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Attack (Formula)

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Attack is used to calculate how much someone's attack could deal under optimum conditions (excluding abilities and criticals which are calculated elsewhere.)

This does not take into account anything about the enemy, so in reality after taking into account their defensive properties the actual damage will be a lot lower.

Attack in most Fire Emblem games is split into magical, physical and sometimes other categories depending on the weapon used in the attack. These are all listed here.

Physical AttackEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

Attack is referred to as power in this game, which also uses one of the most simple formula to calculate it. Weapon Effectiveness is a 3 if the weapon type is effective against the opponent, else 1.

Physical Attack = Strength + Weapon Might X Weapon Effectiveness

Fire Emblem GaidenEdit

Attack is again called power and the formula is similar to the last game with the key difference that an effective bonus triples the whole attack, not just the Weapon Might (note the brackets.) Weapon Effectiveness is a 3 if the weapon type is effective against the opponent, else 1. Magical swords always count as a magical attack, even at melee range.

Physical Attack = (Strength + Weapon Might) X Weapon Effectiveness

Fire Emblem: Mystery of the EmblemEdit

This time we revert back to the FE1 formula except for the removal of the removal of a separate magic attack stat, both physical and magical attacks now using strength. Attack is also confusingly referred to as damage this time around, make sure not to mix it up with actual damage dealt.

Physical Attack = Strength + Weapon Might X Weapon effectiveness

Fire Emblem: Genealogy of the Holy WarEdit

Attack is again called damage confusingly. Also note that Weapon effectiveness is not taken into account in this formula as this time it causes an automatic crit instead of changing the formula (unless the enemy has Awareness.

Physical Attack = Strength + Weapon Might

Fire Emblem: Thracia 776Edit

This time we go back to the FE1 formula played completely straight. Effective bonus is still 3 if effective, otherwise 1. Magical swords notably count as magical attacks only if used at range.

Physical Attack = Strength + Weapon Might X Weapon Effectiveness

Fire Emblem: Binding BladeEdit

Suddenly the formula becomes much more complicated. Now we are taking into account the Weapon Triangle in attack calculation along with the unit's Support Bonus. In this case the Weapon Triangle Bonus will be 1 if strong against the enemy weapon, -1 if weak against the enemy weapon and 0 otherwise. The Support Bonus is more complicated and depends on whom the supports are with and the proximity to the support partner; see the main article for more info. Once again, the Weapon effectiveness is 3 if effective, else 1.

Physical Attack = Strength + (Weapon Might + Weapon Triangle Bonus) X Weapon effectiveness + Support Bonus

Fire Emblem: Rekka no KenEdit

The formula is similar to last time, except for a few additional complexities. Light Brand and the Wind Sword are treated as physical unless used at range when they are calculated using a special formula below; Runesword however is always calculated with the special formula. In addition, the Weapon effectiveness depends on the nationality of the game version used. The Japanese version sticking with the classical 3 or 1 (except for the dragon slaying weapons other than Aureola which use 2) and the western versions moving to a new 2 for effective and 1 otherwise. In addition the Weapon Triangle bonus works as before (+1 for strong, -1 for weak and 0 otherwise) except that when using Swordreaver, Swordslayer, Lancereaver and Axereaver it becomes +2 or -2 for both weapons, unless both parties are wielding one of them in which case it reverts to the normal +1, -1. Also note that for weapon triangle purposes, Light Brand and Wind Sword used indirectly count as light and anima magic respectively, while Runesword is always treated as dark magic.

Physical Attack = Strength + (Weapon Might + Weapon Triangle Bonus) X Weapon effectiveness + Support Bonus

Special Case (see above) = Strength / 2 + (Weapon Might + Weapon Triangle Bonus) X Weapon effectiveness + Support Bonus

Fire Emblem: The Sacred StonesEdit

The formula hardly varies this time though there are a few notable points to it. The Weapon Triangle Bonus works exactly the same as the last game, so read above for the details including an explanation of the special case below. However the Weapon effectiveness was standardized again across regions, now it is 3 if effective for all versions except if using Sieglinde, Audhulma, Siegmund, Vidofnir, Garm, Nidhogg, Excalibur or Ivaldi in which case it is 2 if effective.

Physical Attack = Strength + (Weapon Might + Weapon Triangle Bonus) X Weapon effectiveness + Support Bonus

Special Case (see above) = Strength / 2 + (Weapon Might + Weapon Triangle Bonus) X Weapon effectiveness + Support Bonus

Fire Emblem: Path of RadianceEdit

This time the formula is simplified a little bit, though similar to the last game we have fewer exceptions. The Weapon Triangle Bonus is always +1, -1 or 0 based on whom has the advantage. The Weapon effectiveness is 2 if effective, otherwise 1 and the support bonus is again complicated and explained elsewhere.

Physical Attack = Strength + (Weapon Might + Weapon Triangle Bonus) X Weapon effectiveness + Support Bonus

Fire Emblem: Radiant DawnEdit

A touch more complicated again this time, based on the previous game but with a few more frills. The Weapon effectiveness is once again 3 or 1 like in older games. The Buddy support is again complicated though this time is between 0 and +3 depending on several factors. There is also now a height bonus, which is +2 if higher than the opponent or 0 if at the same level or below. Also note if attacking with a Crossbow, Strength is treated as 0 and in Hard Mode the weapon triangle bonus is disabled.

Physical Attack = Strength + (Weapon Might + Weapon Triangle Bonus) X Weapon effectiveness + Buddy Support Bonus + Height Bonus

Fire Emblem: Shadow DragonEdit

This time there is a mixture of the formula from several previous games in addition to a new Weapon Rank Bonus which is explained further in the Weapon Rank article. The weapon triangle bonus now only takes effect if using a rank A or above weapon and is +1 if the weapon is strong and rank A or above or -1 if the weapon is weak and the opponent's weapon is rank A. Weapon effectiveness is 3 or 1 as in the first games.

Physical Attack = Strength + Weapon Might X Weapon Effectiveness + Weapon Rank Bonus + Weapon Triangle bonus

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

This works exactly the same as above except for weapon rank bonuses affecting staffs also so look at the previous game's details for info.

Physical Attack = Strength + Weapon Might X Weapon Effectiveness + Weapon Rank Bonus + Weapon Triangle bonus

Fire Emblem: AwakeningEdit

I cannot yet find a reliable source for formula in this game so if you know anything please by all means add it.

Physical Attack = Strength + Weapon Might

Magical AttackEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

Attack is referred to as power in this game, which also uses one of the most simple formula to calculate it. Magic Effectiveness is a 3 if the magic type is effective against the opponent, else 1.

Magical Attack = Magic Might X Magic Effectiveness

Fire Emblem GaidenEdit

Attack is again called power and the formula is similar to the last game except that spells have no effectiveness. Magical swords always count as a magical attack, even at melee range.

Magical Attack = Strength + Magic Might

Fire Emblem: Mystery of the EmblemEdit

This time we revert back to the FE1 formula except for the removal of the removal of a separate magic attack stat, both physical and magical attacks now using strength. Attack is also confusingly referred to as damage this time around, make sure not to mix it up with actual damage dealt.

Magical Attack = Strength + Magic Might X Magic Effectiveness

Fire Emblem: Genealogy of the Holy WarEdit

Attack is again called damage confusingly. Also note that Magic Effectiveness is not taken into account in this formula as this time it causes an automatic crit instead of changing the formula (unless the enemy has Awareness. There is however now a separate magic stat affecting magic damage.

Magical Attack = Magic + Magic Might

Fire Emblem: Thracia 776Edit

In this game magic and resistance have merged, simplifying a few formulae. Magical swords are counted as magic only if used as a ranged weapon. Effectiveness is 3 if effective, otherwise 1. A Magic Up Staff or Holy Water increases magic by 7 though this bonus decreases by 1 each turn and cannot stack.

Magical Attack = Magic + Magic UP Staff Bonus/Holy Water + Terrain Bonus + Magic Might X Magic Effectiveness

Fire Emblem: Binding BladeEdit

The Trinity of Magic is the magical equivalant of the Weapon Triangle and like it will be 1 if strong against the enemy magic, -1 if weak against the enemy magic and 0 otherwise. The Support Bonus is more complicated and depends on whom the supports are with and the proximity to the support partner; see the main article for more info. Once again, the Magic Effectiveness is 3 if effective, else 1.

Magical Attack = magic + (Magic Might + Trinity of Magic Bonus) X Magic Effectiveness + Support Bonus

Fire Emblem: Rekka no KenEdit

The formula is the same as last time, Light Brand, Wind Sword and Runesword are not calculated using the magic attack formula and instead their special formula is shown in the physical attack section. In addition, the Magic Effectiveness depends on the nationality of the game version used. The Japanese version sticking with the classical 3 or 1 (except for the dragon slaying weapons other than Aureola which use 2) and the western versions moving to a new 2 for effective and 1 otherwise. Light Brand and Wind Sword used indirectly count as light and anima magic respectively, while Runeswordis always treated as dark magic, interestingly causing these weapons to sometimes use the Trinity of Magic instead of the Weapon Triangle.

Magical Attack = magic + (Magic Might + Trinity of Magic Bonus) X Magic Effectiveness + Support Bonus

Fire Emblem: The Sacred StonesEdit

The formula remains once again unchanged. The Trinity of Magic works exactly as before and the notes on Wind Sword, Light Brand and Runesword also apply here identically. The only difference is that the Magic Effectiveness is once again normally 3 or 1 like the Japanese version of the previous game with, the notable exceptions of the weapons Sieglinde, Audhulma, Siegmund, Vidofnir, Garm, Nidhogg, Excalibur and Ivaldi for which it is 2 or 1.

Magical Attack = magic + (Magic Might + Trinity of Magic Bonus) X Magic Effectiveness + Support Bonus

Fire Emblem: Path of RadianceEdit

The series as you can see has stuck with this formula for a number of games now which goes with a partial settling of the games rules as opposed to some of the radically varying earlier itterations. The Trinity of Magic works as before except for now being based on the kinds of anima magic and light magic being neutral to all. As always look into the Support Bonus elsewhere as it is beyond the scope of this article.

Magical Attack = magic + (Magic Might + Trinity of Magic Bonus) X Magic Effectiveness + Support Bonus

Fire Emblem: Radiant DawnEdit

A touch more complicated again this time, based on the previous game but with a few more frills. The Weapon effectiveness is once again 3 or 1 like in older games. The Buddy support is again complicated though this time is between 0 and +3 depending on several factors. There is also now a height bonus, which is +2 if higher than the opponent or 0 if at the same level or below. In Hard Mode (and Maniac Mode in the Japanese versions) the Trinity of Magic has no effect so all magics are neutral to each other. However in easier modes there are now two Trinities of Magic, one for Light Magic, Dark Magic and Anima Magic and one for Fire magic, Wind magic and Thunder magic.

Magical Attack = magic + (Magic Might + Trinity of Magic Bonus) X Magic Effectiveness + Buddy Support Bonus + Height Bonus

Fire Emblem: Shadow DragonEdit

This time there is a mixture of the formula from several previous games in addition to a new Weapon Rank Bonus which is explained further in the Weapon Rank article. The Trinity of Magic now only takes effect if using a rank A or above tome and is +1 if the tome is strong and rank A or above or -1 if the tome is weak and the opponent's tome is rank A. Magic Effectiveness is 3 or 1 as in the first games.

Magical Attack = magic + Magic Might X Weapon Effectiveness + Weapon Rank Bonus + Trinity of Magic

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

This works exactly the same as above except for weapon rank bonuses affecting staffs also so look at the previous game's details for info.

Magical Attack = magic + Magic Might X Weapon Effectiveness + Weapon Rank Bonus + Trinity of Magic

Fire Emblem: AwakeningEdit

I cannot yet find a reliable source for formula in this game so if you know anything please by all means add it.

Magical Attack = magic + Magic Might + Weapon Rank Bonus

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