Advance Wars is another franchise created by Intelligent Systems, the creators of Fire Emblem. It follows gameplay mechanics similar to Fire Emblem, but with a few key differences. It is considered to be the modern/futuristic equivalent to Fire Emblem, using tanks, ships and aircraft as opposed to swords and sorcery.
The main difference between the Advance Wars and Fire Emblem series is the basis of the gameplay. The games also include several other notable differences in gameplay:
- Units are more expendable in Advance Wars; however, there is a 50 unit cap but it is impractical to do so.
- It is set in a different "futuristic" timeline.
- It is much less story/text heavy.
- Each Advance Wars unit of the same class is usually identical to any other of that class. It depends on which CO you are playing as.
- The amount of Hit Points an Advance Wars unit has affects their ability to attack and counterattack
- Ranged Advance War units can not move and attack in one turn.
- There are no houses or villages to visit in Advance Wars, although properties must be captured to secure steady income.
- In Advance Wars it is impossible for an attack to miss. (Although attacks can do 0 damage.)
- There are no critical hits in Advance Wars (more powerful attacks, however, can occur due to the CO's strengths and weaknesses).
- Characters featured in the main story in Advance Wars hardly ever take to the field, unlike Fire Emblem games.
- Usable units are nameless, generic soldiers in Advance Wars.
- Advance Wars units can not gain experience and level up like Fire Emblem characters. In Days of Ruin, they can gain up to 3 "levels" but these affect battle less significantly.
- There are no weapons or items in Advance Wars. Instead, each unit has fixed weapons that it can use.
- Advance Wars units can not usually heal each other or themselves, although units can be placed on buildings to fix them. Two units of the same type can also be combined to make a single unit with more hit points. In Advance Wars: Dual Strike, Black Boats can fix other naval units.
- Advance Wars has CO Powers, which is an ability that effects most, if not all units on the map. These can range from buffing controlled units to instantly damaging other units. The effect depends on which CO you are playing as.
- Advance Wars units cannot inflict or receive any status conditions (with the exception of Von Bolt's Super CO Power in Advance Wars: Dual Strike).
- Advance Wars units cannot promote in any way.
Advance Wars units include Infantry units, Recon units, Tanks (and stronger Tank variations), Fighter aircraft, Bomber aircraft, Helicopters (for fighting and transport), a variety of warships, Motorized-Bike units, and others varying on the specific game.