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A Strange Land

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“Having narrowly escaped Daein's grasp, the Greil Mercenaries are pleased to feel the ocean beneath their feet as they set sail. According to Captain Nasir, the voyage to Begnion will take roughly two months. Blessed with temperate weather, the ship's journey southward is smooth and steady. As it passes the midpoint of its trip, the ship sets a course along the coastline and begins to head east. These seas belong to Phoenicis and Kilvas, the kingdoms of the bird tribes. Both nations prey on human vessels for supplies and wealth, and their flying corsairs are feared across the seas. Additionally, the southern portion of the continent contains the realm of the dragon tribe: the monarchy of Goldoa. This country has remained isolated since its founding centuries past, preserving its closed culture behind a veil of mystery. It is these laguz-controlled waters that Ike and company must now cross.”
—Opening Narration

Chapter InformationEdit

A Strange Land is Chapter 12 of Fire Emblem: Path of Radiance. In this chapter it is good to have Rolf, Ike with laguzslayer, and most of your laguz.

  • Enemy Starting Units: 6

Base ConversationsEdit

Name Value Requirement Obtain
Boy *** - Sothe
Volke * Volke recruited and is alive -
Zihark * Zihark recruited and is alive -
Ilyana * Ilyana recruited and is alive -

Dropped ItemsEdit

Enemy ReinforcementsEdit

  • 1 Raven appears at the bottom right during Turn 3.
  • 1 Raven appears at the top right and 1 at the bottom right during Turn 5.
  • 1 Raven appears at the left during Turn 7.
  • 1 Raven appears at the right during Turn 9.
  • 1 Raven appears at the bottom right during Turn 11.
  • 1 Raven appears at the top right during Turn 13. A second appears at the bottom left (Hard Mode only).

StrategyEdit

Subjective
Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

This chapter can be fairly difficult because all of the enemy units are raven laguz, whom can kill your weaker units if you are too careless. Yet, this chapter can be really good for training your weaker units if you are careful enough, Rolf in particular. The way to complete this chapter is to form a wall with your stronger units right in front of the stairs, and let the opponent come to you. This will allow Rhys or Mist to heal your units quickly without dismantling the entire barrier. Make sure Ike is at the left set of stairs so Jill can reach him and speak with him.

After a few turns, Seeker, the boss, will start moving towards the ship. Make sure you have killed the other Ravens to get the goodies they drop. When Seeker reaches the ship, be sure to wear down his health with your stronger units, and finish him off with any unit that can that you plan to use.

GalleryEdit


Previous chapter:
Blood Runs Red
A Strange Land Next chapter:
A Guiding Wind

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