“We're not pawns of some scripted fate. I believe we're more. Much more... There's something between us all. Something that keeps us together... Like...invisible ties, connecting us.”
—Avatar talking to Chrom in Chapter 14
The Avatar (マイユニット Mai yunitto, My Unit in the Japanese version), default name Robin (ルフレ Rufure, Reflet in the Japanese version and Daraen in the Spanish, Italian and French versions) is a playable character in Fire Emblem Awakening and one of three main protagonists of the game; their identity is crafted by the player.
In the Japanese version, the male Avatar's voices are provided by Yoshimasa Hosoya and Toru Okawa while the female voices are provided by Miyuki Sawashiro. In the English version, the male Avatar's voices are provided by David Vincent (#1), Brandon Karrer (#2) and Chris Smith (#3), while the female voice options are provided by Michelle Ruff (#1, #3) and Wendee Lee (#2).
In Fire Emblem Heroes, the male Avatar is voiced by Yoshimasa Hosoya and David Vincent and the female Avatar is voiced by Miyuki Sawashiro and Lauren Landa in the Japanese and English versions respectively.
In the original timeline, after the Avatar and Chrom defeat Validar at The Dragon's Table, the Avatar becomes possessed by Grima and kills Chrom. The Avatar's consciousness is completely taken over by Grima in this timeline, who uses their life force to reawaken his dragon form. When Lucina and the other children attempt to escape to the past, Grima follows her to stop her. Upon returning to the present, Grima tried to fill the present Avatar with his memories; however, the Avatar's Heart of Grima was not strong enough to retain the memories, weakening Grima's power. The Avatar developed amnesia as a result, however they save their name and their skill with war tactics. Because Grima poured his memories into the Avatar, they occasionally are flashed with their future version's memories from time to time, resulting in migraines.
At the beginning of the game, the Avatar is lying unconscious on a field, when they are rescued by Chrom's Shepherds. Despite losing their memory, the Avatar has great knowledge of fighting battles and serves as the troops' tactician. Leading Chrom and the Shepherds through a long campaign to protect Ylisse from the Plegians, the Avatar becomes Chrom's trusted advisor for war and ultimately leads to Chrom's victory over Gangrel.
If a female Avatar marries Chrom, she will become the new Queen of Ylisse and give birth to Lucina two years later.
Conquest of ValmEdit
Two years after Gangrel's defeat, Valm intends to invade Ylisse. Chrom and the Avatar decide to talk to the new king of Plegia who is none other than Validar, who was slain in Emmeryn's assassination attempt. Validar also introduces his hierophant, who looks exactly like the Avatar, and even introduces themselves by the same name. Nevertheless, Validar gives Chrom and the Avatar the necessary provisions to go to war. Later that night, a voice calls to the Avatar. Validar appears and reveals that the Avatar is the descendant of a long line of Grimleal leaders and the first one who has a Heart of Grima strong enough to become his vessel. However, fearing for her child's life, the Avatar's mother took them from their crib and fled the cult and Plegia altogether. Before Validar can further try to sway the Avatar into joining him, he is forced to flee when Chrom arrives. The Avatar shakes off this event as a Risen ambush attacks Chrom's army. After nearly fending off all the Risen, one manages to warp in behind Chrom, but Marth suddenly enters the battlefield and saves him. After Marth reveals that she is Lucina, she shares a moment with Chrom, the Avatar and Lissa where she tells them about the future which she came from: a future where everyone in the army dies. If Lucina is the daughter of the Avatar, Lucina will share a tender reunion with her. Despite this new development, Chrom and the Avatar prepare to travel across Valm to stop Walhart. Occasionally the Avatar is stricken with migraines, but they ignore these headaches and focus on their goal. After a long campaign, the Avatar leads Chrom's army to victory over Walhart and the Valmese forces. By the end of the war, they had gathered four of the Emblem's five gemstones.
Fate of the WorldEdit
After taking down Walhart, Chrom and the Avatar receive news that Validar is going to give them the final gemstone for the Fire Emblem, but Validar betrays Chrom and tries to take the Fire Emblem from Chrom. The Avatar, Chrom, and Lucina attempt to flee the castle, but right when they are about to escape, Validar warps in and attacks Chrom. Validar orders the Avatar to take the Fire Emblem from Chrom, which they do against their will, and gives it to Validar, who disappears after taking the Emblem. Later, Lucina decides to talk to the Avatar privately. After watching Validar control the Avatar, she deduces that the Avatar killed Chrom against their will. Lucina reluctantly decides to kill the Avatar to prevent this from happening, though they have the choice to accept her judgement or try to stop her. However, just as she is about to do this, Chrom stops her and tells her to trust in the bonds of the army, which she complies. Alternatively, if Lucina is married to the male Avatar, regardless of his choice, she will not go through with it after he tells her to find someone to keep her happy when he's gone. If the Avatar is her mother, Lucina is conflicted and cannot bring herself to kill her own mother.
Before confronting Validar at The Dragon's Table, the Avatar makes Chrom promise to be ready to kill them, in case Validar controls them yet again, which Chrom reluctantly agrees to. Upon reaching Validar in The Dragon's Table, Validar reveals that the Avatar was born to be the vessel for the Fell Dragon Grima, because the Avatar possesses the Heart of Grima. The Avatar bears the Mark of Grima on their right hand, a symbol of their role as Grima's vessel. After defeating Validar, it appears that the Avatar is "possessed" by Grima yet again and "kills" Chrom. However this is a ruse, revealing that due to a Premonition, they knew what was going to happen, so they prepared countermeasures to prevent this. The Avatar managed to hold back on their power, saving Chrom from any fatal injuries. In the continuing battle, the duo proceeds to cut Validar down.
After the battle, a mysterious black figure warps in and takes on the appearance of the Avatar. They explain that they are the Grima and possessed Avatar from Lucina's future. The Avatar refuses to become Grima's vessel, but Future Grima decides that it is not necessary, since they can perform the ritual again theirself, and proceeds to awaken the present Grima. As Chrom and Lucina flee the building, the Avatar quickly retrieves the Emblem themselves from Validar's corpse. With the Emblem in hand, the Shepherds depart to Mount Prism in order for Chrom to complete the Awakening Ritual to finish off Grima once and for all. Chrom completes the trial and unlocks the true power of the Falchion. Naga informs Chrom and the Avatar that the Falchion, even with her blessing, can only put him into a 1000 year slumber. The only way for Grima to die is for him to "be killed by his own hand." Naga points them to Origin Peak to confront Grima. Upon arriving at the peak, the Avatar realizes that, since they were meant to be Grima's vessel, they have the power to slay him. However, Naga warns them that if they do that, they will perish, too, since their heart is inexorably connected to Grima's. Chrom refuses to let the Avatar sacrifice themselves, but they still consider going through it.
The Shepherds get onto Grima's back, but are instantly struck by a spell that severely weakens the army. Grima gives the Avatar the choice to take the power of Grima or perish. Regardless of their choice, Grima pulls the Avatar into a dark void and tells them after merging that he will kill Chrom's army and severely weakens the Avatar. Out of ideas and hope, the Avatar lies in despair. However, a sound pierces the darkness: the voices of Chrom's army, telling them to stand back up and fight. To Grima's shock, the Avatar breaks free from the void and rejoins the Shepherds. After Naga fully heals the army from the fell dragon's magic, they proceed to face Grima.
Two endings will occur based on the Avatar's choice: slay Grima with their own hand or let Chrom finish Grima.
- If the Avatar lets Chrom finish Grima, Grima goes back into a deep slumber, only to awaken at a later time in the distant future. The Avatar feels guilty for not sacrificing themselves. However, Chrom denies it, saying that everyone agreed with their choice. In the end, with Grima asleep, the world is safe for the time being. Chrom assures the Avatar that they belong to them, not to Grima; and that their future descendants will be able to seal Grima, just like they did. The Avatar still feels guilty, but their family, if they are married, will reassure them of their choice.
- If the Avatar decides to slay Grima, they will use the fell dragon's own power against him. After Grima fades to nothing, the Avatar begins to disappear as well. The Avatar thanks a distraught Chrom for "everything", hoping that they will meet again. Everyone is saddened by the Avatar's sacrifice, but Chrom gives them hope, saying that the Avatar is not dead and will return, as Naga told them that they can return if their bonds with them are strong enough and they all reassure themselves that the Avatar survived. Chrom and Lissa decide to look for the Avatar, while the others continue to rebuild their countries and wait for their return. In the epilogue, the Avatar is back in the same grass field where they were found asleep by Chrom and Lissa. As Chrom helps them get up to their feet, the Mark of Grima no longer appears on their hand, a sign that they are no longer connected to Grima. Chrom welcomes the Avatar back by saying that their ordeal is now over.
For many years afterwards, many historians, poets, and bards did their best to recount the Avatar's deeds, though their history and personality was generally inconsistent in these stories. However, if the Avatar is married, the only thing these stories will agree on is their love for their spouse.
The male Avatar, under his default name Robin, makes an appearance in Fire Emblem Fates and requires his amiibo to be playable. His appearance has him waking up in My Castle, wondering what happened to him. He thanks the Fates Avatar for waking him and introduces himself to them. He nods about his experiences in Super Smash Bros, wondering if he was "launching the other fighters" or if he was being launched himself, but is unable to remember. He expresses his embarrassment for being found in a daze for the second time and asks for the Avatar's name, afterwards stating it's a name he'll make sure to remember. To express his gratitude, he offers the Avatar two accessories; his own collection of Books (which Robin likes to use for formulating strategies) and a Dragon Feather, which he does not remember owning. After the player chooses one, Robin wonder if the two of them lead similar existences, then he says that he wishes to leave to study various strategies and new things about the world he found himself in.
During his second appearance, he tells the Fates Avatar that everyone in their army speaks highly of them as a master strategist, not only as a tactician but as royalty too. He then challenges them to fight him in a battle of tactics and tells them not to rush until they come up with a good plan. Before the battle, Robin states that he has thought of numerous strategies for their fight and has become very excited in the process. He recalls the world of Super Smash Bros, a world where physical strength triumphed over tactics, and he is looking forward to the tactics the Avatar will use on him. If Owain, Inigo, and Severa have been recruited, a special dialogue between Robin and the three can occur whenever each of the children face him in battle. The three children will seemingly recognize Robin based on his clothing, before most of the children believe he is not Chrom's Tactician, with Selena outright chiding him for being an impostor; seemingly indicating he is indeed not the same tactician from Awakening, but rather a facsimile from the world of Super Smash Bros., as the children seem to say the same about the Amiibo Lucina.
After the battle, Robin remarks on the Avatar's skills and as he wonders if the two of them lead similar experiences, he also says that they have surpassed him as well. As a result, he requests to join the Avatar's party, stating that he wishes for the two of them to learn from each other and that he is also a capable fighter as well. The Avatar agrees and wishes for everyone to fight together alongside Robin. Robin thanks them as he recalls a distant, happy memory of him fighting alongside his own group of allies, hinting at his role in Awakening. Robin is then made into a playable character and joins the Avatar's army for the duration of the story.
At the end of Xenologues 1-12, one of the Heroes of legend will speak to the Avatar, asking questions about them before joining Chrom's army.
At the end of Xenologue 1: Champions of Yore 1, Marth will ask the Avatar if they have heard of him before. As the two converse, Marth will be reminded of a certain someone who became his lifelong friend. Marth then asks if the Avatar values victory over a comrade's life. If they agree, then Marth calls them a proper tactician. He does not look down upon such choices despite others that may view it as uncaring or cold, knowing that such choices are born from their own kind of "love." If not, Marth feels that they are a kind individual. Marth himself feels that the lives of his friends and comrades are just as important as victory itself. Feeling a special connection between the Avatar and himself, Marth asks to join their army, and promises to one day take them to Altea to meet all of his comrades.
At the end of Xenologue 2: Champions of Yore 2, Roy asks the Avatar if they like the world they live in. If they do, Roy will be eager to visit the world and wishes to know all of the good things about it from the Avatar. Eager to see it for himself, Roy asks to join the army. If they don't like their world, Roy is stunned to hear that, but supposes that war can make a world ugly. Nevertheless, despite the war that he was involved with, he never stopped loving his world. Roy promises to fight to return home one day, and hopes to bring the Avatar along with them.
At the end of Xenologue 3: Champions of Yore 3, Micaiah asks the Avatar if they would resort to underhanded strategies to save a friend. If they would, Micaiah laments that she has had to make those kinds of decisions and was ostracized by others as a result. Micaiah apologizes for talking about her problems to a stranger and wishes she had met someone like them. If she's told "no", Micaiah calls them a just person; but warns that such choices can cost them victory or, worse, their comrades' lives. However, she retracts her statement, knowing that she herself resorted to such choices and paid the price. She joins the Shepherds, and hopes that one day she can bring them to her country.
At the end of Xenologue 4: Lost Bloodlines 1, Leif, noticing the mark on the Avatar's hand, explains that in his world, such marks are the sign of people who wield godlike powers. He then asks the Avatar if they possess such power. If they answer "yes", Leif wonders what it must be like to bear such power. However, he is conflicted if he would want to bear such power, considering his father's legacy and the fact that his sister inherited the mark. If they answer "no", Leif wonders the source of the Avatar's talents, and asks them to tell him where their skill came from. Thankful for the Avatar's insight, Leif asks to join the Shepherds so that he too can become stronger.
At the end of Xenologue 5: Lost Bloodlines 2, the Avatar will ask Alm about his Dread Fighter garb and hear about the ruthless nature in Alm's world. He asks the Avatar if they have compassion for their enemies. If they answer "yes", Alm, slightly surprised, expresses hope that one day, he can see the world like they do. If they answer "no", he agrees, saying that it is impossible not to fight your enemies when they have wronged you. Noting how easy he feels to talk to them, Alm asks to join the Shepherds, willing to aid Chrom's cause.
At the end of Xenologue 6: Lost Bloodlines 3, Seliph asks about the Avatar's Brand on their hand. Seliph asks because of his own Brand - one that cursed him with his father's death, a war with his half-brother, and a host of other tragedies. Seliph will ask the Avatar if they would cast their Brand away if they could. If they would, Seliph feels that the Avatar lives a free life and wonders if he too could have cast away his Brand. If they wouldn't, Seliph will be glad to know that they think the same way. Thanking them for their time, Seliph offers to aid the Shepherds whenever they need it.
At the end of Xenologue 7: Smash Brethren 1, Elincia feels bad that she and her forces attacked them, noting that she should have listened to her heart at the beginning of the battle. Elincia asks if the Avatar if they serve a flawless ruler. If they answer "yes", Elincia will express jealousy, as she often doubts her actions as a queen by birthright. If they answer "no", Elincia will be surprised, even though she admits that all rulers cannot be perfect. Elincia asks them to tell her more about the leaders of their world to help her become a better queen for her kingdom. Grateful for their insight, Elincia asks to join the Shepherds in exchange for their wisdom.
At the end of Xenologue 8: Smash Brethren 2, Eirika will initially become flustered when her intentions of joining the army is misinterpreted as a marriage proposal by the Avatar (due to her Bride outfit). Eirika will tell her story of a friend who sought her help, yet was not the same person she once knew. She asks the Avatar if they would still trust a friend even if they were trying to trick you. If they answer "yes", Eirika will warn them that they will be duped and deceived, but is happy to know that there is someone as trusting as her. If they answer "no", Eirika will be surprised, but knows that the Avatar is being wise and honest. She asks for their help so she too can see through other's lies. At the end of the conversation, Eirika will be happy to have met the Avatar and joins the Shepherds.
At the end of Xenologue 9: Smash Brethren 3, Lyn thinks that Avatar is the same Tactician from her previous adventures, adding if they've ever awoken in a strange place. Regardless of the Avatar's answer, Lyn is still certain that they are the same individual. She then tells them about meeting her on the Sacae Plains and fighting with Eliwood and Hector, asking if they remember all of that. If they answer "no", Lyn will express slight disappointment, but she still asks to join the army to help them, and see for herself if they are "her" Tactician or not. If they answer "yes", then she will join without question, saying she is happy that they have been reunited and promises to bring them back to Lycia to meet everyone again. In the meantime, Lyn pledges her blade for them, just like before.
At the end of Xenologue 10: Rogues & Redeemers 1, Ephraim asks about the warriors faced during the Avatar's travels. He asks if the Avatar enjoys fighting sometimes just for the sake of fighting itself. If they answer "yes", Ephraim sensed that they felt that way from their tactics in the previous battle. Since they share the same view, Ephraim asks to spar for a bit and asks to join the army afterwards, seeing the Avatar as a new rival. If they answer "no", Ephraim figures that because they are the tactician, they must treat each fight impassively. Ephraim is interested in learning battle strategy for his future role as king of his kingdom, and joins the army to learn from the Avatar for his future battles.
At the end of Xenologue 11: Rogues & Redeemers 2, Celica speaks of Mila, who has the power to resurrect only a select number of people. Celica asks if the Avatar would resurrect a loved one if they could. If "yes", Celica will lament for her fallen comrades during her travels and wished that she could have revived them, even though it went against the laws of nature. She sympathizes with the Avatar, asking if they perhaps have lost someone dear to them. She offers to lend her ear and services to the Avatar if they need her. If they answered “no”, Celica will be a bit surprised, but commends them on having such a strong character, since most would give in to the opportunity when given. Choosing to move on from loss, she feels like the Avatar are a virtuous and pious figure. Intrigued of how they live their life this way, Celica then asks to join the Shepherds' cause.
At the end of Xenologue 12: Rogues & Redeemers 3, Ike commends the Avatar for their tactics and the army overall for their strength. Ike asks the Avatar if the source of their power comes from the bonds they share with each other. If they answer "yes", Ike is left impressed, saying that the army moved as if it was one being, something that Marth had taught him during the battle. As thanks for this insight, he offers his mercenary services, free of charge, in exchange for the wisdom he received from the Avatar. If they answer "no," Ike is a bit surprised, but he acknowledges that he too does things that way. Ike feels that he is not the leader, despite having led both a mercenary group and an army twice. Feeling that the two are in sync, Ike offers to join the Shepherds.
Grima arrives in Ylisstol just as Severa, Laurent, and Gerome return to give Lucina the Fire Emblem. After nearly killing the children, Naga sends in Chrom and his army to protect them. After nearly killing Grima themselves, Chrom and his army are warped back to their world by an unseen force. It turns out that the Future Past Avatar used the last of their strength and consciousness to return Chrom and his army so that they will not kill him again. Though Grima is pleased to know that their one chance at stopping him is gone, the 8 remaining children arrive in Ylisstol with the Gemstones in hand. Lucina performs the Awakening and unlocks the Falchion. Grima tries his best to kill Lucina, but the Avatar's will prevents him from moving, allowing Lucina to land a decisive blow and kill Grima. With the Avatar's final breath, they thank Lucina for ending all of the suffering they caused and apologize to Morgan for putting them through all of their suffering too.
Six months later, the 12 children meet once more in the new peaceful future. Lucina looks to the sky and wonders if her father can see the peace they have won. Chrom in the afterlife agrees that the world is as it should be and asks the Avatar if they agree. The Avatar simply smiles and agrees, now that they are at peace from the Fell Dragon's grip.
Alternatively, if some of the children died, Grima will attempt to kill Chrom and his army, but the Avatar manages to take back control of their body and teleports them back to Naga. Afterwards, the Avatar, still in possession of their body, will tell Lucina how helpess they had been, killing her father, the majority of humanity and killing her friends that she sent to find the gemstones. They tell her that because they are weakened, they can speak their mind fully, and despite Lucina's protests to free the good part of them, they refuse, stating that they and Grima are one. They tell her to complete the Awakening so they can finally die, and leave due to their wounds to go to their slumber.
The Avatar's history is shrouded in mystery, making them the greatest enigma of the Shepherds. Despite this, the Avatar's skill in war tactics is unparalleled, allowing them to guide Chrom's army to victory over opposing forces greater in number and possibly even experience. They are highly ingenious, creating strategies on the fly and even whipping up "crazy" plans or new war tactics out of pure inspiration. Because of their strategic mindset, the Avatar is highly perceptive to the others' feelings, and can figure out the source of most people's inner turmoils in a matter of a few important conversations. Tiki notes that the Avatar is surprisingly similar to Marth, due to their charismatic nature and ability to befriend everyone they meet.
The Avatar is an avid reader of books. They have a penchant for history, but they're also a fan of reading novels as well. While friendly, they have a tendency of getting exasperated over the antics of some of the more colorful cast members. They generally care about the well being of everyone in army, and not just Chrom. For instance, the male Avatar is deeply concerned about Basilio's well being when the latter admits to venturing outside of the castle walls alone. Though modest to a fault, they are somewhat prideful of their tactical abilities. When Virion repeatedly bests them in a strategy board game, the Avatar is absolutely dejected and then suggests that Virion should be the one to lead the army. They firmly believe in the concept of forming bonds within the army, believing that these bonds make them stronger than if they were to fight separately.
Outside of battle though, the Avatar is actually very self-conscious: They often feel insecure about their cooking skills, some of the romances have them feel inadequate compared to other love interests, and even in Paralogue 22, after having guided the Shepherds through three wars, potentially with zero casualties for their friends and family depending on the player's skill, they still reflect on whether they belong with Chrom and his fellow Shepherds.
It is later revealed that the Avatar was born with the intention of becoming the vessel for Grima himself. When they find this out, they become incredibly conflicted and lost, wondering if they are to be trusted any more. However, through the bonds they forged with Chrom and the Shepherds helps them realize that they are not controlled by that destiny, thus allowing them to avert the tragic fate of the world.
Other parts of their personality though are dependent on the player: They can either be incredibly self-sacrificing or someone who strives to stay alive for others' sakes depending on choices at key points in the story.
Dependent on the best and worst stats picked when creating the Avatar.
- Health picked as best/worst stat: +5/-3
- Luck picked as best/worst stat: +4/-2
- All other stats picked as best/worst stat: +2/-1
*Dependent on the best and worst stats picked when creating the Avatar.
Max Stat ModifiersEdit
The Avatar's max stat modifiers depends upon their selection of what the player chose as their asset and flaw stats. The stat chosen as their asset will boost that stat and several others. The stat chosen as their flaw will drop that stat's max stat cap along with several others. HP will not have a higher or lower cap if that is their asset or flaw.
The Avatar is unique, as they can support with every character in the game, including characters like Aversa or Walhart who cannot form any other supports with other characters. The Avatar can also marry (S-Support) with any opposite gender character, including characters that cannot marry other characters and children characters (except Morgan). Female Avatars can be Lucina's potential mother. Male Avatars can be the potential father of all other children. Regardless of gender, a married Avatar will produce Morgan, whose gender is opposite of the Avatar's.
|Base Classes||Possible Promotions|
|Base Classes||Possible Promotions|
The Avatar, like Chrom, is one of the most important characters, and falling in battle results in a Game Over . However, unlike Chrom, the Avatar is not mandatory for chapter battles except for the Premonition, Prologue, and Chapters 1, 2, and 23. It is imperative that the Avatar be in a Pair Up at all times due to Veteran, which will result in quicker level ups and makes class and skill grinding much faster. The effects of Veteran are so pronounced that, even in Lunatic Mode, the Avatar can easily surpass the enemy army and quickly establish an insurmountable statistical lead that persists all the way until roughly Chapter 19.
Evaluating the Avatar's performance is a bit tricky, since every player will choose a unique combination of asset and flaw stats, though with ample training they will become a capable unit regardless of the asset and flaw chosen. Nevertheless, the Tactician class has near flat stats across the board without factoring in asset and flaws, making them perfectly good taskmasters, allowing them to fill roles during battles when they are needed. Offensively, they have access to both Swords and Tomes, allowing them to exploit enemy defensive stat weaknesses. However, despite using tomes, they are not considered Mage units and have movement penalties on sand maps.
As a Grandmaster, the Avatar becomes a much stronger and more formidable unit, and should be their base class. They gain the ability to use Ignis, which is an very useful combat skill because of the Avatar's fair Strength and Magic caps of around 40 for each. With its high activation rate, on top of the Grandmaster's ability to use Swords and Tomes, the Avatar can inflict massive damage. The Avatar also has one of the best Rally skills, Rally Spectrum, making them a very capable unit for Rally/defensive play given that they collect other Rally skills from other classes, resulting in a very formidable rally unit. Again, like in their base class, a Grandmaster Avatar is a perfect taskmaster, and can get any job done effectively with the right set of skills. However, if looking for a more specialized role for the Avatar, it is best to venture into another class.
The Avatar has the ability to reclass into all regular classes that their gender permits, allowing players to explore different classes and potentially leave their Avatar outside of their Tactician class. With their wide class pool, this also means that they can learn a huge variety of skills to suit the player's play style. With this, the Avatar can make a completely unique build of skills for certain classes that no other unit in the game can achieve, except for SpotPass, DLC characters, and Morgan and their siblings who can also be possibly more versatile in skills than even the Avatar depending on who they marry or what the Avatar chooses to pass down.
Due to the fact that the Avatar has the ability to reclass into almost all of the classes and gain almost all skills, they are regarded as one of the best units in the game because they can serve the role of a taskmaster to suit the player's style. The player can freely customize their Avatar to become what ever they wish from a support unit, an offensive unit, and even a Rally unit.
The Avatar, due to their ability to marry all characters, can have multiple children. Regardless of gender they will always have Morgan as their child and they inherit the Avatar's ability to reclass into all gender appropriate classes. Should the Avatar form and S-Support with another character with a child character of their own, that child will also inherit the ability to reclass into all gender appropriate classes.
It is recommended that Female Avatars pass down Galeforce to Morgan because of the skill's extreme usefulness for map clearing, and for its exclusiveness to females. Dual Support+ is another useful pass down if the Female Avatar's spouse is a child character that has Galeforce. For Lucina, it does not matter what skill is passed down to her since Lucina can reclass into all of the Avatar's classes, though Veteran is a great starting skill for her to inherit to boost her ability to level up and will be a guaranteed skill in the Avatar's skill pool when Lucina is mandatorily recruited.
Male Avatars should pass down any skill learned from the Fighter or Barbarian lines to Morgan or their other daughters since these classes will not be inherited. There is no skill that is 100% recommended, though usually Counter and Axefaire are considered the best from the set. However, one can also have Male Avatar pass down Rally Strength, which would allow his daughter(s) to be able to possess every Rally Skill in the game, making them perfect Rally Support units. Nevertheless, the skills passed down should be to improve Morgan and her sisters or to suit the player's tastes. As with Lucina, the skill the Male Avatar's sons inherit do not matter since they will be able to reclass into all of his classes anyways. Given that all of the Male Avatar's children can be recruited at anytime after Chapter 13, the Male Avatar can pass down whatever skill they player wants to his sons at any point.
- As Grandmaster
Max Stat Modifiers Edit
- High Deliverer
- A tactician of Ylisse and Chrom's close ally. Lost memory of his life before meeting Chrom. Appears in Fire Emblem Awakening.
|Blárraven||200||7||2||Grants weapon advantage vs. colorless foes.||✯✯✯|
|Blárraven+||11||2||Grants weapon advantage vs. colorless foes.||✯✯✯✯✯|
|Name||SP Cost||Effects||Charge Cost||Rarity|
|Glowing Ember||100||Boost's damage by 50% of user's Def.||4||✯✯✯|
|Bonfire||Boost's damage by 50% of user's Def.||3||✯✯✯✯|
|Defiant Spd 1||40||Grants Spd +3 at start of turn if unit's HP ≤ 50%.||✯✯✯|
|Defiant Spd 2||Grants Spd +6 at start of turn if unit's HP ≤ 50%.||✯✯✯✯|
|Defiant Spd 3||Grants Spd +7 at start of turn if unit's HP ≤ 50%.||✯✯✯✯✯|
|Spur Def 1||50||Grants adjacent allies Def+2 during combat.|
|Spur Def 2||100||Grants adjacent allies Def+3 during combat.|
|Spur Def 3||Grants adjacent allies Def+4 during combat.||✯✯✯✯|
- Mystery Tactician
- A tactician of Ylisse and Chrom's close ally. Lost memory of her life before meeting Chrom. Appears in Fire Emblem Awakening.
|Gronnwolf||6||2||Effective against cavalry units.||✯✯✯|
|Gronnwolf+||10||2||Effective against cavalry units.||✯✯✯✯✯|
|Name||SP Cost||Effects||Charge Cost||Rarity|
|Glowing Ember||Boosts damage dealt by 50% of unit's Def.||4||✯✯✯|
|Ignis (Skill)||Boosts damage dealt by 80% of unit's Def.||4||✯✯✯✯|
|Defiant Res 1||Grants Res+3 at start of turn if unit's HP ≤ 50%.||✯✯✯|
|Defiant Res 2||Grants Res+5 at start of turn if unit's HP ≤ 50%.||✯✯✯✯|
|Defiant Res 3||Grants Res+7 at start of turn if unit's HP ≤ 50%.||✯✯✯✯✯|
|B Tomebreaker 1||50||If unit's HP ≥ 90% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot.||✯|
|B Tomebreaker 2||100 (Required: B Tomebreaker 1)||If unit's HP ≥ 70% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot.||✯✯|
|B Tomebreaker 3||If unit's HP ≥ 50% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot.||✯✯✯✯|
Avatar - High Deliverer (聖王の軍師 Sei'ō no Gunshi lit. The Holy King's Military Advisor)
- The legendary exploits of Avatar's filled many a saga and delighted children hungry for a dashing tale of heroism. But what was the man/woman really like? ...Few yet live who remember.
- Married Avatar
- Many wrote of Avatar's legendary exploits, but accounts of their origins and character varied. Scholars, poets, and bards agreed on one thing alone—he/she loved his wife/her husband, (spouse), above all else.
Super Smash Bros. SeriesEdit
“Robin Brings the Thunder!”
—Robin's introduction blurb.
The Avatar, under their default name Robin (Reflet in the Japanese version and Daraen in Spanish, French, German and Italian versions), as well as their default appearances in Awakening, is a newcomer character in Super Smash Bros. for Nintendo 3DS and Wii U. David Vincent and Yoshimasa Hosoya reprise their roles as Male Robin while Miyuki Sawashiro reprise her role as Female Robin. Lauren Landa voices Female Robin in Smash Bros. 4 instead of Michelle Ruff. Robin is a Starter Character in both versions of Smash 4.
Super Smash Bros. for 3DS and Wii UEdit
“The Tactician Magician”
—Robin's Aliases on Punch-Out stage.
Like in Fire Emblem Awakening, Robin fights with various tomes and normally wields a Bronze Sword at the beginning of a match. Robin will change their Bronze Sword into a Levin Sword whenever they perform a Smash attack or an air attack. The Levin Sword has stronger hits and has an electrical effect. However, as an allusion to the Weapon Durability, the Levin Sword will "break" after 8 attacks regardless if they hit an opponent or not. Once it breaks Robin will reequip their Bronze Sword. The player will have to wait 6 seconds before Robin will equip a new Levin Sword after each time it breaks. Their tomes are allocated to a special move input and the last used Special Move will change Robin's currently equipped tome, however this is merely an aesthetic. However, each tome has durability points as well and will break after a set amount of uses. Once broken, Robin will have to wait a set amount of time before they will equip a new tome, meaning that they will temporarily not have access to that special move until they can acquire a replacement. Once either Robin's Levin Sword or his various tomes run out of usage, they will automatically discard it behind them and they will disappear after a second after it bounces off the ground. It is possible to grab them before the vanish and the discarded Sword or Tome will become a single hit throwing projectile.
- Regular Special: Thunder: Thunder is a chargeable special move and the properties of the attack will change the longer it is charged. The charge can be stored for later use with the shield button. Thunder has a total of 20 durability points, however each version of Thunder uses a different amount of points. Robin can still use different forms of Thunder even if there are not enough durability points to use it. For example, if Robin attacks twice with Thoron, they can still fire one more Thoron with the same potency as the first two, but the tome will still break after without any penalty to the recovery period of the tome. After discarding the book, it will regenerate after 10 seconds, regardless of what version of this attack is used.
- Thunder: With no charge, Robin fires a short-ranged, small orb of electricity that does minor damage and staggers the opponent. Thunder uses 1 durability point.
- Elthunder: Charging for a short period until the electrical aura surrounding Robin expands will change the move to a slightly larger and faster ball of electricity that also travels slightly farther. Elthunder uses 3 durability points.
- Arcthunder: Charging it even longer until the electrical aura around Robin turns red increases the distance the move travels and adds a trapping effect that lasts a few seconds. Arcthunder uses 5 durability points.
- Thoron: At full charge the attack manifests as a fast and powerful horizontal bolt of lightning that can hit multiple enemies. Thoron uses 8 points.
- Custom Regular Special 1: Thunder+: Thunder+ and its variations deal increased damage and has higher knockback and has the same general effect attached to their base form. Each move consumes more durability points and takes longer to charge each stage than its base form. It also has less durability points, only having 10.
- Thunder+ will use 1 point of durability
- Elthunder+ will use 2.5 points of durability
- Arcthunder+ will use 4.5 points of durability
- Thoron+ will use 10 points of durability.
- Custom Regular Special 2: Speed Thunder: Speed Thunder charges quicker than its standard version but has less knockback and decreased damage. Each move consumes the same amount of Durability points as the base form.
- Custom Regular Special 1: Thunder+: Thunder+ and its variations deal increased damage and has higher knockback and has the same general effect attached to their base form. Each move consumes more durability points and takes longer to charge each stage than its base form. It also has less durability points, only having 10.
- Side Special: Arcfire: Robin launches a fireball with a descending diagonal trajectory from above. Regardless if it connects with an enemy or the ground, it creates a pillar of fire similar to Ness' PK Fire. By holding the A button at the end of Robin's standard combo, the combo will end with a small condensed explosion and will consume an Arcfire durability point. Arcfire can be used 6 times before it runs out of usage. After discarding the book, it will regenerate after 10 seconds. Robin's attack animation is a reference to the casting pose of mages from Fire Emblem: The Binding Blade, The Blazing Blade, and Sacred Stones.
- Custom Side Special 1: Arcfire+: This version launches a large fireball that explodes when it makes contact with the ground or an enemy.
- Custom Side Special 2: Fire Wall: Fire Wall causes the Arcfire flame to launch vertically downward in front of Robin and will only activate once it hits the ground and will not hit any enemy characters until then. However the pillar lasts longer than the base form.
- Up Special: Elwind: Robin creates a blade of wind and launches it below them. The blades of wind will damage any enemy that comes in contact and will push them downward while launching Robin upward. Robin can launch a total of two Elwind blades before they are forced into a helpless state. By mashing the "A" Button at then end Robin's standard combo, they will use one Elwind durability point to end their standard combo with a series of wind blades that end with a strong hit. Elwind can be used 9 times before it runs out of usage. After discarding the book, it will regenerate after 5 seconds.
- Custom Up Special 1: Soaring Elwind: Robin fires a single blade of wind below them that gives them great vertical height but almost no horizontal.
- Custom Up Special 2: Gliding Elwind: Robin fires an Elwind blade with diagonally behind them, propelling them in the opposite direction. At the apex of their ascension, they can fire one more blade directly below them, however the second does not propel them further.
- Down Special: Nosferatu: Robin traps an enemy that is within one character length of them. The move will heal Robin a small portion of their health if it connects. It is more effective if used on an enemy from behind. It can deal up to 25% damage and will heal Robin up to 20% if used at the front of the enemy while attacking from behind will heal up to 25%. Nosferatu is a Grab move and can grab a shielding opponent as well as grab in the air. Nosferatu can be used 4 times before it runs out of usage. After discarding the book, it will regenerate after 35 seconds.
- Custom Down Special 1: Distant Nosferatu: Robin hits an enemy at exactly three character lengths in front of them, but the damage and healing are much less potent.
- Custom Down Special 2: Goetia: Goetia has a wider area and slightly draws enemies near by the the spell towards the center. It deals increased damage from the base form, however it does not have the healing effect.
- Final Smash: Pair Up: Pair Up is Robin's Final Smash. Robin summons Chrom onto the stage and Chrom quickly rushes about the quarter of the distance of Final Destination directly in front of Robin. If the move connects, Chrom's Critical/Skill cut-in will flash on the screen and all enemies that Chrom connected with are launched into the air and left in a helpless state. The duo will then team up against the target(s) with Chrom attacking multiple times with his Falchion while Robin casts a barrage of spells. The ending of the move has Chrom and Robin, equipped with a Bolganone, spiking the enemy to the ground. If Pair Up connects, Robin's Levin Sword and Tomes will return to full durability.
|Robin||This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn't change much because of your gender choice, but Robin's marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.|
|Robin (Alt.)||Robin's magic is powerful, but it has limited uses before needing to recharge. Thunder can be recharged in stages, will become Thoron at max charge, gains damage and speed with its charge. Arcfire creates a flame pillar, perfect for dealing with an edge-clinging foe.|
Wii U InfoEdit
|Robin||This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.|
|Robin (Alt.)||Robin's magic is powerful, but it has limited uses before needing to recharge. Thunder can be recharged in stages, will become Thoron at max charge, and gains damage and speed with its charge. Arcfire creates a flame pillar, perfect for dealing with an edge-clinging foe.|
|Pair Up||Like the Pair Up feature in Fire Emblem Awakening that lets two character attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forward, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!|
Wii U InfoEdit
Palutena's Guidance is featured in Super Smash Bros. for Wii U and is similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This feature is based on the numerous chapter dialogue in Kid Icarus: Uprising. For Robin's version, Chrom makes a special appearance in it.
- Pit: There's something weird about this fighter, Lady Palutena.
- Palutena: That's Robin - also known as the Avatar.
- Pit: I wonder where Chrom is.
- Palutena: Who knows? Probably taking a nap at home.
- Chrom: I'm no idle layabout.
- Pit: [startled] Whoa! Where did you come from?!
- Chrom: Robin is a skilled strategist and master of both the Levin Sword and Magic. Certainly more useful than a simple swordsman like myself.
- Viridi: Plus, you and Ike are too similar. No point in having two characters that are pretty much carbon copies. Am I right?
- Chrom: Excuse me?!
- Palutena: What's more, you don't have an Aether recovery move like Ike does, do you?
- Chrom: Quiet, you!
- Palutena: Heh heh. Back to the topic at hand. Robin can use the Levin Sword and magic only so many times. Use this limit to your advantage, Pit.
- Pit: Got it! This fight is in the bag!
- Chrom: I wouldn't be so sure. For Robin's Final Smash, I plan on lending a hand. And then you'll taste the bitterness of defeat!
- Viridi: We know you're trying to play the hero and all, but you can only join in if Robin gets the Smash Ball, right?
- Chrom: You'll taste the bitterness of defeat! …Right after Robin gets the Smash Ball.
Code Name: S.T.E.A.M.Edit
Code Name: S.T.E.A.M. is compatible with the Super Smash Bros. for Nintendo 3DS and Wii U Amiibos of Fire Emblem Characters. When scanned, a S.T.E.A.M. version of Robin will appear in game. Robin was not shown in detail during the announcement of the Amiibo compatibility.Robin has been shown wielding an Thunder tome that launches fireballs at distant enemies and also wields a Levin Sword, able to launch a short ranged area attack that stuns enemies. His Special is a Thoron tome that launches a blast that goes through all enemies standing in its path.
|Robin||This young tactician has an aura of mystery, though, to be fair, everyone looks more mysterious in a robe. Robin's strategic acumen is matched only be a (unique?) ability to use a book to conjure fire and lightning. We are blessed to have such a soldier.|
|Milton on Robin||Even among all the extraordinary members of S.T.E.A.M., having an actual sorcerer aboard feels uncanny and off-putting. Intriguingly, Robin firmly rejects this title, saying something about the wrong "class". Somehow I don't think we're using the word in the same way...|
Super Mario MakerEdit
Robin appears in Super Mario Maker as a special Mystery Mushroom character. He is unlocked either by completing a 100 Mario Challenge or scanning a Robin amiibo.
Robin is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Robin's already relatively low number of cards in Cipher(especially compared to Robin's Avatar successor Corrin ) is then split in two groups, one for Male Robin and one for Female Robin, making it difficult to use either Robin as a Main Character due to the difficulty of drawing the Promoted versions you will need for late-game plays. Female Robin has two very simple cards, both printed in Series 1. Her N card gains 10 ATK when you have fewer Orbs than your opponent, and has the Tactician's Support Emblem, allowing you to move one enemy Unit besides the attack target. Her R card is one of the easier R cards to obtain from the set as one non-foil copy is included in Chrom's Blue Starter Deck. It allows you to move one enemy Unit whenever you Class-Change an ally, a useful Skill as it is one of the few that can activate in the Deployment Phase. She can also add the top card of your deck to the Orb Area for the cost of Reversing 3 Bonds, but only when you have fewer Orbs than your opponent, also this Skill can only be used if she was Class-Changed, making Female Robin a somewhat tricky character to use.
Male Robin has received one more card than Female Robin, with three cards instead of two. His Promotional Cost 2 card is very simple, allowing you to add the top card of your deck to your Orb Area when he is Deployed as long as you have fewer Orbs than your opponent. His Cost 1 HN card allows you to add the top card of your Deck to your Orb Area if you have fewer Orbs and he was sent to the Retreat from your hand or Deck by your opponent's Skills, making him a decent way to make decks focusing on making you discard cards think twice. His SR card allows you to give a small boost in attack to all your Units for a turn along with Robin's signature adding cards to the Orb Area as long as you're behind on Orbs, only this one adds a card from your hand, allowing you to add a copy of your Main Character to keep it from being discarded by an opponent's Skill. His other ability lets you Destroy one Orb when he defeats an enemy in battle to add one card from your hand to the Orb Area. This Skill is unique among Robin's many Orb-adding Skills in that you don't have to be behind on Orbs, you just need to have at least one already there, again a useful Skill for keeping your opponent from discarding copies of your Main Character.
Overall, Robin fills an interesting and useful niche in Cipher with his/her Orb regeneration, but probably would have been better if they hadn't split the cards into separate Male and Female categories, instead having cards featuring both Robins on them.
In Hindu Mythology, an Avatar is a terrestrial manifestation of a deity. The term is commonly used to refer to an entity that represents the player in a video game.
The Avatar's default English name, Robin, can mean bright, famous, and smart. This may refer to their gift for strategy. It is an androgynous name, likely chosen because the player can choose to create a male or female Avatar. "Robin" originated as a diminutive of "Robert". The default Japanese name, Reflet, is French for reflection, presumably in reference to how the Avatar is intended to "reflect" the player. The default non-english European name, Daraen is the anagram of the Italian name "Andrea", a name that can be used for male or female.
- The Avatar's default name, Robin, is also the Japanese name of a playable character from Fire Emblem Gaiden.
- The battle models for all Outrealm characters, except for Marth, are created from the Avatar customization parts.
- In the Japanese Version, the Avatar had the option to have no voice at all. In game dialogue involving the Avatar would be written as ellipses, and the rest of the script was re-written to accommodate. This was removed in the international release.
- SpotPass and StreetPass characters use ellipses during Level Up and certain Event Tile quotes, except for item finding ones.
- The Avatar placed 2nd in the female and 3rd in the male category for the Fire Emblem Awakening Character Popularity Polls in Japan.
- The sleeves of the Avatar's Tactician and Grandmaster outfits have eyes that resemble those found on the Mark of Grima and the same markings on Validar's pants, further hinting at their connection.
- Yoshimasa Hosoya and Miyuki Sawashiro, the voices for the male and female Avatar respectively in the Japanese version also voices male and female Morgan respectively.
- One of the male Avatar's English voices (Chris Smith) also voices Yarne, while one of the Avatar's female voices (Michelle Ruff) voices Noire.
- The Female Avatar's Japanese voice actor, Miyuki Sawashiro, also voices Camilla.
- The Male Avatar's Japanese voice actor, Yoshimasa Hosoya, also voices Shigure.
- The male Avatar has the highest number of support conversations in Awakening with 59 different supports (47 regular/romantic and 12 children conversations).
- The female Avatar is the only character whose hair color cannot be passed down to her children.
- If the player creates their Avatar with a scar or an eyepatch, this feature is mirrored between their left and right-facing character portraits.
- The Avatar's official render for Super Smash Bros. 3DS and Wii U has both genders of Robin equipped with a Levin Sword. Male Robin has a Thunder tome while female Robin wields an Elwind tome.
- In Super Smash Bros. 3DS and Wii U the Avatar uses the Nosferatu Tome despite the fact that they cannot normally wield it as a Tactician.
- The Avatar's name in the German version of the Super Smash Bros. 3DS and Wii U homepage (Daraen) differs from his default name in the German version of Awakening (Robin). Strangely Robin was named Daraen on the German website of Awakening, too.
- Curiously, the announcement trailer in the German version of the Nintendo e-Shop is titled Lucina & Robin. The trailer for the Pokémon newcomers is correctly translated to their German names, indicating that both Robin or Daraen could show up as the Avatar's name in the final German release version of Smash Bros. 3DS and Wii U. In the final German version of both games he is named Daraen.
- The Avatar is the only playable unit in Awakening to not have an official artwork aside from their in game portrait.
- They are also the only Avatar unit that does not have an official artwork aside from their in game portraits.
- The Avatar's amiibo Hero Battle team in Fates is based off of the Avatar's very first allies from Awakening:
- Mercenary (Paired Up with the Avatar): Chrom
- Shrine Maiden: Lissa
- Great Knight: Frederick
- If Robin is recruited and running the armory in Fates, he will remark how the weapons don't "wear out over time". This is a nod to the fact Fates is the second game in the series to not have standard weapon durability after Fire Emblem Gaiden.