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Accuracy

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Accuracy represents the probability of an attacking unit landing a successful hit on a defending unit. It is a percentage that is influenced by various factors, such as the attacking unit's hit rate or the defending unit's evade.

Overview Edit

Accuracy percentages are determined by various internal (e.g., hit rate, evade) and external factors (e.g., weapon triangle effects) that influence a combative interaction between opposing units or groups of units. The sum of all applicable factors yield a value that is then converted into a percentage. This percentage—which is depicted as the battle accuracy—is then used as a threshold value for a successful hit or miss in a random number generator system.

In almost every Fire Emblem game, the accuracy sums below 0 are set to 0 and accuracy sums exceeding 100 are set to 100. In Fire Emblem: Thracia 776, the accuracy sums below 1 are set to 1 and accuracy sums exceeding 99 are set to 99.

In Fire Emblem: Ankoku Ryū to Hikari no Tsurugi Edit

Overall accuracy

Accuracy = (HRatk) - (Evddfn)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade

In Fire Emblem Gaiden Edit

Overall accuracy

Accuracy = (HRatk) - (Evddfn)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade

In Fire Emblem: Mystery of the Emblem Edit

Overall accuracy

Accuracy = (HRatk) - (Evddfn)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade

In Fire Emblem: Genealogy of the Holy War Edit

Overall accuracy

Accuracy = (HRatk) - (Evddfn)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade

In Fire Emblem: Thracia 776 Edit

Physical and magical accuracy

Accuracy = (HRatk) - (Evddfn) + (W△)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade
W△ = Weapon triangle effects

Staff accuracy

Accuracy = (Sklcst ×4) + (Hitcst)
Sklcst = Casting unit's skill
Hitcst = Casting unit's staff accuracy

In Fire Emblem: Binding Blade Edit

Physical and magical accuracy

Accuracy = (HRatk) - (Evddfn) + (W△)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade
W△ = Weapon triangle effects

Staff accuracy

Accuracy = [(Magcst - Resdfn) ×6] + (Sklcst) + 30 - (Dist)
Magcst = Casting unit's magic
Resdfn = Defending unit's resistance
Skl = Casting unit's skill
Dist = Distance between caster and defender

In Fire Emblem: Rekka no Ken Edit

Physical and magical accuracy

Accuracy = (HRatk) - (Evddfn) + (W△)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade
W△ = Weapon triangle effects

Staff accuracy

Accuracy = (HRcst) - (Evddfn)
HRcst = Casting unit's hit rate
Evddfn = Defending unit's evade

In Fire Emblem: The Sacred Stones Edit

Physical and magical accuracy

Accuracy = (HRatk) - (Evddfn) + (W△)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade
W△ = Weapon triangle effects

Staff accuracy

Accuracy = (HRcst) - (Evddfn)
HRcst = Casting unit's hit rate
Evddfn = Defending unit's evade

In Fire Emblem: Path of Radiance Edit

Physical and magical accuracy

Accuracy = (HRatk) - (Evddfn) + (W△)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade
W△ = Weapon triangle effects

Staff accuracy

Accuracy = [(Magcst - Resdfn) ×5] + (Sklcst) + 30 - (Dist ×2)
Magcst = Casting unit's magic
Resdfn = Defending unit's resistance
Skl = Casting unit's skill
Dist = Distance between caster and defender

In Fire Emblem: Radiant Dawn Edit

Physical and magical accuracy

Accuracy = (HRatk) - (Evddfn) + (W△)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade
W△ = Weapon triangle effects

※ On Hard Mode, W△ = 0 regardless of weapon dis/advantage

Staff accuracy

Accuracy = [(Magcst - Resdfn) ×5] + (Sklcst) + 30 - (Dist ×2)
Magcst = Casting unit's magic
Resdfn = Defending unit's resistance
Skl = Casting unit's skill
Dist = Distance between caster and defender

In Fire Emblem: Shadow Dragon Edit

Overall accuracy

Accuracy = (HRatk) - (Evddfn) + (W△)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade
W△ = Weapon triangle effects

In Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~ Edit

Overall accuracy

Accuracy = (HRatk) - (Evddfn) + (W△)
HRatk = Attacking unit's hit rate
Evddfn = Defending unit's evade
W△ = Weapon triangle effects

In Fire Emblem Awakening Edit

Overall accuracy

Accuracy = (HRatk) + (HSppatk) - (Evddfn) - (ESppdfn) - (Terrdfn) + (SpAsys) + (W△)
HRatk = Attacking unit's hit rate
HSppatk = Attacking unit's hit support bonus from adjacent and paired allies
Evddfn = Defending unit's evade
ESppdfn = Defending unit's evade support bonus from adjacent and paired allies
Terrdfn = Modifier from defending unit's terrain tile
SpAsys = Modifiers from any skills that influence either part of the system
W△ = Weapon triangle effects

In Fire Emblem Fates Edit

Physical and magical accuracy

Accuracy = (HRatk) + (Ineffatk) + (HSppatk) - (Evddfn) - (ESppdfn) - (Terrdfn) + (SpAsys) + (W△)
HRatk = Attacking unit's hit rate
Ineff = -10 if attacker's weapon is ineffective vs. defending unit
HSppatk = Attacking unit's hit support bonus from adjacent and paired allies
Evddfn = Defending unit's evade
ESppdfn = Defending unit's evade support bonus from adjacent and paired allies
Terrdfn = Modifier from defending unit's terrain tile
SpAsys = Modifiers from any skills that influence either part of the system
W△ = Weapon triangle effects

Staff/rod accuracy

Accuracy =  (HRcst) - (Evddfn) - (Terrdfn ×0.5)
HRatk = Casting unit's hit rate
Evddfn = Defending unit's evade
Terrdfn = Modifier from defending unit's terrain tile


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