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“Seeking the lightsphere, Marth and his friends headed for the Tower of Thabes. Thabes is an ancient city buried under the sands, along with many treasures. The legend of Thabes, city of illusion, lured many adventurous men to the desert. However, in the end… not one of them ever returned. As the sages once said… stay clear of Marmotord, the desert of death. There lies the cursed Dark City.”
—Opening Narration, Shin Monsho
“To obtain the Light Orb, Marth headed towards Thebes Tower. Hidden under the sands is the ancient city of Thebes, as well as many buried treasures. The legends of this illusion city lured many men to the desert. However...Nobody was ever able to make it back. The Sage once said... Don't go near the death desert of Marmotord, because at there lies a city cursed by darkness.”
—Opening Narration, Mystery of the Emblem

Anri's Way is chapter 11 of Fire Emblem: Mystery of the Emblem and its remake.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This chapter is not too difficult. If you bring along the newly recruited Arlen or Merric, as well as Linde, you will be able to make use of their ability to walk across sand without movement penalties, as the entire chapter is sand. Flying units such as Caeda or Minerva are a good idea as well. Julian or Rickard should always be present here as this chapter is filled with hidden items. After the preparations you should split the group in two, one heads up the right side and the other head left toward the tower, but be careful about the Flying Dragon enemies. Lure them out with a tank, and position Merric to attack them with Excalibur, though Shaver works well too, especially if you want to conserve Excalibur uses. At the top there is a Swordmaster near the bones, it is advisable not to fight him up close as his Critical rate is high due to the Master Sword. Have Linde, Merric, or Arlen use their strongest magic on him to kill him. While you progress through the chapter, make sure to have your thieves move around collecting the hidden treasures, though keep an eye on the dragons' movement, lest you accidentally send a thief to his death.

However, an alternative strategy would be to hold your units back into a corner to form a wall to protect your ranged units and thieves. Remember to have units with good defense and have vulneraries ready. Continue to do this until the Flying Dragon enemies are all defeated and then move ahead without worry of suddenly being attacked by Dragons and instantly killed.

Item locations (Fire Emblem: Mystery of the Emblem)

Hidden item spots

These are the locations of the items hidden in the sand.


The secret shop is located ten spaces to the left from the upper right corner of the map. It is marked by a skull.

Gallery



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Previous chapter:
Two Sorcerers or The Mask Laughs
Anri's Way Next chapter:
Graveyard of Fire Dragons


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