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Avatar (Awakening)

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Avatar
Avatar FE13 Portrait 1

The 1st Avatar Portrait from the Nintendo Website.
GameFire Emblem: Awakening
First SeenPremonition: Invisible Ties
Starting ClassTactician


“We're not pawns of some scripted fate. I believe we're more. Much more... There's something between us all. Something that keeps us together... Like...invisible ties, connecting us.”
—Avatar talking to Chrom in Chapter 14

The Avatar (マイユニット, Mai yunitto, My Unit in the Japanese version), default name Robin (ルフレ, Reflet in the Japanese version and Daraen in the Spanish, Italian, German, and French versions) is a playable character in Fire Emblem: Awakening and one of two main protagonists of the game; their identity is crafted by the player. In the Japanese version, the male Avatar's voices are provided by Yoshimasa Hosoya and Toru Okawa while the female voices are provided by Miyuki Sawashiro. In the English version, the male Avatar's voices are provided by David Vincent (#1), Brandon Karrer (#2) and Chris Smith (#3), while the female voice options are provided by Michelle Ruff (#1, #3) and Wendee Lee (#2).

ProfileEdit

PreludeEdit

In the original timeline, after the Avatar and Chrom defeat Validar at The Dragon's Table, the Avatar becomes possessed by Grima and kills Chrom. The Avatar's conscience is completely taken over by Grima, who uses their life force to reawaken his dragon form. When Lucina attempts to escape to the past, Grima follows her to the past in the now dead future Avatar's body. Upon returning to the present, Grima tried to fill the present Avatar with his memories; however, the Avatar's Heart of Grima was not strong enough to retain the memories, and this resulted in the Avatar's amnesia. However, the Avatar is occasionally flashed with their future version's memories from time to time, resulting in migraines.

Ylisse-Plegia WarEdit

At the beginning of the game, the Avatar is lying unconscious on a field, when they are rescued by Chrom's Shepherds. Despite losing their memory, the Avatar has great knowledge of fighting battles and serves as the vigilantes' tactician. Leading Chrom and the Shepherds through a long campaign to protect Ylisse from the Plegia, the Avatar becomes Chrom's trusted advisor for war and ultimately leads to Chrom's victory over Gangrel.

If a female Avatar marries Chrom, she will become the new Queen of Ylisse and give birth to Lucina two years later.

Conquest of ValmEdit

Two years after Gangrel's defeat, Valm intends to invade Ylisse. Chrom and the Avatar decide to talk to the new king of Plegia who is none other than Validar, whom was slain in Emmeryn's assassination attempt. Validar also introduces his hierophant, who looks exactly like the Avatar, and even introduces themselves by the same name. Nevertheless, Validar gives Chrom and the Avatar the necessary provisions to go to war. Later that night, a voice calls to the Avatar. Validar appears and reveals that the Avatar is his child, but flees once Chrom appears. The Avatar shakes off this event as a Risen ambush attacks Chrom's army. After nearly fending off all the Risen, one manages to warp in behind Chrom, but Marth suddenly enters the battlefield and saves him. After Marth reveals that she is Lucina, she shares a moment with Chrom, the Avatar and Lissa where she tells them about the future which she came from: a future where everyone in the army dies. If Lucina is the daughter of the Avatar, Lucina will share a tender reunion with her. Despite this new development, Chrom and the Avatar prepare to travel across Valm to stop Walhart. Occasionally the Avatar is stricken with migraines, but they ignore these headaches and focus on their goal. After a long campaign, the Avatar leads Chrom's army to victory over Walhart and the Valmese forces.

Fate of the WorldEdit

After taking down Walhart, Chrom and the Avatar receive news that Validar is going to give them the final gemstone for the Fire Emblem, but Validar betrays Chrom and tries to take the Fire Emblem from Chrom. The Avatar, Chrom, and Lucina attempt to flee the castle, but right when they are about to escape, Validar warps in and attacks Chrom. Validar orders the Avatar to take the Fire Emblem from Chrom, which they do against their will, and gives it to Validar, who disappears after taking the Emblem. Later, Lucina decides to talk to the Avatar privately. After watching Validar control the Avatar, she deduces that the Avatar killed Chrom against their will. Lucina reluctantly decides to kill the Avatar to prevent this from happening, though they have the choice to accept her judgement or try to stop her. However, just as she is about to do this, Chrom stops her and tells her to trust in the bonds of the army, which she complies. Alternatively, if Lucina is married to the male Avatar, regardless of his choice, she will not go through with it after he tells her to find someone to keep her happy when he's gone. If the Avatar is her mother, Lucina is conflicted and cannot bring herself to kill her own mother.

Before confronting Validar at The Dragon's Table, the Avatar makes Chrom promise to be ready to kill them, in case Validar controls them yet again, which Chrom reluctantly agrees to. Upon reaching Validar in The Dragon's Table, Validar reveals that the Avatar was born to be the vessel for the Fell Dragon Grima, because the Avatar possesses the Heart of Grima. The Avatar bears the Mark of Grima on their right hand, a symbol of their role as Grima's vessel. However, the Avatar's mother, a former member of the Grimleal, feared for the destiny of her child. She took the Avatar and defected from the cult, raising them away from the Grimleal. After defeating Validar, it appears that the Avatar is "possessed" by Grima yet again and "kills" Chrom. However this is a ruse, revealing that due to a Premonition, they knew what was going to happen, so they prepared countermeasures to prevent this. The Avatar managed to hold back on their power, saving Chrom from any fatal injuries. In the continuing battle, the duo proceeds to cut Validar down.

After the battle, a mysterious black figure warps in and takes on the appearance of the Avatar. They explain that they are the Grima from Lucina's future. The Avatar refuses to become Grima's vessel, but Grima decides that it is not necessary, since they can perform the ritual again theirself, and proceeds to awaken his dragon-god form. As Chrom and Lucina flee the building, the Avatar quickly retrieves the Emblem themselves from Validar's corpse. With the Emblem in hand, the Shepherds depart to Mount Prism in order for Chrom to complete the Awakening Ritual to finish off Grima once and for all. Chrom completes the trial and unlocks the true power of the Falchion. Naga informs Chrom and the Avatar that the Falchion, even with her blessing, can only put him into a 1000 year slumber. The only way for Grima to die is for him to "be killed by his own hand." Naga points them to Origin Peak to confront Grima. Upon arriving at the peak, the Avatar realizes that, since they were meant to be Grima's vessel, they have the power to slay him. However, Naga warns them that if they do that, they will perish, too, since their heart is inexorably connected to Grima's. Chrom refuses to let the Avatar sacrifice themselves, but they still consider going through it.

The Shepherds get onto Grima's back, but are instantly struck by a spell that severely weakens the army. Grima gives the Avatar the choice to take the power of Grima or perish. Regardless of their choice, Grima pulls the Avatar into a dark void and tells them after merging that he will kill Chrom's army and severely weakens the Avatar. Out of ideas and hope, the Avatar lies in despair. However, a sound pierces the darkness: the voices of Chrom's army, telling them to stand back up and fight. To Grima's shock, the Avatar breaks free from the void and rejoins the Shepherds. After Naga fully heals the army from the fell dragon's magic, they proceed to face Grima.

Two endings will occur based on the Avatar's choice: slay Grima with their own hand or let Chrom finish Grima.

  • If the Avatar lets Chrom finish Grima, Grima goes back into a deep slumber, only to awaken at a later time in the distant future. The Avatar feels guilty for not sacrificing themselves. However, Chrom denies it, saying that everyone agreed with their choice. In the end, with Grima asleep, the world is safe for the time being. Chrom assures the Avatar that they belong to them, not to Grima; and that their future descendants will be able to seal Grima, just like they did. The Avatar still feels guilty, but their family, if they are married, will reassure them of their choice.
  • If the Avatar decides to slay Grima, they will use the fell dragon's own power against him. After Grima fades to nothing, the Avatar begins to disappear as well. The Avatar thanks a distraught Chrom for "everything", hoping that they will meet again. Everyone is saddened by the Avatar's sacrifice, but Chrom gives them hope, saying that the Avatar is not dead and will return, as Naga told them that they can return if their bonds with them are strong enough. Chrom and Lissa decide to look for the Avatar, while the others continue to rebuild their countries and wait for their return. In the epilogue, the Avatar is back in the same grass field where they were found asleep by Chrom and Lissa. As Chrom helps them get up to their feet, the Mark of Grima no longer appears on their hand, a sign that they are no longer connected to Grima. Chrom welcomes the Avatar back by saying that their ordeal is now over.

For many years afterwards, many historians, poets, and bards did their best to recount the Avatar's deeds, though their history and personality was generally inconsistent in these stories. However, if the Avatar is married, the only thing these stories will agree on is their love for their spouse.

DLCEdit

EinherjarEdit

At the end of Xenologues 1-12, one of the Heroes of legend will speak to the Avatar, asking questions about them before joining Chrom's army.

At the end of Xenologue 1: Champions of Yore 1, Marth will ask the Avatar if they have heard of him before. As the two converse, Marth will be reminded of a certain someone who became his lifelong friend. Marth then asks if the Avatar values victory over a comrade's life. If they answer "yes", then Marth calls you a proper tactician. He does not look down upon such choices despite others that may view it as uncaring or cold, knowing that such choices are born from their own kind of "love." If they answer "no", Marth feels that they are a kind individual. Marth himself feels that the lives of his friends and comrades are just as important as victory itself. Feeling a special connection between the Avatar and himself, Marth asks to join their army, and promises to one day take them to Altea to meet all of his comrades.

At the end of Xenologue 2: Champions of Yore 2, Roy asks the Avatar if they like the world they live in. If they answer "yes", Roy will be eager to visit the world and wishes to know all of the good things about it from the Avatar. Eager to see it for himself, Roy asks to join the army. If they answer "no", Roy is stunned to hear that, but supposes that war can make a world ugly. Nevertheless, despite the war that he was involved with, he never stopped loving his world. Roy promises to fight to return home one day, and hopes to bring the Avatar along with them.

At the end of Xenologue 3: Champions of Yore 3, Micaiah asks the Avatar if they would resort to underhanded strategies to save a friend. If they answer "yes", Micaiah laments that she has had to make those kinds of decisions and was ostracized by others as a result. Micaiah apologizes for talking about her problems to a stranger and wishes she had met someone like them. If they answer "no", Micaiah calls them a just person; but warns that such choices can cost them victory or, worse, their comrade's lives. However, she retracts her statement, knowing that she herself resorted to such choices and paid the price. She joins the Shepherds, and hopes that one day she can bring them to her country.

At the end of Xenologue 4: Lost Bloodlines 1, Leif, noticing the mark on the Avatar's hand, explains that in his world, such marks are the sign of people who wield godlike powers. He then asks the Avatar if they possess such power. If they answer "yes", Leif wonders what it must be like to bear such power. However, he is conflicted if he would want to bear such power, considering his father's legacy and the fact that his sister inherited the mark. If they answer "no", Leif wonders the source of the Avatar's talents, and asks them to tell him where their skill came from. Thankful for the Avatar's insight, Leif asks to join the Shepherds so that he too can become stronger.

At the end of Xenologue 5: Lost Bloodlines 2, the Avatar will ask Alm about his Dread Fighter garb and explains their ruthless nature in his world. He asks the Avatar if they have compassion for their enemies. If they answer "yes", Alm, slightly surprised, expresses hope that one day, he can see the world like they do. If they answer "no", he agrees, saying that it is impossible not to fight your enemies when they have wronged you. Noting how easy he feels to talk to them, Alm asks to join the Shepherds, willing to aid Chrom's cause.

At the end of Xenologue 6: Lost Bloodlines 3, Seliph asks about the Avatar's Brand on their hand. Seliph asks because of his own Brand - one that cursed him with his father's death, a war with his half-brother, and a host of other tragedies. Seliph will ask the Avatar if they would cast their Brand away if they could. If they answer "yes", Seliph feels that the Avatar lives a free life and wonders if he too could have cast away his Brand. If they answer "no", Seliph will be glad to know that they think the same way. Thanking them for their time, Seliph offers to aid the Shepherds whenever they need it.

At the end of Xenologue 7: Smash Brethren 1, Elincia feels bad that she and her forces attacked them, noting that she should have listened to her heart at the beginning of the battle. Elincia asks if the Avatar if they serve a flawless ruler. If they answer "yes", Elincia will express jealousy, as she often doubts her actions as a queen by birthright. If they answer "no", Elincia will be surprised, even though she admits that all rulers cannot be perfect. Elincia asks them to tell her more about the leaders of their world to help her become a better queen for her kingdom. Grateful for their insight, Elincia asks to join the Shepherds in exchange for their wisdom.

At the end of Xenologue 8: Smash Brethren 2, Eirika will initially become flustered when her intentions of joining the army is misinterpreted as a marriage proposal by the Avatar (due to her Bride outfit). Eirika will tell her of a story of a friend who sought her help, yet was not the same person she once knew. She asks the Avatar if they would still trust a friend even if they were trying to trick you. If they answer "yes", Eirika will warn them that they will be duped and deceived, but is happy to know that there is someone as trusting as her. If they answer "no", Eirika will be surprised, but knows that the Avatar is being wise and honest. She asks for their help so she too can see through other's lies. At the end of the conversation, Eirika will be happy to have met the Avatar and joins the Shepherds.

At the end of Xenologue 9: Smash Brethren 3, Lyn thinks that Avatar is the same Tactician from her previous adventures. Lyn asks if they've every awoken in a strange place. Regardless of the Avatar's answer, Lyn is still certain that they are the same tactician. She then tells them about meeting her on the Sacae Plains and fighting with Eliwood and Hector, asking if they remember all of that. If they answer "no", Lyn will express slight disappointment, but she still asks to join the army to help them, and see for herself if they are "her" Tactician or not. If they answers "yes", then she will join without question, saying she is happy that they have been reunited and promises to bring them back to Lycia to meet everyone again. In the meantime, Lyn pledges her blade for them, just like before.

At the end of Xenologue 10: Rogues & Redeemers 1, Ephraim asks about the warriors faced during the Avatar's travels. He asks if the Avatar enjoys fighting sometimes just for the sake of fighting itself. If they answer "yes", Ephraim sensed that they felt that way from their tactics in the previous battle. Since they share the same view, Ephraim asks to spar for a bit and asks to join the army afterwards, seeing the Avatar as a new rival. If they answer "no", Ephraim figures that because they are the tactician, they must treat each fight impassively. Ephraim is interested in learning battle strategy for his future role as king of his kingdom, and joins the army to learn from the Avatar for his future battles.

At the end of Xenologue 11: Rogues & Redeemers 2, Celica speaks of Mila, who has the power to resurrect only a select number of people. Celica asks if you would resurrect a loved one if you could. If they answer "yes", Celica will lament for her fallen comrades during her travels and wished that she could have revived them, even though it went against the laws of nature. She sympathizes with the Avatar, asking if they perhaps have lost someone dear to them. She offers to lend her ear and services to the Avatar if they need her. If they answer “no”, Celica will be a bit surprised, but commends you on having such a strong character, since most would give in to the opportunity when given. Choosing to move on from loss, she feels like you are a virtuous and pious figure. Intrigued of how you live your life this way, Celica asks to join your cause.

At the end of Xenologue 12: Rogues & Redeemers 3, Ike commends the Avatar for their tactics and the army overall for their strength. Ike asks the Avatar if the source of their power comes from the bonds they share with each other. If they answer "yes", Ike is left impressed, saying that the army moved as if it was one being, something that Marth had taught him during the battle. As thanks for this insight, he offers his mercenary services, free of charge, in exchange for the wisdom he received from the Avatar. If they answer "no," Ike is a bit surprised, but he acknowledges that he too does things that way. Ike feels that he is not the leader, despite having led both a mercenary group and an army twice. Feeling that the two are in sync, Ike joins the Shepherds.

Future PastEdit

Grima arrives in Ylisstol just as Severa, Laurent, and Gerome return to give Lucina the Fire Emblem. After nearly killing the children, Naga sends in Chrom and his army to protect them. After nearly killing Grima themselves, Chrom and his army are warped back to their world by an unseen force. It turns out that the Future Past Avatar used the last of their strength and consciousness to return Chrom and his army so that they will not kill him again. Though Grima is pleased to know that their one chance at stopping him is gone, the 8 remaining children arrive in Ylisstol with the Gemstones in hand. Lucina performs the Awakening and unlocks the Falchion. Grima tries his best to kill Lucina, but the Avatar's will prevents him from moving, allowing Lucina to land a decisive blow and kill Grima. With the Avatar's final breath, they thank Lucina for ending all of the suffering they caused and apologize to Morgan for putting them through all of their suffering too.

Six months later, the 12 children meet once more in the new peaceful future. Lucina looks to the sky and wonders if her father can see the peace they have won. Chrom in the afterlife agrees that the world is as it should be and asks the Avatar if they agree. The Avatar simply smiles and agrees, now that they are at peace from the Fell Dragon's grip.

PersonalityEdit

The Avatar's history is shrouded in mystery, making them the greatest enigma of the Shepherds. Despite this, the Avatar's skill in war tactics is unparalleled, allowing them to guide Chrom's army to victory over opposing forces greater in number and possibly even experience. They are highly ingenious, creating strategies on the fly and even whipping up "crazy" plans or new war tactics out of pure inspiration. Because of their strategic mindset, the Avatar is highly perceptive to the others' feelings, and can figure out the source of most people's inner turmoils in a matter of a few important conversations. Tiki notes that the Avatar is surprisingly similar to Marth, due to their charismatic nature and ability to befriend everyone they meet. They firmly believe in the concept of forming bonds within the army, believing that these bonds make them stronger than if they were to fight separately. After learning of their heritage, the Avatar faces a bit of inner turmoil themselves, but the Avatar finds their own solutions to their problems.

In GameEdit

Base StatsEdit

Starting Class Level HP Str Mag Skl Spd Lck Def Res Move
FE13 Male Avatar Tactician Map SpriteFE13 Female Avatar Tactician Map Sprite
Tactician
1 19* 6* 5* 5* 6* 4* 6* 4* 5
Skill Weapon Starting Items
WarknowledgeiconVeteran SwordIconFE13Sword - E (+5)
TomeIconFE13Tome - E (+5)
Thunder FE13 IconThunder
Bronze Sword FE13 IconBronze Sword

Dependent on the best and worst stats picked when creating the Avatar.

  • Health picked as best/worst stat: +5/-3
  • Luck picked as best/worst stat: +4/-2
  • All other stats picked as best/worst stat: +2/-1

Growth RatesEdit

HP Str Mag Skl Spd Luk Def Res
80*% 55*% 50*% 50*% 50*% 55*% 40*% 30*%

Dependent on the best and worst stats picked when creating the Avatar.

Max Stat ModifiersEdit

The Avatar's max stat modifiers depends upon their selection of what the player chose as their asset and flaw stats. The stat chosen as their asset will boost that stat and several others. The stat chosen as their flaw will drop that stat's max stat cap along with several others. HP will not have a higher or lower cap if that is their asset or flaw.
HP

Str Mag Skl Spd Luk Def Res
+1/-1 +1/-1 0 0 +2/-1 +2/-1 +2/-1

Strength

Str Mag Skl Spd Luk Def Res
+4/-3 0 +2/-1 0 0 +2/-1 0

Magic

Str Mag Skl Spd Luk Def Res
0 +4/-3 0 +2/-1 0 0 +2/-1

Skill

Str Mag Skl Spd Luk Def Res
+2/-1 0 +4/-3 0 0 +2/-1 0

Speed

Str Mag Skl Spd Luk Def Res
0 0 +2/-1 +4/-3 +2/-1 0 0

Luck

Str Mag Skl Spd Luk Def Res
+2/-1 +2/-1 0 0 +4/-3 0 0

Defense

Str Mag Skl Spd Luk Def Res
0 0 0 0 +2/-1 +4/-3 +2/-1

Resistance

Str Mag Skl Spd Luk Def Res
0 +2/-1 0 +2/-1 0 0 +4/-3

SupportEdit

See also: Male Avatar/Supports and Female Avatar/Supports

The Avatar is unique, as he/she can support with every character in the game, including characters like Aversa or Walhart who cannot form any other supports with other characters. The Avatar can also marry (S-Support) with any opposite gender character, including characters that cannot marry other characters and children characters (except Morgan). Female Avatars can be Lucina's potential mother. Male Avatars can be the potential father of all other children. Regardless of gender, a married Avatar will produce Morgan, whose gender is opposite of the Avatar's.

Class SetsEdit

All Avatars

Male Avatars

Female Avatars

OverallEdit

Base ClassEdit

The Avatar, like Chrom, is one of the most important characters, and falling in battle results in a game over. However, unlike Chrom, the Avatar is not mandatory for all chapter battles except for the Premonition, Prologue, and Chapters 1, 2, and 23. As a Tactician, it is reinforced that the Avatar be in a Pair Up at all times due to Veteran, which will result in quicker level ups and makes class and skill grinding much faster. The Avatar is a tricky unit to figure how they will perform since every player will choose a unique combination of asset and flaw stats, though with ample training they will become a capable unit regardless of the asset and flaw chosen.

As a Grandmaster, the Avatar becomes much stronger and a much more formidable unit, and should be their base class. They gain the ability to use Ignis, which is an extremely useful occult skill because of the Avatar's modest Strength and Magic caps of around 40 for each. The Avatar also has the best Rally skill, Rally Spectrum, making them a very capable unit for Rally/defensive play given that they collect other Rally skills from other classes, resulting in a very formidable rally unit.

ReclassingEdit

The Avatar has the ability to reclass into all regular classes that their gender permits, allowing players to explore different classes and potentially leave their Avatar outside of their Tactician class. With their wide class pool, this also means that they can learn a huge variety of skills to suit the players play style. With this, the Avatar can make a completely unique build of skills for certain classes that no other unit in the game can achieve, except for SpotPass, DLC characters, and Morgan and their siblings who can also be possibly more versatile in skills than even the Avatar depending on who they marry or what the Avatar chooses to pass down.

Due to the fact that the Avatar has the ability to reclass into almost all of the classes and gain almost all skills, they are regarded as one of the best units in the game because they can serve the role of a taskmaster to suit the player's style. The player can freely customize their Avatar to become what ever they wish from a support unit, an offensive unit, and even a Rally unit.

InheritanceEdit

The Avatar will give Morgan and their other children the ability to change into all gender-permitting classes, giving those other children a wider class pool to gain skills, effectively making them a second Morgan. This is unless they decide to marry a child character, or another character that cannot marry anyone else naturally.

It is recommended that Female Avatars pass down Galeforce to Morgan because of the skill's extreme usefulness for map clearing, and for its exclusiveness to females. Dual Support+ is another useful pass down if the Female Avatar's spouse is a child character that has that skill available for them. Male Avatars should pass down any skill learned from the Fighter or Barbarian lines to their daughter since skills learned from these classes will not be learned by them. There is no skill that is 100% recommended, but the skill that should be passed down is completely up to the player's play style.

QuotesEdit

Event TileEdit

Male AvatarEdit

  • "What's this? Hmm... Perhaps we could use it..." (item)
  • "I reviewed some historical battle texts. One can glean many tactics from the past." (exp)
  • "All right! I managed to sneak some practice in." (weapon exp)

Female AvatarEdit

  • "What's this? Hmm... Don't mind if I do..." (item)
  • "I studied up on some practical combat strategies. No one will die on my watch!" (exp)
  • "All right! I managed to sneak some practice in." (weapon exp)

Relationship Event Tile QuotesEdit

AskingEdit

  • "You seem to be in a good mood. Did someone tell a funny joke?" (happy)
  • "What do you dream about?" (dreams)
  • "I was going to ask: How do you pass time when we're not fighting?" (free time)
  • "Would you be interested in fighting by my side in the coming battle?" (team up)

ReplyingEdit

  • "I dream of being a great tactician. That's why I study whatever I can get my hands on." (dreams)
  • "Certainly! I'll devise some strategies and drop by later." (team up)
  • "I retire to my tent and work out new strategies. Or take walks when I'm down." (free time)
  • "Huh? No, I was just thinking about some crafty tactics you and I could use in battle." (happy)

Relationship Event Tile Quotes (Male Avatar)Edit

Asking - MarriedEdit

  • "(Name), promise you won’t leave me. Promise you’ll stay safe." (promise)
  • "You seem...different, (name). You look even more lovely than ever." (compliment)
  • "I love you, (name). I’m lucky to have you by my side." (love)
  • "(Name), what’s that sticking out of your pocket?" (gift)

Replying - MarriedEdit

  • "I’ll stay safe if you promise to do the same. I want to grow old together." (promise)
  • "Really? Well, thank you. You look quite breathtaking yourself." (compliment)
  • "You’re embarassing me! But... I love you, too." (love)
  • "Oh no! You saw it? ...Well, it’s a gift. I was hoping to surprise you." (gift)

Asking - ChildEdit

  • "(Name), let’s train together. I want to see how you adapt to my strategies." (train)
  • "Are you all right, (name)? You’ve been working yourself silly recently." (concern)
  • "(Name), is there anything you need? Why not let your father get it for you?" (gift)
  • "(Name), are you comfortable talking about the future? I’d like to know more." (story)

Replying - ChildEdit

  • "Anytime you want. But don’t think you’re going to outwit your father!" (train)
  • "You can see right through your father, (name). But don’t worry, I’ll be fine." (concern)
  • "Thank you. That’s kind of you. How about a book detailing battle strategies?" (gift)
  • "I lived a checkered life, it seems. And that’s just the part of it I remember. I’m not entirely sure what sort of person I was before meeting Chrom. But what I do know, I’d like to share with you. Let’s sit down tonight and talk more." (story)

Relationship Event Tile (Female Avatar)Edit

Asking - MarriedEdit

  • "(Name), promise you won’t leave me. Promise you’ll stay safe." (promise)
  • "You seem...different, (Name). You look even more handsome as always!" (compliment)
  • "I love you, (Name). I’m lucky to have you by my side." (love)
  • "(Name), what's that sticking out of your pocket?" (gift)

Replying - MarriedEdit

  • "I’ll stay safe if you promise to do the same. I want to grow old together." (promise)
  • "Really? Well, thank you. You look quite dashing yourself!" (compliment)
  • "Stop it! You're making me blush! ...But I love you, too." (love)
  • "Oh no! You saw it? ...Well, it's a gift. I was hoping to surprise you." (gift)

Asking - ChildEdit

  • "Lucina/Morgan, let’s train together. I want to see how you adapt to my strategies." (train)
  • "Are you all right, Lucina/Morgan? You’ve been working yourself silly these days." (concern)
  • "Lucina/Morgan, is there anything you need? Why not let your mother get it for you?" (gift)
  • "Lucina/Morgan, are you comfortable talking about the future? I'd like to know more." (story)

Replying - ChildEdit

  • "Sure, anytime you want. But don’t think you’re going to outwit your mother!" (train)
  • "You can see right through your mother, Lucina/Morgan. But don’t worry, I’ll be fine." (concern)
  • "Thank you, that’s sweet. How about a book detailing battle strategies?" (gift)
  • "I’ve lived a checkered life, it seems. And that’s just the part of it I remember. I’m not entirely sure what sort of person I was before meeting Chrom. But what I do know, I’d like to share with you. Let’s sit down tonight and talk more." (story)

Level UpEdit

  • "Wow...Sometimes I surprise even myself!"' (6+ stats up)
  • "Now that's what I call progress!" (4-5 stats up)
  • "I can tell I've gotten stronger." (2-3 stats up)
  • "Hmm, I don't feel very different..." (0-1 stat up)
  • "Maybe I should acquire new skills..." (0-1 stat up, most stats capped)

Class ChangeEdit

  • "Time to start building up some experience."

ArmoryEdit

  • "Hmm, what to buy..." (buying)
  • "Hmm, what to sell..." (selling)
  • "Hmm, which weapon..." (forging)

BarracksEdit

  • "Heh, somehow I always end up here whenever I'm feeling lonely..." (alone)
  • "I'm in top form today!" (surge)

RosterEdit

A traveler who remembers nothing prior to being found by the wayside. Chrom realised his/her tactical genius and enlisted him/her in the Shepherds, where he/she is well-liked. The biggest mystery of the group. Born on (Avatar's birthday).

Help DescriptionEdit

A traveler with no memory of the past, but a gift for tactics.

Paralogue 22 Pre-Battle QuoteEdit

“If you know who I am, please tell me... Am I fit to stand with Chrom and the others?”
—The Avatar's pre-battle quote against an Avatar Mirage

DLC Pre-BattleEdit

The Golden Gaffe Pre-BattleEdit

“So Lissa and Frederick were saving up money on the side, eh? Perhaps I've been managing the army's finances a bit too strictly... The least I can do is win back my friends' private savings.”
—The Avatar's pre-battle quote

EXPonential Growth Pre-BattleEdit

“Fighting vegetarian zombies ought to make for an interesting experience...... Experience? Wait, could that be the bonus reward she was talking about?”
—The Avatar's pre-battle quote

Infinite Regalia Pre-BattleEdit

“The Deadlords possess skills as we do. They are dangerous foes. I'll need to exercise caution when directing the others. Not even the finest of treasures is worth getting a comrade killed...”
—The Avatar's pre-battle quote

Death's Embrace Pre-BattleEdit

“These spikes are going to be trouble... We won't survive a long sojourn. I'll have to be mindful of everyone's wounds as I direct them through the temple. Far too many have died already...”
—The Avatar's pre-battle quote.

Five-Anna Firefight Pre-BattleEdit

“It's like a furnace in here... Not even our fliers will last long above lava like this. Hmm, but if I could just position our units off of solid ground... It's certainly worth a try. But first, we need to take down these Risen!”
—The Avatar's pre-battle quote.

Roster Rescue Pre-BattleEdit

“Why'd they have to take the roster? Of all the rotten luck... Our enemies could use that information for any number of nefarious purposes... Well, I'm going to get it back. And from now on, I'm taking better care of it!”
—The Avatar's pre-battle quote.

Summer Scramble Pre-BattleEdit

“This place is stunning. It hardly feels like we're in the midst of battle. Once this mess is dealt with, we should let the others take a load off. Does that sound all right to you, brigand? ...Good!”
—The Avatar's pre-battle quote.

Hot-Spring Scramble Pre-BattleEdit

“So these are hot springs...They have their own beauty about them, hmm? I need to put these Risen to a swift end and give the others a chance to recover. Lately it's been battle after battle...”
—The Avatar's pre-battle quote.

BattleEdit

Dual SupportEdit

  • "We can do it."
  • "Stay calm."
  • "Let's do it."
  • "You're all right!"
  • "Look out!"
  • "Ready?"
  • "I'll cover you!"
  • "Let's go."

Dual StrikeEdit

  • "Over here!"
  • "My turn!"
  • "Come on!"
  • "Gotcha!"
  • "Wrong move."

Dual GuardEdit

  • "Predictable!"
  • "Back off!"

CriticalEdit

  • "Here's how it's done!"
  • "You're finished!"
  • "Time to tip the scales!"
  • "Checkmate!"

Defeated EnemyEdit

  • "Right."
  • "Yes!"
  • "There!"
  • "That's it."

Partner Defeated EnemyEdit

  • "Nicely done."
  • "Now that's strategy!"
  • "Thanks."

Killed By EnemyEdit

  • "No, ugh..."

DeathEdit

Avatar: Chrom...everyone... F-forgive me...
Chrom: No! Not you, Avatar! Open your eyes! OPEN YOUR EYES!”

—The Avatar's death/game over quote.

Possible EndingsEdit

Avatar - High Deliverer
The legendary exploits of Avatar's filled many a saga and delighted children hungry for a dashing tale of heroism. But what was the man/woman really like? ...Few yet live who remember.
Married Avatar
Many wrote of Avatar's legendary exploits, but accounts of his/her origins and character varied. Scholars, poets, and bards agreed on one thing alone—he/she loved his wife/her husband, (name), above all else.

Super Smash Bros. SeriesEdit

“Robin Brings the Thunder!”
—Robin's introduction blurb.

Robin SSB4

Robin from Super Smash Bros. for Nintendo 3DS and Wii U

The Avatar, under their default name Robin (Reflet in the Japanese version and Daraen in Spanish, French, German and Italian versions), as well as their default appearances in Awakening, is a newcomer character in Super Smash Bros. for Nintendo 3DS and Wii U. David Vincent and Yoshimasa Hosoya reprise their roles as Male Robin while Miyuki Sawashiro reprise her role as Female Robin. Lauren Landa voices Female Robin in Smash Bros. 4 instead of Michelle Ruff. Robin is a Starter Character in both versions of Smash 4.

Like in Fire Emblem: Awakening, Robin fights with various tomes and normally wields a Bronze Sword at the beginning of a match. Robin will change their Bronze Sword into a Levin Sword, which has stronger hits and has an electrical effect. However, as an allusion to the Weapon Durability, the Levin Sword will break after 8 attacks regardless if they hit an opponent or not. Once it breaks Robin will reequip their Bronze Sword. The player will have to wait 6 seconds before Robin will equip a new Levin Sword after each time it breaks. Their tomes are allocated to a special move input and the last used Special Move will change Robin's currently equipped tome, however this is merely an aesthetic. However, each tome has durability points as well and will break after a set amount of uses. Once broken, Robin will have to wait a set amount of time before they will equip a new tome.

Special MovesetEdit

  • Regular Special: Thunder: Thunder is a chargeable special move and the properties of the attack will change the longer it is charged. The charge can be stored for later use with the shield button. Thunder has a total of 20 durability points, however each version of Thunder uses a different amount of points. However, Robin can still use different forms of Thunder even if there are not enough durability points to use it. For example, if Robin attacks twice with Thoron, they can still fire one more Thoron, but the tome will still break after. After discarding the book, it will regenerate after 10 seconds, regardless of what version of this attack is used.
      • Thunder: With no charge, Robin fires a small orb of electricity that does minimal damage. Thunder uses 1 durability point.
      • Elthunder: Charging for a short period until the electrical aura surrounding Robin expands will change the move to a slightly larger and faster ball of electricity. Elthunder uses 3 durability points.
      • Arcthunder: Charging it even longer until the electrical aura around Robin turns red will change the move into an even larger ball of electricity which adds a trapping effect that lasts a few seconds. Arcthunder uses 5 durability points.
      • Thoron: At full charge the attack manifests as a horizontal bolt of lightning that can hit multiple enemies. Thoron can be uses 8 points.
    • Custom Regular Special 1: Thunder+: Thunder+ and its variations deal increased damage and has higher knockback and has the same general effect attached to their base form. Each move consumes more durability points and takes longer to charge each stage than its base form.
      • Thunder+ will use 1 point of durability
      • Elthunder+ will use 2.5 points of durability
      • Arcthunder+ will use 4.5 points of durability
      • Thoron+ will use 10 points of durability.
    • Custom Regular Special 2: Speed Thunder: Speed Thunder charges quicker than its standard version but has less knockback and decreased damage. Each move consumes the same amount of Durability points as the base form.
  • Side Special: Arcfire: Robin launches a fireball with a descending diagonal trajectory from above. Regardless if it connects with an enemy or the ground, it creates a pillar of fire similar to Ness' PK Fire. By holding the A button at the end of Robin's standard combo, the combo will end with a small condensed explosion and will consume an Arcfire durability point. Arcfire can be used 6 times before it runs out of usage. After discarding the book, it will regenerate after 10 seconds. Robin's attack animation is a reference to the casting pose of mages from Fire Emblem: Binding Blade, Rekka no Ken, and Sacred Stones.
    • Custom Side Special 1: Arcfire+: This version launches a large fireball that explodes when it makes contact with the ground or an enemy.
    • Custom Side Special 2: Fire Wall: Fire Wall causes the Arcfire flame to launch vertically downward in front of Robin and will only activate once it hits the ground and will not hit any enemy characters until then. However the pillar lasts longer than the base form.
  • Up Special: Elwind: Robin creates a blade of wind and launches it below them. The blades of wind will damage any enemy that comes in contact and will push them downward while launching Robin upward. Robin can launch a total of two Elwind blades before they are forced into a helpless state. By mashing the "A" Button at then end Robin's standard combo, they will use one Elwin durability point to end their standard combo with a series of wind blades that end with a strong hit. Elwind can be used 9 times before it runs out of usage. After discarding the book, it will regenerate after 5 seconds.
    • Custom Up Special 1: Soaring Elwind: Robin fires a single blade of wind below them that gives them great vertical height but almost no horizontal.
    • Custom Up Special 2: Gliding Elwind: Robin fires an Elwind blade with diagonally behind them, propelling them in the opposite direction. At the apex of their ascension, they can fire one more blade directly below them, however the second does not propel them further.
  • Down Special: Nosferatu: Robin traps an enemy that is within one character length of them. The move will trap and damage them and will heal Robin a small portion of their health. It is more effective if used on an enemy from behind. It can deal up to 25% damage and will heal Robin up to 20% if used at the front of the enemy while attacking from behind will heal up to 25%. Nosferatu is a Grab move and can grab a shielding opponent as well as grab in the air. Nosferatu can be used 4 times before it runs out of usage. After discarding the book, it will regenerate after 35 seconds.
    • Custom Down Special 1: Distant Nosferatu: Robin hits an enemy at exactly three character lengths in front of them, but the damage and healing are much less potent.
    • Custom Down Special 2: Goetia: Goetia has a wider area and slightly draws enemies near by the the spell towards the center. It deals increased damage from the base form, however it does not have the healing effect.
  • Final Smash: Pair Up: Pair Up is Robin's Final Smash. Robin summons Chrom onto the stage and Chrom attacks a nearby enemy after his critical/skill splash cut-in appears. If the move connects, the target is knocked into the air and is trapped similar to Ike's Great Aether. The duo will then team up against the target(s) with Chrom attacking multiple times with his Falchion while Robin casts a barrage of spells. The ending of the move has Chrom and Robin, equipped with a Bolganone, spiking the enemy to the ground.

3DS InfoEdit

Type Image Description
Robin This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn't change much because of your gender choice, but Robin's marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
Robin (Alt.) Robin's magic is powerful, but it has limited uses before needing to recharge. Thunder (tome) can be recharged in stages, will become Thoron at max charge, gains damage and speed with its charge. Arcfire creates a flame pillar, perfect for dealing with an edge-clinging foe.

EtymologyEdit

In Hindu Mythology, an Avatar is a terrestrial manifestation of a deity. The term is commonly used to refer to an entity that represents the player in a video game.

The Avatar's default English name, Robin, can mean bright, famous, and smart. This may refer to his/her gift for strategy. It is an androgynous name, likely chosen because the player can choose to create a male or female Avatar. The default Japanese name, Reflet, is French for reflection, presumably in reference to how the Avatar is intended to "reflect" the player.


Trivia Edit

  • The Avatar's default name, Robin, is also the name of a playable character from Fire Emblem Gaiden.
  • The battle models for all Outrealm characters, except for Marth, are created from the Avatar customization parts.
  • In the Japanese Version, the Avatar had the option to have no voice at all. In game dialogue involving the Avatar would be written as ellipses, and the rest of the script was re-written to accommodate. This was removed in the international release.
    • SpotPass and StreetPass characters use ellipses during Level Up and certain Event Tile quotes, except for item finding ones.
  • The Avatar placed 2nd in the female and 3rd in the male category for the Fire Emblem: Awakening Character Popularity Polls in Japan.
  • The sleeves of the Avatar's Tactician and Grandmaster outfits have eyes that resemble those found on the Mark of Grima and the same markings on Validar's pants, further hinting at their connection.
  • Yoshimasa Hosoya and Miyuki Sawashiro, the voices for the male and female Avatar respectively in the Japanese version also voices male and female Morgan respectively.
    • One of the male Avatar's English voice (Chris Smith) also voices Yarne, while one of the Avatar's female voices (Michelle Ruff) voices Noire.
  • The male Avatar has the most amount of support conversations out of the entire cast with 59 different supports (47 regular/romantic and 12 children conversations.)
  • The female Avatar is the only character whose hair color cannot be passed down to her children.
  • If the player creates their Avatar with a scar or an eyepatch, this feature is mirrored between their left and right-facing character portraits.
  • The Avatar's official render for Super Smash Bros. 3DS and Wii U has both genders of Robin equipped with a Levin Sword. Male Robin has a Thunder tome while female Robin wields an Elwind tome.
  • In Super Smash Bros. 3DS and Wii U the Avatar uses the Nosferatu Tome despite the fact that they cannot normally wield it as a Tactician.
  • The Avatar's name in the German version of the Super Smash Bros. 3DS and Wii U homepage (Daraen) differs from his default name in the German version of Awakening (Robin).
    • Curiously, the announcement trailer in the German version of the Nintendo e-Shop is titled Lucina & Robin. The trailer for the Pokémon newcomers is correctly translated to their German names, indicating that both Robin or Daraen could show up as the Avatar's name in the final German release version of Smash Bros. 3DS and Wii U. The demo of Super Smash Bros. 3DS indicates that Daraen will be the Avatar's name in the German version of the games.

GalleryEdit

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