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An Oasis of Magic

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“Khadein, city of magic. Ever since Gharnef named himself ruler of this mecca for the magically inclined, the sands surrounding it had run red. Many knights had tried to oust Gharnef, but what defense did they have against the mages the fiend had bent to his purpose? One by one the heroes fell to blades unseen and fires within their armor; and it was not long at all before Khadein's wickedness outstripped its wisdom.”
—Opening Narration

An Oasis of Magic is Chapter 15 of the game Fire Emblem: Shadow Dragon.

Enemy ReinforcementsEdit

  • One Mage will appear from the south east during Turns 4 to 9 of the Enemy Phase.
  • One Dracoknight will appear from the north-eastern Fort during Turns 7, 11 and 13 of the Enemy Phase.
  • One Mage will appear from the western Fort during Turns 9 and 13 of the Enemy Phase.

ShopsEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

Armory 1Edit

Items Price
Armorslayer 760
Rapier 900
Killing Edge 1250
Ridersbane 820
Silver Lance 1800
Steel Bow 560
Silver Bow 2200

Armory 2Edit

Items Price
Silver Sword 2000
Silver Lance 1800
Silver Bow 2200

Vendor 1Edit

Items Price
Vulnerary 600
Mend 1200
Recover 1550
Blizzard 700
Elfire 1250
Bolganone 1600

Vendor 2Edit

Items Price
Fire 300
Thunder 460
Blizzard 700
Elfire 1250
Bolganone 1600

Fire Emblem: Mystery of the EmblemEdit


Vendor 2Edit

Items Price
Fire
Thunder
Blizzard
Elfire
Heal
Mend

Fire Emblem: Shadow DragonEdit


Vendor 1Edit

Items Price
Fire
Thunder
Blizzard
Elfire
Bolganone

Vendor 2Edit

Items Price
Heal
Mend
Vulnerary
Pure Water

StrategyEdit

Subjective
Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

Be aware that Gharnef is invulnerable to attacks in this chapter. Just ignore/avoid him; he will leave of his own accord after Turn 6. Alternatively, block off the eastern bridge with your highest-resistance unit (Shiida is a good option for her Resistance, and her Speed will make her avoid Gharnef's attacks),  and augment them with a Barrier Staff or Pure Water to keep him at bay and heal the unit whenever he/she takes too much damage. Also, it is highly recommended that you bring as many magical classes and flying units as possible, as they are the only ground units that are not affected by desert terrain and flying units can fly over water and defeat other enemies while Gharnef is elsewhere. They are also the best candidates for defense from Gharnef.

ChestsEdit

GalleryEdit


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