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Not to be confused with Artur, a character from Fire Emblem: The Sacred Stones.
Arthur
Arthur (FE Treasure)
Artwork of Arthur from Fire Emblem: Treasure.
GameFire Emblem: Genealogy of the Holy War
First SeenChapter 6: Light Inheritors
Starting ClassMage


“Well, my mother fought with the liberation army. After the war we all fled to Silesse. But my mother and baby sister were taken from me, and this pendant is all I have left of her. I found out just recently that it was King Bloom who took them from me. I also found out that my mother had passed away but that my sister was still alive! YOU are my sister! I've come all the way from Silesse for you!”
—Part of Arthur's conversation that recruits Teeny

Arthur (アーサー Āsā) is a playable character from Fire Emblem: Genealogy of the Holy War. He is the son of Tailto and the brother of Teeny. His substitute character is Amid, who is incidentally his cousin.

ProfileEdit

Separated from his mother and sister from a young age, Arthur perpetually grew up in Silesse alone, mastering the art of Wind Magic. He later travels with Fee to search for Teeny in the events of Chapter 6. He initially holds a grudge towards Bloom for wrenching his family away from him, but later develops a deep hatred for Hilda as well, as he learns that she is directly responsible for inflicting the most amount of pain and suffering to his family.

Arthur appears to be cold and unfeeling on the outside, but is, in actuality, a kind and sensitive individual on the inside. Arthur is also cool-headed, logical and sharp in his responses to quips made towards him.

Arthur's vulnerable side is revealed upon his learning of his mother Tailto's tragic fate and the suffering his surviving sister Teeny endured. This results in him being protective over Teeny, as he resolves to never be separated from her ever again.

In GameEdit

Fire Emblem: Genealogy of the Holy WarEdit

Base StatsEdit

Note: Parent characters are assumed to be at Level 30 by the end of the First Generation.

  • Minor Holy Blood Indicator - Minor Holy Blood
  • Major Holy Blood Indicator - Major Holy Blood

Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 32 3 8 8 8 9 4 5 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
AmbushVantage
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Fala Holy BloodMinor Holy Blood IndicatorFala
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 30 0 10 8 10 9 2 6 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
PursuitPursuit
FE4 FireFire - B
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 30 2 8 10 9 10 3 5 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
PursuitPursuit
AwarenessNihil
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Blagi Holy BloodMajor Holy Blood IndicatorBlaggi
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 28 0 10 8 9 11 2 8 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 31 3 7 8 9 10 3 5 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
ContinueAdept
ChargeCharge
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 27 2 8 10 10 12 3 6 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
BargainBargain
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 31 3 8 9 8 10 3 5 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
CriticalCritical
ChargeCharge
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 30 2 8 10 10 12 3 5 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
PursuitPursuit
PrayerMiracle
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 31 3 7 10 9 9 2 5 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
PursuitPursuit
ChargeCharge
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Odo Holy BloodMinor Holy Blood IndicatorOdo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 33 2 8 11 9 9 3 6 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 30 2 8 9 10 9 3 5 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
PursuitPursuit
ChargeCharge
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Holsety Holy BloodMajor Holy Blood IndicatorForseti
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 31 0 10 10 11 10 2 6 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
ContinueAdept
CriticalCritical
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - FE4 Star Rank (Weapons)
FE4windWind
Inherited Items


Starting Class Holy Blood
FE4 Mage Sprite (M)Mage Tordo Holy BloodMinor Holy Blood IndicatorTordo
Neir Holy BloodMinor Holy Blood IndicatorNeir
Level HP Str Mag Skl Spd Lck Def Res Move Lead Gold
2 31 2 8 9 9 10 4 5 5 0 Varies
Skill Weapon Starting Items
Wrath (SNES)Wrath
AmbushVantage
EliteParagon
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items


Growth RatesEdit

Note: Holy Blood bonuses have already been taken into consideration.

  • Father: Arden
HP Str Mag Skl Spd Luk Def Res
130% 55% 15% 55% 40% 35% 40% 10%
  • Father: Azel
HP Str Mag Skl Spd Luk Def Res
110% 15% 50% 65% 70% 45% 25% 15%
  • Father: Alec
HP Str Mag Skl Spd Luk Def Res
110% 35% 15% 85% 50% 55% 35% 10%
  • Father: Claud
HP Str Mag Skl Spd Luk Def Res
110% 15% 50% 65% 50% 75% 25% 55%
  • Father: Jamke
HP Str Mag Skl Spd Luk Def Res
130% 55% 10% 55% 50% 65% 35% 10%
  • Father: Dew
HP Str Mag Skl Spd Luk Def Res
90% 45% 20% 85% 60% 65% 45% 15%
  • Father: Noish
HP Str Mag Skl Spd Luk Def Res
120% 45% 15% 75% 40% 45% 45% 10%
  • Father: Finn
HP Str Mag Skl Spd Luk Def Res
110% 35% 15% 85% 50% 75% 35% 10%
  • Father: Beowolf
HP Str Mag Skl Spd Luk Def Res
120% 45% 10% 85% 50% 45% 35% 10%
  • Father: Holyn
HP Str Mag Skl Spd Luk Def Res
150% 35% 15% 125% 50% 45% 35% 10%
  • Father: Midayle
HP Str Mag Skl Spd Luk Def Res
100% 35% 15% 75% 60% 35% 35% 10%
  • Father: Lewyn
HP Str Mag Skl Spd Luk Def Res
130% 15% 40% 85% 110% 45% 25% 15%
  • Father: Lex
HP Str Mag Skl Spd Luk Def Res
130% 45% 15% 65% 40% 45% 55% 10%

Promotional GainsEdit

  • Promotes to FE4 Mage Knight Sprite (M)Mage Knight
  • Strength: +5
  • Magic: +3
  • Skill: +1
  • Speed: +1
  • Defense: +4
  • Resistance: +2
  • Movement: +4
  • B FE4 Sword Rank
  • +1 to FE4 Fire Rank
  • +1 to FE4 Thunder Rank
  • +1 to FE4 Wind Rank

* Any advancement in levels for the selected weapon types is dependent on the identity of Arthur's father.

OverallEdit

Arthur is a very competent mage if his father is a magic user paired along with his Wrath skill. Claude will provide him with great growths due to passing down Major Blaggi blood, however, he will not gain any new skills or any tomes. Lewyn can make Arthur a huge asset in the beginning of the game with immediately obtaining Forseti, most of the time being able activate Continue. However, this hurts Teeny's usability since she will not be able to call on Continue as much as her brother. Lastly, Azel passes down Fala blood and Pursuit allowing him to double enemies and have high magic. But this will hold him back defensively not keeping up with Claude's Luck and Resistance or Lewyn's speed.

Usually, the best father to pick for him is Azel, due to letting him have Minor Fala blood and Tordo together, which will grant him high Skill and Magic. He will also have a good skill combo Pursuit and Wrath which will allow him to plow through enemies, due to being able to attack twice with Wrath, something Tailto could not do due to lack of Pursuit. Another popular choice is having Lewyn be the father, because Arthur will inherit Forseti from the start. However, he will lack Pursuit and will not double often with Forseti. A Pursuit Ring is best for him if you go with this pairing.

ConversationsEdit

In Chapter 6, Arthur may speak to Seliph, but nothing will result of it.

In Chapter 7, Arthur can recruit Teeny by speaking to her.

In Chapter 8, Arthur may speak to Fee, and she will gain three points of HP and 100 love points with him.

In the Final Chapter, if neither Arthur nor Teeny has a lover, he may speak to her, and she will gain one point of luck.

In the Final Chapter, after Freege is captured, if Arthur and Fee are lovers, she may speak to him, and she will gain three points of skill.

Love GrowthsEdit

Original and replacement characters have the same love growths, unless stated otherwise.

Fire Emblem: AwakeningEdit

Base StatsEdit

Starting Class Level HP Str Mag Skl Spd Lck Def Res Move
Mage 9 27 6 10+2 13 11 8 11 5 5
Skill Weapon Starting Items
Magic +2Magic +2
Wrath (FE13)Wrath
TomeIconFE13Tome - D Elwind FE13Elwind*

*Enemy only, joins unequipped

EtymologyEdit

Arthur was a mythical king of England who wielded the Excalibur and was aided by his Knights of the Round Table, as well as Merlin and his wife Guinivere. He met a morbid end, due to wounds suffered from his nephew/son Mordred.

TriviaEdit

  • Since Tailto arrives in the game together with Claud, they are often paired together by beginner players. While this will lead to Arthur joining Seliph's army with the Valkyrie Staff in his inventory, he will be unable to use it due to class restrictions. This phenomenon has been adapted into a running gag amongst the creators of the Fire Emblem: 4-koma Manga, where Arthur's attempts to call upon the powers of the staff often result in him either utilising it in an unskillful manner, or even harming his allies with offensive magic.

GalleryEdit

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