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Armored Unit

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Armored Unit is a designation certain classes have that cripple them with a vulnerability to anti-armor weapons (e.g., Armorslayer, Hammer) and grant them certain terrain dis/advantages.

OverviewEdit

In general, armored classes have relatively high stat caps and stat growths in HP and defense, potentially making them considerable obstacles against physical attackers who possess mediocre strength. Perhaps as a balancing mechanic, their armored typing can be exploited by certain weapons that deal effective damage against them, thus compromising their physical bulk; their armored typing also adds additional movement cost to certain terrain types.

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name WLv Uses Wt Mt Hit Crt Range Cost Notes
Axe Hammer 2 40 6 6 70% 0% 1 300 -
Sword Armor Killer 3 22 2 5 80% 0% 1 760 -
Rapier - 28 1 5 100% 10% 1 900 Marth only. Also effective
vs. horseback units.

Fire Emblem GaidenEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

There are no known weapons that deal effective damage against armored units in this game.

Terrain EffectsEdit

Unlike most infantry classes, armored units are unable to pass Mountains.

Fire Emblem: Mystery of the EmblemEdit

Applicable ClassesEdit

Here is a list of armored classes:

While the Emperor class resembles an armored unit, it does not take effective damage from anti-armor weapons.

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name WLv Uses Wt Mt Hit Crt Range Cost Notes
Sword Armor Killer FE3Armorslayer 3 20 4 6 100% 0% 1 1,000 -
RapierFE3Rapier - 30 1 5 90% 10% 1 3,000 Marth and Dancers only.
Also effective vs. horseback units.

Terrain EffectsEdit

Armored units cannot pass hilly terrain.

Fire Emblem: Genealogy of the Holy WarEdit

Applicable ClassesEdit

Here is a list of armored classes:

Enemy classes

Playable classes

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Range Cost
Sword Armour cutterArmor Cutter B 50 5 6 70% 1 5,000

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: Thracia 776Edit

Applicable ClassesEdit

Here is a list of armored classes:

Enemy classes

Playable classes

Unused classes

Relevant Weapons & ItemsEdit

The Iote's Shield negates all of the holder's weaknesses.

Here is a table of the anit-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range Cost Notes
Axe FE5hammerHammer C 20 18 12 50% 0% 1 1,200 -
Sword FE5armorslayerArmorslayer B 30 12 10 60% 0% 1 4,400 -
FE5blaggiswordBlaggi Sword * 60 12 15 70% 0% 1 - Leif, Nanna, Delmud, and Felgus only.
Negates effects of Loptyr Sword.
Grants Prayer skill while equipped.
FE5rapierRapier C 20 3 7 90% 10% 1 1,000 Also effective vs. horseback units.

Terrain EffectsEdit

Magic floor tiles are traversable by armored units with a movement cost of 2 points.
Mountain tiles are untraversible by armored units.
Sand tiles cost an anomalous 3 movement points for armored units.

TearRing Saga: Utna Heroes SagaEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Worth Pow Hit Crt Rng Wt Wlv WHP Notes
Axe HammerTRS Hammer 1200 12 37 0 1 14 5 60 -
Sword TS Armor Killer Armorslayer 2200 7 55 0 1 7 8 22 -
Estoc Estoc 1320 4 90 7 1 2 5 22 -
TRSRapier Rapier 2500 5 100 3 1 3 - 25 Runan only. Also effective
vs. horseback units.

TearRing Saga: Berwick Saga Edit

Applicable ClassesEdit

Here is a list of armored classes:

Enemy classes

NPC classes

Playable classes

The nigh impenetrable Gigas Knight class has incredibly high defense, and doesn't use shields. Thus Hammers, along with magic are considered the only effective way to deal with enemy Gigas Knights.

Relevant WeaponsEdit

Traditional anti-armor weapons such as Rapiers have been altered in TearRing Saga: Berwick Saga to be Anti Shield rather then Anti Armor. The lone exception is the Hammer:

Type Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Notes
Axe Hammer 18 D - 14 15 4 0 3 0 2000 Ignores defense
vs. armored units.

Terrain EffectsEdit

All armored Units have three move, but certain unplayable armored class units may have the quick skill to give them four move like an infantry unit. Armored units cannot walk over Desert, shallow water, swamp, and Mountain tiles.

Fire Emblem: Binding BladeEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range Cost Notes
Axe HammerHammer D 20 15 8 45% 0% 1 800 -
Sword ArmourslayerArmorslayer D 18 11 8 85% 0% 1 1,260 -
RapierRapier E 25 5 5 95% 10% 1 2,000 Roy only. Also effective
vs. Cavaliers and Paladins.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: Rekka no KenEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe HammerHammer D 20 15 10 55% 0% 1 2 800 -
WolfbeilWolf Beil Prf 30 10 10 75% 5% 1 1 6,000 Hector only. Also effective
vs. horseback units.
Lance HeavyspearHeavy Spear D 16 14 9 70% 0% 1 1 1,200 -
Sword ArmourslayerArmorslayer D 18 11 8 80% 0% 1 1 1,260 -
ManikattiMani Katti Prf 45 3 8 80% 20% 1 2 - Lyn only. Also effective
vs. horseback units.
RapierRapier Prf 40 5 7 95% 10% 1 2 6,000 Eliwood only. Also effective
vs. horseback units.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: The Sacred StonesEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe HammerHammer D 20 15 10 55% 0% 1 2 800 -
Lance HeavyspearHeavy Spear D 16 14 9 70% 0% 1 1 1,200 -
ReginleifReginleif Prf 45 8 10 80% 10% 1 2 7,200 Ephraim only. Also effective
vs. horseback units.
Sword ArmourslayerArmorslayer D 18 11 8 80% 0% 1 1 1,260 -
RapierRapier Prf 40 5 7 95% 10% 1 2 - Eirika only. Also effective
vs. horseback units.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: Path of RadianceEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant Weapons & ItemsEdit

The Full Guard negates all of the holder's weaknesses.

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE9hammerHammer D 20 20 10 55% 0% 1 2 800 -
Knife FE9stilettoStiletto - 20 8 8 95% 10% 1 - 1,500 -
Lance FE9HeavySpearHeavy Spear D 18 18 8 80% 0% 1 1 1,260 -
Sword FE9ArmorslayerArmorslayer D 18 17 8 80% 0% 1 2 1,260 -
Regal SwordRegal Sword - 40 6 7 95% 10% 1 2 - Ike only. Also effective
vs. horseback units.

Fire Emblem: Radiant DawnEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE10hammerHammer D 20 17 13 60% 0% 1 2 800 Also effective vs. Door
Light Magic ThaniThani - 45 1 8 100% 0% 1~2 2 - Micaiah only. Also effective
vs. horseback units.

Terrain EffectsEdit

Bog tiles cost an 3 movement points for armored units.
Coast, trail, and wasteland tiles cost 2 movement points for armored units.
Defense tiles cost 3 movement points for armored units.
Gap tiles cos 4 movement points for armored units.
Sand and desert sand tiles cost 3 movement points for the Black Knight and 4 movement points for other armored units.
Thicket and reed tiles cost 3 movement for armored units.

Fire Emblem: Shadow DragonEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE11hammerHammer C 20 11 9 60% 0% 1 2 1,100 -
Lance WingspearWing Spear E 28 4 8 90% 10% 1 2 1,120 Caeda only. Also effective
vs. horseback units.
Sword FE11armorslayerArmorslayer C 20 9 7 80% 0% 1 2 1,000 -
FE11rapierRapier E 28 4 5 100% 10% 1 2 1,120 Marth only. Also effective
vs. horseback units.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Ledge tiles are untraversable by armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Mt Hit Crt Range WEx Cost Notes
Axe FE11hammerHammer C 20 9 60% 0% 1 2 1,100 -
Bow Cleave BowCleave Bow D 10 5 70% 0% 2 2 800 Worth 0 when sold.
Lance WingspearWing Spear Prf 28 8 90% 10% 1 2 1,120 Caeda only. Also effective
vs. horseback units.
Sword FE11armorslayerArmorslayer C 20 7 80% 0% 1 2 1,000 -
FE11rapierRapier E 28 5 100% 10% 1 2 1,120 Marth only. Also effective
vs. horseback units.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Drawbridge tiles are untraversable by armored units.
Ledge tiles are untraversable by armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem AwakeningEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant Weapons & SkillsEdit

The Conquest skill negates the holder's armored and beast type weaknesses whenever applicable.

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Mt Hit Crt Range Cost Notes
Axe Hammer FE13 IconHammer D 25 10 60% 0% 1 1,850 -
Sword Armorslayer FE13Armorslayer D 25 8 80% 0% 1 1,450 -
Rapier FE13 IconRapier E 35 5 90% 10% 1 1,600 Lord, Great Lord, and Lodestar only.
Also effective vs. Beast units.
Noble Rapier FE13 IconNoble Rapier C 25 8 85% 10% 1 2,100 Lord, Great Lord, and Lodestar only.
Also effective vs. Beast units.

Fire Emblem FatesEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Certain weapons with weapon effectiveness will penalize the user with a with a 4-point reduction in damage output and a 10-point reduction in hit rate when used against a unit without any relevant attributes. These effects apply to all of the anti-armor weapons in this game.

Here is a table of the anti-armor weapon(s):

Type Name Rank Mt Hit Crit Avoid Range Cost Notes
Axe FE14Axe Hammer D 12 75% 0% 0% 1 2500 Ineffective vs. non-armored units.
Shuriken FE14Shuriken Sting Shuriken D 7 90% 0% 0% 1~2 2500 Ineffective vs. non-armored units.
Target's skill, defense,
resistance -3.
Sword FE14Sword Armorslayer D 9 95% 0% 0% 1 2500 Ineffective vs. non-armored units.


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