But then their brother, Prince Michalis, succumbed to his lust for power. Despite his sisters' adamant opposition, he swore allegiance to Doluna; and when Medon's Dragoons took flight, the world suffered. Even now that the tides had turned, Michalis took position for one last stand. Dracoknights filled the sky end to end, eager to pluck Marth from the Earth.”
—Opening Narration

A Knight-Filled Sky is Chapter 22 of Fire Emblem: Shadow Dragon.

Michalis comes with an Iote's Shield, which negates all bonus damage that a flier would receive from bows and Excalibur, as mentioned in the dialogue between Michalis and Gotoh just before the 1st turn.

This chapter is full of mounted units, Pegasus Knights, Dracoknights, Paladins and Horsemen. It's recommended to bring Rapiers, Wing Spears or Ridersbanes to get rid of the Paladins and Horsemen, and for the Pegasus Knights and Dracoknights bring archers or a male mage/sage with Excalibur or just a strong, fast unit to kill them. Archers will not easily beat Michalis due to the fact that he has the Iote's Shield, so use a strong unit to kill him and then seize the gate.

ShopsEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

Armory 1Edit

Items Price
Iron Sword 320
Steel Sword 500
Armorslayer 760
Rapier 900
Killing Edge 1250
Levin Sword 1600
Silver Sword 2000

Armory 2Edit

Items Price
Bow 400
Steel Bow 560
Bowgun 950
Silver Bow 2200
Quick Rain 1000
Stonehedge 1280
Fire Gun 1400

Vendor 1Edit

Items Price
Vulnerary 600
Mend 1200
Recover 1550
Blizzard 700
Elfire 1250
Bolganone 1600

Vendor 2Edit

Items Price
Fire 300
Thunder 460
Blizzard 700
Elfire 1250
Bolganone 1600

Fire Emblem: Mystery of the EmblemEdit

Armory 1Edit

Items Price
Armorslayer
Wyrmslayer
Silver Sword
Ridersbane
Silver Lance
Silver Bow

Armory 2Edit

Items Price
Iron Sword
Steel Sword
Iron Lance
Steel Lance
Iron Bow
Steel Bow

Vendor 1Edit

Items Price
Vulnerary
Pure Water
Door Key
Chest Key
Bridge Key

Vendor 2Edit

Items Price
Fire
Thunder
Blizzard
Elfire
Heal
Mend

Fire Emblem: Shadow DragonEdit

Armory 1Edit

Items Price
Iron Bow
Steel Bow
Killer Bow
Arrowspate
Stonehoist
Hoistflamme

Armory 2Edit

Items Price
Iron Lance
Steel Lance
Silver Lance
Javelin
Killer Lance
Wing Spear

Vendor 1Edit

Items Price
Fire 300
Thunder 420
Blizzard 690
Elfire 1260

Vendor 2Edit

Items Price
Heal 800
Mend 1280
Recover 1690
Vulnerary 360

Enemy ReinforcementsEdit

  • A Dracoknight and Paladin will appear from the central Forts during Turns 7 to 13 of the Enemy Phase. Until Michalis is defeated.
  • Two Dracoknights, a Bishop with Worm and a Horseman will accompany them from the central Forts during Turns 10 to 13 of the Enemy Phase. Until Michalis is defeated.

ExtraEdit

StrategyEdit

Subjective
Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

Most of the enemy units carry Ridersbanes and most charge to the right. If using mounted units, send them towards the left. Then when they reach the stairwell leading into the mountain, their high movement ranges can help plug up forts where reinforcements appear.

Ballisticans with Arrowspate (you should have received one) can knock out stronger Dracoknights or other flying units before they can attack friendly units. Beck can also kill the thief and two healers within the first three turns. Arming him with the Arrowspate and Pachyderm while carrying the Starsphere will come in handy.

A General with high defenses can be warped into the castle with the Warp staff; the enemy reinforcements will not be able to escape the castle if a unit plugs the gap.

GalleryEdit


Also on Fandom

Random Wiki