Affinity is a very unique stat in first appearing in Fire Emblem: Binding Blade and reappearing in all subsequent games until Fire Emblem: Shadow Dragon, in which it was removed along with all of the support system (because it is a remake of FE1 which did not feature supports or affinities). Unlike other stats, it cannot be changed, and it only affects combat ability when special support conversations are activated or when the unit's affinity matches that of the level. The stat bonus mechanics for support conversations are as follows:
To calculate the affinity given by each support level, add the two stat boosts together given per affinity, then drop all decimals. Example: To calculate the damage boost given by an A support with Guy (Fire affinity) and Karel (Light affinity), add the two bonuses given... 1.5 + 1.5 = 3. The evasion bonus given by that support would be 7.5% + 0.0% = 7%, because decimals are dropped.
In Fire Emblem: Radiant Dawn, different chapter maps were given an affinity. Any character on the map that held an affinity that matched the map's was given a slight advantage in combat. In addition, a player controlled unit with a map-matching affinity had a better likelihood of finding hidden items as opposed to units that did not. Chapter bosses usually held a map affinity.
Types of AffinitiesEdit
The types of affinites are as follows:
(the original 7)
Rekka no Ken Tactician HoroscopeEdit
In Fire Emblem: Rekka no Ken, at the onset of a new file you must enter Tactician data, including a birth month that determines which of the game's 7 affinities your tactician character will have (in the Japanese version, blood type is also selectable and affects the affinity). It gives a bonus to hit and avoid to any unit with the same affinity as your tactician.
- January: Light
- February: Ice
- March: Wind
- April: Thunder
- May: Wind
- June: Anima
- July: Fire
- August: Dark
- September: Fire
- October: Anima
- November: Ice
- December: Thunder
This is the formula for the Japanese version:
|Birth Month||Type A||Type B||Type O||TypeAB|
|Fire - Thunder - Wind - Ice - Anima - Light - Dark - Earth - Water - Heaven|
|Affinity - Aid - Attack Speed - Constitution - Defense - HP - Leadership - Level - Luck - Magic - Maximum Hit Points - Movement - Movement Star - Pursuit Critical Coefficient - Relative Power - Resistance - Skill - Speed - Strength - Weapon Level - Weapon Rank - Weapon Skill - Weight|