“Seeking the lightsphere, Marth and his friends headed for the Tower of Thabes. Thabes is an ancient city buried under the sands, along with many treasures. The legend of Thabes, city of illusion, lured many adventurous men to the desert. However, in the end… not one of them ever returned. As the sages once said… stay clear of Marmotord, the desert of death. There lies the cursed Dark City.”
—Opening Narration, Shin Monsho
“To obtain the Light Orb, Marth headed towards Thebes Tower. Hidden under the sands is the ancient city of Thebes, as well as many buried treasures. The legends of this illusion city lured many men to the desert. However...Nobody was ever able to make it back. The Sage once said... Don't go near the death desert of Marmotord, because at there lies a city cursed by darkness.”
—Opening Narration, Mystery of the Emblem
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
This chapter is not too difficult. If you bring along the newly recruited Arlen or Merric, Jubelo as well as Linde, you will be able to make use of their ability to walk across sand without movement penalties, as the entire chapter is sand. Flying units such as Caeda or Minerva are a good idea as well. A promoted Wrys, Marisha or Yumina are also very useful for this chapter, due to being Bishops. Julian or Rickard should always be present here as this chapter is filled with hidden items. After the preparations you should split the group in two, one heads up the right side and the other head left toward the tower, but be careful about the Flying Dragon enemies. Lure them out with a tank, and position Merric to attack them with Excalibur, though Shaver works well too, especially if you want to conserve Excalibur uses. At the top there is a Swordmaster near the bones, it is advisable not to fight him up close as his Critical rate is high due to the Master Sword. Have Linde, Merric, or Arlen use their strongest magic on him to kill him. While you progress through the chapter, make sure to have your thieves move around collecting the hidden treasures, though keep an eye on the dragons' movement, lest you accidentally send a thief to his death.
However, an alternative strategy would be to hold your units back into a corner to form a wall to protect your ranged units and thieves. Remember to have units with good defense and have vulneraries ready. Continue to do this until the Flying Dragon enemies are all defeated and then move ahead without worry of suddenly being attacked by Dragons and instantly killed.
Item locations (Fire Emblem: Mystery of the Emblem)Edit
- Spot A: Silver Axe (Elysian Whip in the remake)
- Spot B: Energy Drop
- Spot C: Dragonshield
- Spot D: Arms Scroll
- Spot E: Secret Book
- Spot F: Goddess Icon
- Spot G: Angelic Robe
- Spot H: Silver Axe (Lady Sword in the remake)
- Spot I: Silver Axe (Sprit Dust in the remake)
- Spot J: Speed Ring
The secret shop is located ten spaces to the left from the upper right corner of the map. It is marked by a skull.
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Two Sorcerers or The Mask Laughs
|Anri's Way||Next chapter:|
Graveyard of Fire Dragons