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Arena TCG

Arena in the TCG.

The Arena (闘技場, Tōgi-ba, also known as Colosseum) is a facility that first appears in Fire Emblem: Shadow Dragon and the Blade of Light. It is primarily a place where players can earn extra experience for units as well as extra gold, but the specifics of its functions can vary depending on the games in which it appears. Arenas are a common feature in most games released between Shadow Dragon and the Blade of Light and Fire Emblem: The Sacred Stones, but their appearance in later entries outside of remakes is more sporadic and take more non-traditional forms.

Description[]

Traditional arenas are located in certain maps over the course of the games in which they appear. As in the Link Arena, only combat-capable classes are allowed the option to fight in it. In most entries, when a unit is entered to fight, the player is given the option to wager an amount of gold. Once the wager is confirmed, the unit will engage in battle with an opponent. If the player's unit wins, they will gain experience points from their encounter, as well gold earned from a successful wager. The amount wagered affects the difficulty of the fight.

The battle that takes place in an arena works the same way as a normal battle, with each participant taking turns to land blows. However, instead of stopping once each unit has made one attack, they will continue trading blows until either one is defeated, the player retreats, or both units find themselves unable to damage the other. To retreat, the player may back out of the battle between rounds of traded blows. This will result in the loss of any gold placed on an arena wager, but will save the player's unit if they are likely to die in the arena battle.

Genealogy of the Holy War[]

To enter the arena in Genealogy of the Holy War, units must enter a castle and then select the arena option from there. A unit can only successfully defeat enemies in the arena up to seven times in a single chapter, and if a player's unit is defeated in the arena they are left with one hit point, rather than killed. Unlike arenas in the rest of the series, the types of opponents faced are preset, so each character will fight their own line of enemies, rather than a random assortment.

FE8arena

An arena in Fire Emblem: The Sacred Stones.

Shadow Dragon[]

Arenas also appear in Shadow Dragon. However, unlike in the Game Boy Advance games, the arenas in Shadow Dragon have an option to continue fighting in the same turn after winning, allowing a unit to use the arena multiple times in one turn. This option can be extremely risky as the player is not given the chance to heal the unit from the previous fight.

The training grounds that can be accessed during battle preparations in New Mystery of the Emblem act similarly to arenas, the differences being that no money is won, the character uses his/her own weapons, is healed between rounds, and their stat gains when leveling up are different, namely (sum of growths/100) stats grow with a chance of one more stat increasing. This allows the player to use training grounds to maximize each unit’s stats much like Bonus Experience from Radiant Dawn.

Fire Emblem Fates[]

In Fire Emblem Fates, the arena is a special facility that can be built in My Castle, but is used for a different purpose. It is instead used to gamble resources such as foodstuffs and ores.

Every playable character, excluding logbook units, are capable of participating in the arena during the morning, afternoon, evening, and nighttime hours, provided that they are in a class that is capable of fighting. The Arena Shield, an accessory bought from the Accessory Shop (or gifted by visiting players), will have their user participate in the Arena more often. This effect does not apply to logbook units.

Upon entering the arena, the player will be met with a random character waiting to fight. If that character does not have any supports, or the player visits another player's arena, the ensuing fight will start in a 1v1 format. If the character does have supports, their highest support (or first one in their "bonds" if that unit has more than one character with which they share a support rank of the same level), that character will also arrive and help out in the battle, and a 2v2 format is used instead, with both sides utilizing Attack Stance.

The player participates in the arena by gambling a resource they have. The opponent(s) your units face are randomly generated to their strength; for example, an early Jakob or Felicia will initially fight unpromoted units, but as they get stronger, the enemy will also get stronger and be promoted instead. The generated enemies do not have any skills, but they should not be underestimated as the game can produce unusually powerful units (such as Onmyojis with very high magic), or produce durable units that have high strength and defense All units, player and enemy, are use iron weapons of their preferred type regardless of their current weapon rank unless they are still at Rank E and ar relegated to bronze weapons.

The generated enemies will also depend on the story route selected; on Birthright, the arena only features Hoshidan opponents, while in Conquest, only Nohrian opponents appear. Revelation presents both Hoshidan and Nohrian opponents.

If the player wins, the gambled resource is doubled, while the resource will be forfeited if the battle is lost. Upgraded arenas allow consecutive fights; a level 2 arena allows for two fights in a row, and a level 3 arena allows for three. The arena is one of the few My Castle facilities that cannot be destroyed.

Fire Emblem Warriors[]

In this game, Arena is a form of battle style within History Mode, with a max deployment limit of two units, often necessitating a Pair Up. In this form of battle, time is not graded, allowing players to fight as long as they can.

Battles typically consist of three consecutive waves against the two playable units, with the later waves of enemies often bringing in one or two backup units when the opponent Hero unit is in critical health. When players with significantly overleveled units replay earlier arena battles, they cannot KO anyone until the announcement of the wave is completed, and they cannot KO an enemy Hero unit until after their call for help is answered.

The player can forfeit this battle scenario by leaving through the arena doors, which are opened between waves.

Arena Tactics[]

'Arena abuse' is a gameplay tactic that utilizes arenas as sources of infinite experience. It's done by sending units into the arena constantly until they are weak, so that they can get healed by staff wielders. If the player did not bring a user who can use staves, then a Vulnerary will work, but not as well. The player constantly heals the fighter up until the Heal staff breaks. The player restocks their supply Heal and Mend staves through a shop on the same map. Then the player can repeat the process by using the money earned from the arena to buy more staves or healing items. Because arena battles do not expend the durability of weapons equipped outside of the arena, there is effectively no limit to the number of times a unit may fight, making it possible to boost characters to their maximum levels through this tactic while also earning large quantities of gold, though it comes with the risk of losing units in the arena.

Trivia[]

Arena FE6

A Brigand with an Iron Bow.

  • In Fire Emblem: Mystery of the Emblem, arena abuse is slightly more risky at times as Manaketes of all kinds except Earth Dragons can appear in the arena. Despite this, the player cannot bring their own Manakete in.
    • Mystery of the Emblem also has a set list of opponents depending on class. For example, Fighters will never face any type of dragon in the arena.
  • In the GBA games, the player is given a preview of their arena opponent before confirming their wager. Soft resetting the game will allow reloading the battle just before the unit enters the arena, and the enemy unit may differ after the reset, which can allow the player to avoid unfavorable arena matchups.
  • In Fire Emblem: The Binding Blade, there is a rare glitch where a character will fight a Brigand with an Iron Bow[1] or a Warrior with a Fire tome. The screen will fade black and health bars of the duelists appear as if the player turned the animations off. In most cases, the battle will have one of the duelists take damage in one round and the battle ends abruptly, leaving the player with no reward at the end.
  • In The Binding Blade and Sacred Stones, characters will always use their highest-ranked weapon regardless of what they have currently equipped.
  • In The Binding Blade, Arena Warriors will not fight Bow-using characters despite being able to use Bows, and Arena Nomadic Troopers will not fight characters with a melee-only weapon despite being able to use Swords.
  • Arenas often contain a remix of a song from an earlier game:
    • Genealogy of the Holy War uses the player map theme from Shadow Dragon and the Blade of Light
    • Thracia 776 used the first player map theme from Mystery Of The Emblem
    • The Sacred Stones uses the prologue theme from Genealogy of the Holy War
    • Shadow Dragon uses 'Clash', the battle theme from Path of Radiance. While talking to the fightmonger, 'Follow Me' from The Sacred Stones plays.

Gallery[]

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