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An Archetype refers to established concepts or roles (usually of characters) that can be clearly observed and elaborated upon when looking at patterns throughout the Fire Emblem series. The long-running Fire Emblem series often recycles certain concepts and roles for various characters across many different games. The commonly cited character archetypes, listed here, are a purely fan-made construction and have no official backing. As such, some fans are critical of their legitimacy and the way some archetypes are designed or how characters are assigned to various archetypes (usually, but not always based primarily on appearances and stats). However, it is interesting to observe the many trends followed throughout in the series. It would appear that the designers have their own set of official archetypes, which could very well differ from the fan ones. For instance, they describe Titania as a Jagen, while fans usually call her an Oifey.

The following is a list and description of each archetype. Keep in mind that this list is incomplete, and is still undergoing research and ongoing legitimization, and may change in light of future releases or new information.

The wiki also has a dedicated sub-page dedicated to disputed and rejected candidates for the page. As such, please refer to this page before adding any members to an archetype seen below.


One of the most common archetypes, a Jagen character is usually a character that joins the group early in the game, and usually as the main Lord's guardian or mentor lorewise. They appear impressive at first, but are usually inferior to other units that have been leveled up. Jagens are almost always Paladins. There are two types of Jagens.

Pure Jagen

Based off the Paladin Jagen from Fire Emblem: Shadow Dragon and the Blade of Light. As mentioned above, Jagen serves as a figure of wisdom and a mentor to the Lord. In game, they appear as an early game promoted unit and are usually one of the first units already present in the player's army. Despite being promoted and having slightly better starting stats than most early game units, Pure Jagens have very low growth rates attributed to their advance age as a majority are elderly or otherwise formerly retired knights who reentered service for the sake of the main Lord. While they are not useless units, they are easily overshadowed by many units acquired much later in game.

Notable Pure Jagens are:


Named after the paladin Oifey from Fire Emblem: Genealogy of the Holy War. Oifeys serve a similar role to Jagens as a mentor to the Lord and as an early game promoted unit. However, unlike Jagen, their starting stats are only just slightly above the main cast. Instead, they have relatively solid growth rates that modestly keeps them performing consistently alongside other army members, making them capable units in the long run. Oifeys are often older than the Lord of the game, but roughly no older than 35 years old in appearance.

Notable Oifeys are:

*Felicia and Jakob are Oifeys depending on the Fates Avatar's gender. If male, Felicia is the Oifey while Jakob is not. If female, Jakob is the Oifey while Felicia is not.

Cain and Abel

Named after Cain and Abel, a Cavalier duo from Fire Emblem: Shadow Dragon and the Blade of Light. Cains and Abels are two units recruited in the army who share the same base class, usually two Cavaliers, and have a shared connection that has been established long before the story started. The duo is often highlighted by the fact that one wears red armor while the other is clad in green armor. Cains are usually clad in red, have a more serious personality, and tend to favor Strength, Defense, and HP growths. Abels are usually clad in green, have a more laidback personality, and tend to favor Speed, Skill, and Luck growths.

Note that Alva and Cain, while considered of the archetype by fans, are left out in the official page for the Cain and Abel archetype in the Archanea Chronicle.

Notable Cain/Abel duos are:


Named after the Mercenary Ogma from Fire Emblem: Shadow Dragon and the Blade of Light. Ogmas are either leaders of a mercenary group or wandering sellswords who encounter the army. Either by freedom of choice or payment later in exchange for their services, they become members of the army. Appearance wise, majority are older men, often with scars, and are muscular. They generally have high and balanced starting stats, and slightly above average stat growths, making them good units all around. Lorewise, they serve as bodyguards for nobles, and like Navarres, many resume mercenary work after the war or otherwise fade into obscurity.

Notable Ogmas are:

Bord and Cord

Named after the axe fighter duo Bord and Cord from Fire Emblem: Shadow Dragon and the Blade of Light. Much like the Cain and Abel archetype, these duos join early in game and are the first recruited axe fighters. Bords excel in Strength and HP, while Cords excel in Speed. Another trait is that either one of them can exceed in Skill and Luck, depending on the game.

Notable Bord/Cord duos are:


Named after the Thief Julian from Fire Emblem: Shadow Dragon and the Blade of Light. Julians are low level thieves recruited within the first few chapters of the game. While their combat capabilities are not high, they are useful for their unique ability to use either Lockpicks or the Pick skill to open doors and chests. Julians are also notable for establishing or having an established relationship with the Lena and/or Navarre characters. Julians are recruited either in the same chapter, or at most, one chapter before or after the Lena of the game is recruited.


Named after the Cleric Lena from Fire Emblem: Shadow Dragon and the Blade of Light. Lenas are among the earliest recruited units in the game as they serve as the primary healer. All members are female and are always captured or held hostage by bandits or the enemy army and require the player to rescue them in order to recruit them. A majority of this archetype also shares a strong connection to the Julian or Navarre character of their game.

Notable Lenas are:


Named after the Myrmidon/Mercenary Navarre from Fire Emblem: Shadow Dragon and the Blade of Light. Navarres are early game swordsmen usually encountered as enemies who the player must talk to in order to recruit. Due to culture or nature of their nations, they carry a strict warriors code and are often very silent or taciturn. Favoring high speed and skill growths, they are often recruited carrying a Killing Edge. Several have a bond with the games Julian or Lena characters. Like Ogmas, Navarres tend to vanish after the war.

Notable Navarres are:

*Ayra is unique because she has the Astra skill, since critical rates are not present in Fire Emblem: Genealogy of the Holy War.


Named after the Mage Merric from Fire Emblem: Shadow Dragon and the Blade of Light. Merrics are energetic male Mages who appear early, usually excel in Wind magic, and are usually the first Mage recruited in game. Merrics are also noted to have been trained by a skilled Sage or other individuals whom they credited as their main mentor. Their mentor is often the Wendell of the game.

Notable Merrics are:


Named after Wendell from Fire Emblem: Shadow Dragon and the Blade of Light. Wendells are older characters who serve as magic teachers. For a majority of them, their students are the Merric of the game. They tend to be recruited around the midpoint of the game as a promoted magic user with good base stats and generally competent growths, making them perfectly usable alongside pre-recruited mages. Some have likened them to a magical version of the Oifey archetype.


Named after the Sniper Jeorge from Fire Emblem: Shadow Dragon and the Blade of Light. Jeorge was a simple traveler who joined Marth's army, however it is later revealed that he was actually the son of the Menidy family, one of five powerful noble families in Archanea. Since then, numerous Jeorges have appeared in Fire Emblem games, taking on the role of a early or mid-game recruited unit who poses as a simple traveler, only to be revealed to be an important member of royalty, nobility, or otherwise plot critical heritage.


Named after the princess of Macedon from Fire Emblem: Shadow Dragon and the Blade of Light. Marias are the second recruited female healers who are recruited much later than the Lena character. Some are Clerics like Lenas, but a majority are Troubadours. The age of Marias vary from young girls to teenage females, but all share the trait of coming from noble blood or otherwise plot related heritage. Due to their later recruitment than Lenas, they are sometimes eclipsed by them at that point, but they nonetheless come with a myriad of perks that helps them match and exceed the Lena in some aspects.

Notable Marias are:


Named after the Wyvern Rider Minerva from Fire Emblem: Shadow Dragon and the Blade of Light. Minerva was a Dracoknight clad in red armor who first fought against Marth's army as an enemy, but later switched sides after circumstances are resolved and was persuaded into joining, even if it meant that she would fight her brother Michalis. A majority of the Minerva archetype is comprised of female Wyvern Rider units clad in red armor much like their namesake. Minervas are typically persuaded into fighting their home nation and sometimes their own family or mentors/leaders and are always first encountered or recruited as an enemy unit on the field initially. Male Minervas also exist and are usually clad in black armor, but also follow the same trends.

Notable Minervas are:


Named after Linde from Fire Emblem: Shadow Dragon and the Blade of Light. Lindes are young, female mages who appear as the first recruitable female Mage, but usually after or at the same time as the Merric of the game. Lindes are most notable for having lost a loved one either before the events of the game or early on in the story. Lindes generally excel in Fire or Light Magic. They are statistically stronger in raw Magic power when compared to Merrics, but lack his archetype's speed.


Named after the Whitewings, a Pegasus Knight trio from Fire Emblem: Shadow Dragon and the Blade of Light. Whitewings were three sister Pegasus Knights, Palla, Catria, and Est. While capable soldiers on their own, they are well known for their ability to perform a Triangle Attack, a team attack that requires the three sisters to surround an enemy that results in an automatic Critical Hit-like damage. The Whitewings archetype, also known as the Pegasus Sister archetype, are comprised of three or more Pegasus Knights who have the ability to execute this move. Members of the Whitewings Archetype also have a shared history together, usually due to them being actual sisters or otherwise were knights of a guard.

Notable Trios are:


Named after the Pegasus Knight Est from Fire Emblem: Shadow Dragon and the Blade of Light. Ests are usually characters that join late in the game at an extremely low level, and are difficult to level up due to their low base stats. However, if trained, they usually turn out to be some of the most powerful units in the game. It can be said that they are the antithesis of the Jagen. It should be noted that most Ests usually lack one or two decent stat(s), generally HP and defense. They also have lower availability rates than most other characters.

Notable Ests are:

*In Gaiden and Echoes: Shadows of Valentia, Est is recruited on Celica's route.


Named after Tiki from Fire Emblem: Shadow Dragon and the Blade of Light, Tikis are characters who appear to be very young, generally taking on the appearance of a child or adolescent, but are actually several hundred years old because they have a draconic heritage, either being a Manakete or the Tellius Series equivalent Dragon tribe Laguz. Tikis are generally kidnapped by the enemy nation the protagonist is facing, leading to their eventual rescue and recruitment as a result. They are also protected by a dedicated servant or a guardian who had been protecting them for some time before they are encountered by the army. Their guardian is also often a playable character. As units, Tikis are generally very frail units who are weak in their human forms but thanks to their ability to transform into their Dragon forms with a Dragonstone, they become powerful units in combat and have solid growths otherwise.

Notable Tikis are:

Arran and Samson

Arran and Samson are two playable units from Fire Emblem: Shadow Dragon and the Blade of Light. Arran and Samson were residing in two separate, but neighboring villages. Due to a rivalry between the villages, Marth was forced to visit only one. Upon visiting one of the villages and recruiting the one who was staying there, the opposing village closed off, preventing the other from being recruited. Members of this Archetype do not have a fixed class that members adhere to. Members of the Arran and Samson archetype are comprised of two or more who appear in the same chapter, but the player is only allowed to recruit one while the others cannot be recruited in the same story file.

*While neither character joins the player's army, the player chooses which of the two to side with in the paralogue they appear in. The character chosen fights alongside the player's army as an Other Unit while the other character becomes the boss of the paralogue.


Lorenz was a fiercely loyal general to his nation of Grust but doubted his nation's goals and intentions during the War of Shadows. Unlike Camus who cannot be persuaded into joining Marth's army, Lorenz can be after realizing that the best path for his nation would be to join Marth's army. Members of the Lorenz Archetype are very difficult units to recruit as some include very complex circumstances to be fulfilled in order to be recruited.

Notable Lorenzs are:


Named after the Sage Gotoh from Fire Emblem: Shadow Dragon and the Blade of Light. Gotohs are "mission control" characters, usually guiding the main Lord(s) and their party from the midpoint of the story and sometimes travelling with them during this time. While they are deployed late in the game, usually only directly taking action in the final chapters, Gotohs boast high starting stats and similarly high growth rates to offset their late recruitment.

Notable Gotohs are:

*In FE9, the player must choose among Naesala, Tibarn, and Giffca for use in the final chapter.
*In FE11, Gotoh only joins if Nagi was not recruited.


Named after Cornelius from Fire Emblem: Shadow Dragon and the Blade of Light, Corneliuses are parental figures to the main Lord of the game or another key member of the army. More often than not, they are the monarch of a kingdom or otherwise a person of great importance to several people in the army. They are narratively killed in the story, a majority of the time before the story starts or within the early chapters of the game. Their killer is usually a member of the enemy army the Lord of the game fights for a majority of the game. Their death usually spurs the Lord character into action during the war. They are non-playable characters in the story and are only encountered as field NPCs or Ally characters.


Named after Malledus from Fire Emblem: Shadow Dragon and the Blade of Light. Malledus served as Marth's tactician, delivering strategy and direction for him in battle. Malleduses are of similar nature, serving as the main tactician of the army. A majority are simple NPCs who do not directly engage in battle, but several characters have doubled as both tacticians and combatants.


Named after the Dracoknight Michalis from Fire Emblem: Shadow Dragon and the Blade of Light. Michalises are enemies, whether they be mad, vain, or ambitious, who would do anything to claim power for themselves; they may or may not have decent reasons for wanting to seize power (such as Michalis's desire to overthrow Dolhr from within or Travant's determination to save Thracia from ruination), but nonetheless their ambitions turn them into pawns of the enemy army and opponents of the player.


Named after the Paladin Camus from Fire Emblem: Shadow Dragon and the Blade of Light, Camuses are generally enemy generals who hold no ill will towards the player's army, and may even have loved ones or friends in that army, but continue to fight out of loyalty to their nation or lord, despite being fully aware that their nation or lord is in wrong and knowing fully well that they will perish in battle. Unlike other enemy commanders, they care about the well being of their subordinates, to the point where they even allow any soldier who does not want to fight to leave the battlefield.


Named after the Bishop Gharnef from Fire Emblem: Shadow Dragon and the Blade of Light. Gharnefs are generally Dark Magic users or Bishops who manipulate the events of the game, being responsible for the main conflict. They are usually defeated just before the final boss and are usually devoutly loyal to the final boss.

Notable Gharnefs include:


Named after the Pirate Gazzak from Fire Emblem: Shadow Dragon and the Blade of Light, Gazzaks are enemy pirates or bandits who are generally among the very first boss enemies that the Lord of the game encounters. They are generally low level Axe wielding enemies with notoriously low Skill stats, making it hard for them to land hits against the Lord character who often uses swords, thus having a Weapon Triangle disadvantage against them. Lore wise, they are often members and even the leaders of a bandit organization.


Named after Hardin from Fire Emblem: Mystery of the Emblem, Hardins are initially kind and benevolent rulers who become possessed by a malevolent force. The majority has connections and past relationships with members in the army, especially at times with the Lord themselves, but their possession turns them cold, ruthless, and cruel characters who oppose the Lord of the game. Hardins never live after their battle against the main Lord, but generally regain control of their sanity before they die.


Named after the Villager Kliff from Fire Emblem Gaiden, Kliff was a low level villager character who left Ram Village alongside Alm to fight for the Deliverance, despite his inexperience and apparent frailty. While uncommon, several notable units who share many traits with Kliff, such as hailing from a local village that the army encounters and their inexperience to combat or having very informal training, have appeared. While they are weaker than every other unit in the game in terms of starting stats, starting off in the literal Villager class or a "trainee" class, their most notable trait is their incredible stat potential, which is a result of incredibly high growth rates that makes them strong units in the long run.


Named after Emperor Rudolf from Fire Emblem Gaiden. Rudolfs are ruling monarchs who rule over their kingdom as an emperor. Ambitious and valuing strength, they initiate a war against neighboring countries with varying ambitions, from either a greater overall cause or simple conquest. A majority serve as major antagonists during the story, often the main human villain of the game. Their defeat usually serves as a prelude for the Endgame.

Notable Rudolfs are:


Named after the Free Knight Beowolf from Fire Emblem: Genealogy of the Holy War, who can only be recruited by having a unit pay him 10,000 gold for his services. While uncommon, several other characters throughout the series can only be recruited if they are paid a substantial sum of gold for their services.

Notable Beowolfs are:

*While he can be recruited by paying him an amount of gold he can also be recruited for free by having a certain unit talk to him.

Bandit Twins

Initially appearing in Fire Emblem: The Binding Blade through the Bandit twins Maggie and Rose. The Bandit Twins are comprised of enemy bandit duos who share similar appearances and always appear in tandem as enemies. They are cohorts of schemes of raiding vaults or otherwise steal something valuable that causes them to encounter the Lord and have notably flamboyant personalities. One generally has a vibrant hair color while the other has darker hair colors.

The Bandit Twins are

Lloyd and Llewelyn are the only two to be playable.