- Mercenary: Available automatically from the start of Young Knights, then appears in the Mercenary Guild.
- Permanent: Automatically before Chapter 8 if his happiness is 10 or higher or automatically during Chapter 8 or later if his happiness is 1 or higher.
|HP||Str||Mnd||Agl||Def||Sword||S Shield||M Shield||(Spear)|
Support Relationships Edit
- Ruby: +1 Hit
- Ruby: +1 Hit
Arthur is a solid unit with very few weaknesses. He ties with Axel for highest strength growth in the game and all his stats are tightly bracketed, making him a very consistent unit. He is also one of the more durable units on the team, boasting impressive HP and defense bases, further enhanced by his high S Shield skill and access to M Shields. Though his base M Shield skill is quite low, his growth is very high and shield skill stats increase at an even faster rate while below 10, and his immediate access allows him to make better use of them than his fellow future Paladins Elbert and Ruby, who can only start building up their skill after promotion.
Offensively, Arthur is solid at base, possessing a decent damage output and fairly good starting sword skill. This is further enhanced with Desperation, which is one of the few ways of ORKOing enemies in the game. Because of his ability to use shields, the defensive drawbacks of the skill are somewhat mitigated, as he is still able to use his shield. However, he may need to choose between an S Shield or M Shield when using the skill due to their weight differences.
Arthur particularly shines in runs that aim for max ranks. His point to the Happiness rank is extremely easy to get thanks to his lenient promotion requirements and permanent recruitment conditions, and he can visit the house that he needs to visit during Bridge Destruction safely and easily. He also indirectly contributes toward's Ruby's point in the rank, as one of its requirements can only be met if he visits that specific house. He also contributes greatly to the Action rank thanks to his skillset, as maxing it requires spending 317,000+ gold. Armsthrift can help save money on weapons, but he is the only unit that can use Flourish, which makes capturing much easier. Since a bounty target's reward gets doubled when captured, and capturing is needed to earn the amount of gold necessary to max the rank, the skill is extremely useful, and he is key for the most reliable capturing strategies until the Bolt Knife is available.
Though he never truly has a weak period, Arthur's skills become progressively less useful (but are never useless) as the game goes on, and he can have trouble standing out from other units when competing for a deployment slot.
In summary, Arthur is a great unit, able to provide valuable combat and utility with little investment, and a great addition to the team.
- Both Arthur and his father Harold share a name with a Fates character: Arthur with the English name, and Harold with the Japanese name.
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