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The Axe (斧, Ono) is one of the four physical Weapon types that appear in the Fire Emblem series. In the weapon triangle, axes best lances but are bested by swords. In Fates axes additionally best Hidden Weapons and are bested by Tomes. The Swordreaver and the Swordslayer are the only axes that are able to reverse the weapon triangle.
Unlike lances and swords, axes do not have any slim versions, although the Hatchet from Fire Emblem: The Sacred Stones is a close approximation. The ranged versions of the axe are the Hand Axe, the Short Axe and Tomahawk, the latter being the most powerful as well as the rarest: usually only one exist per playthrough. In The Sacred Stones the Hatchet functions as a weaker Hand Axe as well. A recurring axe known as the Devil Axe is unique for having a potential backfire on the user, based on the Luck stat.
Axes are characterized by their high Might and Weight, which is offset by their low Hit compared to swords and lances. Dark Magic can be considered the magical version of the axe, as it possesses the same general properties, being the most powerful but most inaccurate, and heaviest form of magic. In addition, Dark Magic users typically have similar stat builds to Axe users, but on the magical side. Axe users tend to have high HP, Strength and Constitution; mediocre Defense, Skill and Speed; and relatively low Resistance and Luck.
Fire Emblem Fates introduced a variant of axes, clubs. Clubs are weaker than axes, roughly equivalent to lances in strength, but are more accurate and typically have a 5% critical hit rating.
- Lord (Hector only)
- Great Lord (Hector only)
- Axe Knight
- Dragon Knight/Dragonmaster/Dragonlord (Tellius series and FE11 only)
- Hero (except before FE5, and FE10)
- Axe Armor
- General (FE4, FE5, FE6, FE7, FE8, FE10, FE13 only)
- Axe General
- Paladin (FE6, FE7, FE9 only)
- Great Knight
- Gold Knight
- Master Knight
- War Cleric
- War Monk
- Griffon Rider
- Dread Fighter
- Oni Savage
- Oni Chieftain
- Master of Arms
- Malig Knight