The Archanea Series (also known as the Akanea Series or Akaneia Series) is a unofficial term used to describe the Fire Emblem games that are originally set on the continents of Archanea and Valentia (and their future versions, Ylisse and Valm, respectively). It includes the games Fire Emblem: Shadow Dragon and the Blade of Light, Fire Emblem Gaiden, Fire Emblem: Mystery of the Emblem, Fire Emblem: Archanea Saga, Fire Emblem Awakening and the remakes Fire Emblem: Shadow Dragon, Fire Emblem: New Mystery of the Emblem and Fire Emblem Echoes: Shadows of Valentia.
It is the first and so far only series in Fire Emblem history that is shown to take place on two different continents.
Mystery of the Emblem, comprised of two books, includes an enhanced remake of Shadow Dragon and the Blade of Light, along with a sequel to the original game. In the DS remake, New Mystery of the Emblem, the Shadow Dragon section is absent, but a remake of Archanea Saga is included, appearing as a bonus feature in Extra Mode.
- Fire Emblem: Shadow Dragon and the Blade of Light/Shadow Dragon - War of Shadows.
- Fire Emblem Gaiden/Echoes: Shadows of Valentia - Between Shadow Dragon and the Blade of Light and Mystery of the Emblem.
- Fire Emblem: Mystery of the Emblem/New Mystery of the Emblem - War of Heroes. Two years after Shadow Dragon and the Blade of Light.
- Fire Emblem Awakening - Two millenia after Mystery of the Emblem.
Although both titles in which he appears in prior to Shadow Dragon were exclusive to Japan, Marth came to be the most famous character in the series, with his inclusion in the Super Smash Bros. series solidifying his look in subsequent appearances, including the DS remakes.
With Shadow Dragon only selling less than 200.000 units during its debut, New Mystery of the Emblem did not receive a Western release, making it the first title in the series to remain exclusive to Japan since Fire Emblem: The Binding Blade in 2002.
While fan reception was positive at the time, Gaiden's radical and short-lived shift in gameplay were often compared overtime to that of Zelda II: The Adventure of Link. While most of Gaidens new gameplay elements would be discarded in later entries, the concept of class evolution was retained throughout following entries, while the idea of a navigable overworld map and towns the player could visit was later explored in Fire Emblem: The Sacred Stones and Awakening to a certain degree.