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“Well, my mother fought with the liberation army. After the war we all fled to Silesse. But my mother and baby sister were taken from me, and this pendant is all I have left of her. I found out just recently that it was King Bloom who took them from me. I also found out that my mother had passed away but that my sister was still alive! YOU are my sister! I've come all the way from Silesse for you!”
—Arthur, talking to Tine in her recruitment conversation

Arthur is a playable child character from Fire Emblem: Genealogy of the Holy War. He is the son of Tailtiu and the brother of Tine.

His substitute character is Amid, who is incidentally his cousin.

Profile[]

Separated from his mother and sister from a young age, Arthur grew up in Silesse alone, mastering the art of Wind Magic. He later meets and travels with Fee to search for Tine, who at the time is in Ulster, which leads to the events of Chapter 6. He initially holds a grudge towards his uncle, Bloom, for wrenching his family away from him, but later develops a deep hatred for his aunt, Hilda, as well, as he learns from Tine that she is directly responsible for inflicting the most amount of pain, abuse, and suffering to his mother and sister.

Personality[]

Arthur seems to be rude and harsh on the outside, but in actuality is kind and sensitive on the inside, as shown in a battle conversation with Fee. Arthur is also cool-headed, logical and sharp in his responses to quips made towards him by Fee.

Arthur's vulnerable side is revealed upon his learning of his mother Tailtiu's tragic fate and the suffering his surviving sister Tine endured. This results in him being concerned, and protective over Tine, as he resolves to never be separated from her ever again.

In-Game[]

Genealogy of the Holy War[]

Base Stats[]

Note: Parent characters are assumed to be at Level 30 by the end of the First Generation.

  • Minor Holy Blood Indicator - Minor Holy Blood
  • Major Holy Blood Indicator - Major Holy Blood

Father:

Arden
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
LevelHPStrMagSklSpdLckDefResMovLeadGold
232388894550Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
AmbushVantage
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Azelle
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
Fala Holy BloodMinor Holy Blood IndicatorFjalar
LevelHPStrMagSklSpdLckDefResMovLeadGold
23001081092650Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
PursuitPursuit
FE4 FireFire - B
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Alec
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
LevelHPStrMagSklSpdLckDefResMovLeadGold
23028109103550Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
PursuitPursuit
AwarenessNihil
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Claud
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
Blagi Holy BloodMajor Holy Blood IndicatorBragi
LevelHPStrMagSklSpdLckDefResMovLeadGold
22801089112850Varies
SkillsWeaponStarting Items
Wrath (SNES)WrathFE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Jamke
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
LevelHPStrMagSklSpdLckDefResMovLeadGold
2313789103550Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
ContinueAdept
ChargeCharge
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Dew
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
LevelHPStrMagSklSpdLckDefResMovLeadGold
227281010123650Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
BargainBargain
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Naoise
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
LevelHPStrMagSklSpdLckDefResMovLeadGold
2313898103550Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
CriticalCritical
ChargeCharge
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Finn
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
LevelHPStrMagSklSpdLckDefResMovLeadGold
230281010123550Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
PursuitPursuit
PrayerMiracle
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Beowolf
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
LevelHPStrMagSklSpdLckDefResMovLeadGold
2313710992550Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
PursuitPursuit
ChargeCharge
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Chulainn
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
Odo Holy BloodMinor Holy Blood IndicatorOd
LevelHPStrMagSklSpdLckDefResMovLeadGold
2332811993650Varies
SkillsWeaponStarting Items
Wrath (SNES)WrathFE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Midir
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
LevelHPStrMagSklSpdLckDefResMovLeadGold
2302891093550Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
PursuitPursuit
ChargeCharge
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items
Lewyn
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
Holsety Holy BloodMajor Holy Blood IndicatorForseti
LevelHPStrMagSklSpdLckDefResMovLeadGold
2310101011102650Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
ContinueAdept
CriticalCritical
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - FE4 Star Rank (Weapons)
FE4windWind
Inherited Items
Lex
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageTordo Holy BloodMinor Holy Blood IndicatorThrud
Neir Holy BloodMinor Holy Blood IndicatorNál
LevelHPStrMagSklSpdLckDefResMovLeadGold
2312899104550Varies
SkillsWeaponStarting Items
Wrath (SNES)Wrath
AmbushVantage
EliteParagon
FE4 FireFire - C
FE4 ThunderThunder - B
FE4 WindWind - C
FE4windWind
Inherited Items

Growth Rates[]

Note: Holy Blood bonuses have already been taken into consideration.

Father:

HP Str Mag Skl Spd Lck Def Res
130% 55% 15% 55% 40% 35% 40% 10%
HP Str Mag Skl Spd Lck Def Res
110% 15% 50% 65% 70% 45% 25% 15%
HP Str Mag Skl Spd Lck Def Res
110% 35% 15% 85% 50% 55% 35% 10%
HP Str Mag Skl Spd Lck Def Res
110% 15% 50% 65% 50% 75% 25% 55%
HP Str Mag Skl Spd Lck Def Res
130% 55% 10% 55% 50% 65% 35% 10%
HP Str Mag Skl Spd Lck Def Res
90% 45% 20% 85% 60% 65% 45% 15%
HP Str Mag Skl Spd Lck Def Res
120% 45% 15% 75% 40% 45% 45% 10%
HP Str Mag Skl Spd Lck Def Res
110% 35% 15% 85% 50% 75% 35% 10%
HP Str Mag Skl Spd Lck Def Res
120% 45% 10% 85% 50% 45% 35% 10%
HP Str Mag Skl Spd Lck Def Res
150% 35% 15% 125% 50% 45% 35% 10%
HP Str Mag Skl Spd Lck Def Res
100% 35% 15% 75% 60% 35% 35% 10%
HP Str Mag Skl Spd Lck Def Res
130% 15% 40% 85% 110% 45% 25% 15%
HP Str Mag Skl Spd Lck Def Res
130% 45% 15% 65% 40% 45% 55% 10%

Promotion Gains[]

Promoted Class
FE4 Mage Knight Sprite (M) Mage Knight
+5 +3 +1 +1 +4 +2 +4
Weapon Levels
FE4 Sword B FE4 Fire +1 FE4 Thunder +1 FE4 Wind +1 *

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Arthur is one of the characters most dependent on his father. Due to his nature as a magic unit who natively lacks the Pursuit skill, but also joins early and possesses Wrath, he can hugely vary in his playstyle depending on his parentage. In all incarnations, however, he will have the advantages of a mount upon promotion and rather high damage if he can activate Wrath, which enables him to clear the arena fairly easily and reach his promotion quickly. He also has exceptional Skill due to his Thrud blood, making him very accurate. His base Magic is not very high, meaning he prefers fathers that can provide him with a good Magic growth or synergistic skills.

The best paring for Arthur is Lewyn, as Arthur will inherit Forseti from the start of the game and will be a consistent powerhouse for most of the second generation thanks to Forseti's natural power and his high Speed growth. This makes Arthur the first character in the second generation to join with a Holy Weapon, placing a massive amount of power in the player's hands at a very early stage. He is very effective against two Thunder-wielding bosses in chapter 7 who are otherwise very difficult, Ishtore and Bloom. Consequently, it is common in playthroughs prioritizing speed and efficiency. While Arthur will lack Pursuit and will not double as consistently, he still will be one of the most solid second-generation characters. A Pursuit Ring should be considered, but is ultimately optional: the Forseti's boosts to Skill and Speed will allow him to trigger the otherwise unreliable Adept and Critical skills more often. While this is Arthur's most powerful pairing, it can be somewhat tricky to obtain, and Ced, though joining later and with less mobility, is the better combatant of the two. It will also make Tine weaker - though she can inherit Elwind and later obtain Tornado, her combat power certainly suffers without Pursuit and without any reliable way to trigger Adept or Critical.

If Lewyn is off the table, the next-best father for Arthur is Azelle. Instead of the raw power of Forseti, Arthur instead gains Pursuit, which turns him into a reliable damage-dealer who can one-round or two-round most opponents. With Fjalar blood, Arthur sports a hefty 50% Magic growth, giving him good future prospects, and his Speed becomes very high. It will also allow him to inherit Azelle's tomes, including Elfire, helping him out in the early game - while Fire Tomes have high weight, Arthur should have enough Speed to still Pursue. Pursuit and Wrath is an excellent combination, as it means that if Arthur can activate Wrath, only the rare Nihil-users have even a hope of survival. The pairing is easy to obtain, as Azelle is in fairly low demand as a father, and results in an Arthur that is, effectively, a significantly better version of Azelle; not a spectacular unit, but an effective one.

If dipping into non-magical fathers, a common choice is one with Vantage, especially Lex (who further adds Paragon to the mix). This is due to the interaction between Vantage and Wrath, since the two skills activate simultaneously: not only will he always Critical when at reduced health, but he will always attack first, potentially letting him wipe out the opponent before they can even attack him, turning him into an effective cleaner capable of wiping out large groups of enemies on enemy phase. However, this runs into some problems - both Lex and Arden as fathers would largely tank his Magic growth. Even passing down a Magic Ring, the meager Wind tome just isn't enough to one-shot a significant portion of the game's enemies, even with Wrath and Vantage both triggered. In order to fully take advantage of this combo, let Arthur defeat Ishtore. Once he Promotes, the mighty Thoron tome boasts 20 mt, +5 from the Magic Ring, and around 13-14 Magic, meaning 76-78 base power on one his Critical hits. For this reason, Lex is a far more useful father thanks to his Paragon skill to push Arthur towards that promotion. Further, Lex grants less Strength growth than Arden, but more Defense, Skill, and Luck, which are all more important than Strength for both Arthur and Tine. Tine also will rely heavily on Paragon, considering how much later she joins your army and at such a low level compared to the rest of your units.

Claud is the last significant option, and offers the least of the magic-oriented fathers: he possesses no skills, and Arthur cannot use the staves that are Claud's selling point. Claud is effectively a worse version of Azelle, lacking Pursuit and the ability to pass down tomes above C-rank. On the other hand, Claud is also the only father who passes down a significant Resistance growth, and a good one in Luck as well, giving Arthur the ability to tank or dodge magic fairly effectively.

In Chapter 6, Arthur may speak to Seliph, but nothing will result of it.

In Chapter 7, Arthur can recruit Tine by speaking to her.

In Chapter 8, Arthur may speak to Fee, and she will gain three points of HP and 100 love points with him.

In the Final Chapter, if neither Arthur nor Tine has a lover, he may speak to her, and she will gain one point of luck.

In the Final Chapter, after Friege is captured, if Arthur and Fee are lovers, she may speak to him, and he will gain three points of Skill (though he has most likely already capped his Skill at this point).

Love Growths[]

Original and replacement characters have the same love growths, unless stated otherwise.

Supports
Character Bonus
Yuria
Julia
0+0
Altenna
Altena
N/A
Lana1Mana-rana
Lana/Muirne
0+2
LakcheRadney
Larcei/Creidne
0+2
NannaJanne-nanna
Nanna/Jeanne
0+2
PheeFemina-fee
Fee/Hermina
100+1
LynnLaylea-leen
Lene/Laylea
0+2
PattyDaisy-patty
Patty/Daisy
0+2
Tinny
Tine
Not possible, since they are siblings

Fire Emblem Awakening[]

SpotPass[]

Starting Class
FE13 NPC Generic Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
927610+2131181155
SkillsWeaponStarting Items
Magic +2Magic +2
Wrath (FE13)Wrath
TomeIconFE13Tome - DElwind FE13Elwind*

*Enemy only, joins unequipped

Fire Emblem Heroes[]

Furious Mage
Raised alone in Silesse, separated from his sister and mother at a young age, he harbors resentment toward House Friege. Appears in Fire Emblem: Genealogy of the Holy War..

Base Stats[]

Rarity: ✯✯✯✯✯

Arthur Genealogy of the Holy War Heroes spriteTitle
Furious Mage
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
36/40/43
11/12/13
39/42/46
10/11/12
38/41/45
5/6/7
27/30/33
2/3/4
15/18/21
SkillsWeapon
FEH skill offense Gronnvulture+
FEH skill special Night Sky
FEH Wind Tome Tome

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseWind---
Elwind---
Gronnvulture---
Gronnvulture+-FEH Star Rarity 5FEH Star Rarity 5
FEH skill specialNight Sky---
GlimmerNight Sky--
AFEH Atk Spd Ideal 1 Atk Spd Ideal 1--
FEH Atk Spd Ideal 2 Atk Spd Ideal 2FEH Atk Spd Ideal 1 Atk Spd Ideal 1-
FEH Atk Spd Ideal 3 Atk Spd Ideal 3FEH Atk Spd Ideal 2 Atk Spd Ideal 2FEH Star Rarity 5
CFEH Threaten Res 1 Threaten Res 1--
FEH Threaten Spd Res 1 Threaten Spd Res 1FEH Threaten Res 1 Threaten Res 1-
FEH Threaten Spd Res 2 Threaten Spd Res 2FEH Threaten Spd Res 1 Threaten Spd Res 1-
FEH Spd Res Menace Spd Res MenaceFEH Threaten Spd Res 2 Threaten Spd Res 2-

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Counters[]
Skill Inheritance[]

Meet Some of the Heroes[]

Furious Mage Arthur
Arthur furious mage pop01 Arthur is a mage who was brought up in the remote countryside of Silesse. He's Tailtiu's son, and a descendant of Thrud, one of the crusaders who saved Jugdral from the threat of Loptr!
Arthur furious mage pop02 Arthur once lived peacefully with his family, until one day when his mother and his sister, Tine, were taken away by House Friege of the Grannvale Empire.
Arthur furious mage pop03 Time passed, and once Arthur had grown into a young man, he left Silesse on a journey to find Tailtiu and Tine.
Arthur furious mage pop04 During his search, he met Seliph and joined his liberation army…only to finally encounter Tine in the ranks of the opposing army! On the battlefield, he managed to convince Tine to join him, and brother and sister were finally reunited!
Closely Associated Characters
Tailtiu A noblewoman from Friege and descendant of the crusader Thrud. She appears cheerful but is hiding her troubles. Arthur's mother.
Tine Niece of Bloom, ruler of Ulster and duke of Friege. Reuniting with her older brother, Arthur, she joins the liberation army.

Quotes[]

Genealogy of the Holy War[]

“Ah, wait! Could you be...”
—Arthur's battle quote versus Tine
“Bloom, I've waited for this day! You're going to pay for taking my mother and little sister!”
—Arthur's battle quote versus Bloom
“Well, I didn't want my sister getting her hands dirty, so...”
—Arthur's battle quote versus Hilda
“Heh... how silly...”
—Arthur's death quote

Awakening[]

“I can spare a few moments.”
—Arthur's SpotPass parley quote
“Ah! A challenge it is, then.”
—Arthur's SpotPass battle quote
“All right. I'll join you for a spell.”
—Arthur's SpotPass recruitment quote
“You want to fight me? I hope you weren't expecting to win.”
—Arthur's battle quote as an enemy, in Lost Bloodlines 1
“What's this? A child?”
—Arthur's battle quote versus Ricken in Lost Bloodlines 1
“I was...a fool to make light of...those summoned soldiers...”
—Arthur's death quote as an enemy, in Lost Bloodlines 1
“You may think you have your reasons, but we will not yield this land!”
—Arthur's battle quote as an enemy, in Lost Bloodlines 3
“Then prove your worth by standing against me.”
—Arthur's battle quote versus Ricken in Lost Bloodlines 3
“Nngh... Next time...I hope we meet as allies...”
—Arthur's death quote as an enemy, in Lost Bloodlines 3

Heroes[]

Arthur (Genealogy of the Holy War)/Heroes Quotes

Non-Canon Appearances[]

Fire Emblem: Light Inheritors[]

Fire Emblem: Genealogy of the Holy War (Mitsuki Oosawa Manga)[]

Fire Emblem: Genealogy of the Holy War (Nattsu Fujimori Manga)[]

Fire Emblem: Genealogy of the Holy War Gag Paradise[]

Fire Emblem: Genealogy of the Holy War - Sigurd's Tale[]

Fire Emblem: Genealogy of the Holy War - Last of the Earth Dragons[]

Fire Emblem: Genealogy of the Holy War - Forest and Lake Country[]

Fire Emblem 0 (Cipher)[]

Arthur is illustrated in the trading card game with the following cards:

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL7 340
↓165
CYL Arthur Genealogy Portrait
Genealogy of the Holy War
93
↓431

Etymology[]

Arthur was a mythical king of England who wielded the Excalibur and was aided by his Knights of the Round Table, as well as Merlin and his wife Guinivere. He met a morbid end, due to wounds suffered from his nephew/son Mordred.

Trivia[]

  • Since Tailtiu arrives in the game together with Claud, they are often paired together by beginner players. While this will lead to Arthur joining Seliph's army with the Valkyrie Staff in his inventory, he will be unable to use it due to class restrictions. This phenomenon has been adapted into a running gag amongst the creators of the Fire Emblem: 4-koma Manga, where Arthur's attempts to call upon the powers of the staff often result in him either utilizing it in an unskillful manner, or even harming his allies with offensive magic.
  • Arthur was one of the scrapped characters in Thracia 776. His in-game portrait can still be seen.
  • The notes from Shouzou Kaga expanded a bit on Arthur's childhood. After being separated from Tailtiu and Tine, Arthur was fortunate that a kind old woman from a neighboring village adopted him and gave him shelter. A traveling merchant (actually Lewyn) later visited him and Arthur learned Wind magic from him before eventually departing to Manster.[1]
  • According to ingame information, Arthur must have been born between Gran 758 and Gran 760.
    • Assuming that Genealogy of the Holy War’s first three chapters took place over a single day at the start of Gran 757, there is a gap of six months between Chapters 2 and 3 (when his mother joins and can first fall in love), so he couldn’t have been born before the end of the year and the start of Gran 758.
    • While talking to his sister in Chapter 7. Arthur states she was born soon after the Battle of Belhalla (as she was a newborn when their family fled to Silesse). Tine has to be at least nine months younger than her brother, so he must have been born by the end of Gran 760.

Gallery[]

See main article: Arthur (Genealogy)/Gallery.
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