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“Oh ho! That's an interesting argument. I agree that it can be sad when another entity leaves this plane of existence. But I am comforted by the very nature of the universe! We are all mere manifestations of a much larger consciousness, of course.”
—Azama's A-Support with the Avatar

Azama (アサマ Asama in the Japanese version) is a playable character in Fire Emblem Fates on the Birthright and Revelation routes. One of Hinoka's personal retainers, Azama is an aloof, acerbic, and philosophical monk with nihilistic views on the world.

Azama is voiced by Kenji Hamada in the Japanese version and Matthew Mercer in the English version.

ProfileEdit

One of Hinoka's retainers, Azama is a priest with a barbed tongue that belies his seemingly well-mannered personality.

Azama is known to be the second son of a priest based in an unnamed shrine. Prior to the events of Fates, as a result of his ill behaviour, he was forced to ascend a number of mountain ranges, during which he found penance and developed a calm, serene demeanour that is considered befitting of a priest. While meditating on one of these mountains one day, Azama encountered Hinoka, who had been injured due to unknown causes. This prompted him to heal her wounds to the best of his abilities before taking her to safety. Departing immediately after rejecting Hinoka's offer to reward him, Azama left the impression that he was a wise, selfless priest, a fact that later saw Hinoka deciding to hire him as one her direct subordinates.

Azama also possesses a powerful charm that he obtained from a holy deity during one of his meditations, although he is not able to use it for "entirely selfish" purposes.

If he achieves an S-Support, he will conceive a daughter named Mitama with his spouse. In his supports with her, Azama reveals his eyes share the same star pattern as her.

BirthrightEdit

Azama first appears in Chapter 8, where he, along with Setsuna, accompanies Hinoka on a mission to join up with Ryoma and Takumi's forces. While attempting to pass through the region that the Wind Tribe Village is situated in, the group runs headlong into the conflict that arises between the Wind Tribe and the Avatar's forces. The group is introduced at this juncture in a rather comical fashion, with Setsuna absentmindedly getting ensnared by quicksand and Hinoka attempting to help her while exasperatedly chastising Azama for his lighthearted, sardonic regard of the situation.

ConquestEdit

Azama first appears in Chapter 11, where he, along with Setsuna, accompanies Hinoka to defend the Rainbow Sage from the Avatar's army. The defence staged by the Hoshidans fails, and Azama, alongside his comrades, retreats thereafter.

Azama appears yet again in Chapter 24, where he and Setsuna aid Hinoka in the defence of Castle Shirasagi. Although he initially makes light of the situation, Azama adopts a sombre demeanour as he resolves to protect Hinoka from coming under harm. Despite their valiant efforts, the Hoshidans are defeated by the Avatar's army. Hinoka unhesitatingly steps before the Avatar and demands that they take her life but spare those of her soldiers. The Avatar responds by pretending to slay Hinoka with the Yato, and thereafter urges her to flee with her retainers.

RevelationEdit

Azama first appears in Chapter 16, where he, Setsuna and Scarlet follow Ryoma and Hinoka's lead and enters the Lava Fields to provide aid to the Avatar.

Azama subsequently aids the Avatar's effort to put an end to Anankos' machinations.

ParalogueEdit

Azama appears in Paralogue 12, where he, aware that his daughter Mitama's village is under attack, expresses his fear and anxiety to Saizo. Initially inappropriately philosophising that death will eventually occur to everyone, Azama is snapped back to reality by Saizo, who urges him to lead his daughter's rescue. A battle thereafter ensues when Azama and Saizo enter the village and notice that it is overrun by a horde of invisible enemies. During the course of the battle, a series of three comical exchanges will be shared between Azama and his daughter each time he visits her "perfectly sound house". These exchanges see Azama trying to convince Mitama to flee her dwellings unsuccessfully due to her desire to sleep before finally succeeding on his third attempt. Following the conclusion of the battle, Azama stops Mitama from returning home, insisting that she continues to aid the army with her healing abilities.

PersonalityEdit

Despite holding the position of a priest who is expected to represent the values of benevolence and compassion, Azama defies such expectations, as he adopts a demeanour of breezy apathy in his regard of others, heavily employing sardonic wit and black humour in his speech. Indiscriminate in the disagreeable manner by which he treats people, Azama is known to delight in making biting remarks that induce pronounced discomfort, and even his liege and social superior Hinoka is not spared; through his supports with her, he reveals, albeit rather disturbingly, that her positively charming look of fury and frustration during their first meeting as she fought to preserve her life was what compelled him to rescue her.

Azama's sardonicism is deeply steepled in the realm of nihilism, where he airily considers life to be devoid of any meaning or purpose. Apart from him cheerfully remarking that "death comes for everyone" when he defeats an enemy unit, Azama's nihilistic inclinations are also best illustrated through his supports with various characters. His supports with the Avatar is one such example, as he, after dismissively stating that death can be a sad affair, casually reveals his belief that he, alongside every other life form, is merely a manifestation of a larger conscience.

Taking up the art of meditating as a hobby, Azama enjoys retreating from the company of others and engaging in the act during his free time. Using meditation as a means of escapism to avoid the chaos of warfare, Azama is known to become irritable when he is interrupted in the practice, a fact that surfaces through his supports with the Avatar.

Azama is the only one out of the whole army that never cries. His birthday is September 8.

In-GameEdit

Base StatsEdit

Starting Class
FE14 Asama Priest Map SpriteMonk
Level HP Str Mag Skl Spd Lck Def Res Mov
7 25 9 7 9 10 12 10 8 5
Skills Weapon Starting Items

DivineJusticetDivine Retribution
Miracle (FE13)Miracle

FE14 Staff Staff - D

FE14Rod Sun Festal

Starting Class
FE14 Asama Priest Map SpriteMonk
Level HP Str Mag Skl Spd Lck Def Res Mov
13 28 10 8 11 13 16 14 10 5
Skills Weapon Starting Items

DivineJusticetDivine Retribution
Miracle (FE13)Miracle
LuckCryRally Luck

FE14 Staff Staff - C

FE14Rod Bloom Festal
FE14Rod Sun Festal

As an EnemyEdit

Conquest Chapter 11 - Rainbow SageEdit

Starting Class
FE14 Asama Priest (Enemy) Map SpriteMonk
Level HP Str Mag Skl Spd Lck Def Res Mov
12 31 12 11 12 12 15 11 9 -
Skills Weapon Starting Items

DivineJusticetDivine Retribution
Miracle (FE13)Miracle

FE14 Staff Staff - B

FE14Rod Hexing Rod

Starting Class
FE14 Asama Priest (Enemy) Map SpriteMonk
Level HP Str Mag Skl Spd Lck Def Res Mov
12 33 13 11 12 13 15 12 10 -
Skills Weapon Starting Items

DivineJusticetDivine Retribution
Miracle (FE13)Miracle
Counter (FE13)Counter

FE14 Staff Staff - B

FE14Rod Hexing Rod

Starting Class
FE14 Asama Priest (Enemy) Map SpriteMonk
Level HP Str Mag Skl Spd Lck Def Res Mov
12 33 13 11 12 13 15 12 10 -
Skills Weapon Starting Items

DivineJusticetDivine Retribution
Miracle (FE13)Miracle
Counter (FE13)Counter

FE14 Staff Staff - B

FE14Rod Hexing Rod

Conquest Chapter 24 - HinokaEdit

Starting Class
FE14 Asama Mountain Priest (Enemy) Map SpriteGreat Master
Level HP Str Mag Skl Spd Lck Def Res Mov
15 45 29 17 21 26 27 23+1 17+1 -
Skills Weapon Starting Items

DivineJusticetDivine Retribution
Renewal (FE13)Renewal

FE14 Lance Lance - C
FE14 Staff Staff - B

FE14Naginata Steel Naginata
FE14Rod Wane Festal

Xenologue 20 - Heirs of Fate 6: Lost in the Waves Edit

Growth RatesEdit

Class:
Starting class
HP Str Mag Skl Spd Lck Def Res
55% 55% 30% 50% 60% 55% 40% 40%

Max Stat Modifiers Edit

Str Mag Skl Spd Luk Def Res
+2 -3 0 +1 0 +1 0

Class SetsEdit

Standard SetsEdit

Class Sets
Base Classes Possible Promotions

Friendship SetsEdit

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Partner SetsEdit

Special ClassesEdit

Class Sets
Base Classes Possible Promotions
-
-
-
-
-
-
-
-
-
-
-
-

SupportsEdit

See also: Azama/Supports

Romantic Supports

HoshidoEdit

Nohr (Revelation)Edit

Other Supports

OverviewEdit

Azama is a unit that does not start with the usual Magic and Luck that most healers possess. While his Magic growth is not on par with other healers, this fact does little to hamper his usefulness, considering that HP recovered with Rods does not scale much higher with Magic. Given Azama's stat profile, he is best utilised as a frontline tank while providing support to the other frontline tanks/bruisers. While he cannot effectively deal with magic users due to his low Resistance, his personal skill acts as a free counter as long as he has no weapon equipped. In addition to these strengths, Azama's solid Speed and Defense growths, he will thus be able to prevent foes from performing double attacks, alongside enduring more hostile attacks. His high Strength growth can prepare him for his Great Master promotion.

Azama gains natural access to two promotions: the Great Master and Onmyoji classes. The Great Master befits him better, primarily due to the fact that it allows Azama to wield a physical weapon to exploit his high Strength. As a Great Master, he can learn Renewal, a skill that complements his role as a frontline tank by consistently replenishing any HP that he loses. He can also learn Countermagic, a skill that offsets his low Resistance by permitting him to deflect any damage inflicted upon him by magic users.

As an Onmyoji, Azama can focus on becoming a more magic-oriented unit. While his Magic growth is increased, it is not raised by a huge margin in this class, resulting in him not being able to inflict much damage as compared to other magic users.

Secondary Class SetEdit

Azama's secondary class set is the Apothecary, entailing the Merchant and Mechanist promotions. Reclassing him into an Apothecary allows him to use his physical power to its fullest potential early at the cost of not being able to use staves. While Azama becomes more durable as an Apothecary, his Speed will be lowered, and he will thus be unable to perform double attacks prolifically. In this class, the skills that he stands to gain are utility-based, involving the use of consumables like Vulneraries and Tonics. Quick Salve, for one, allows Azama to perform another turn of action after consuming an HP recovery or stat-boosting item.

Promoting into a Merchant makes him much more tanky and powerful, but he will still be hampered by low Speed. His decent Luck in this class will allow him to activate Profiteer sometimes, in turn increasing the likelihood of Spendthrift activating. With Spendthrift, his damage and defence increase while attacking, further enhancing his physical-oriented build.

Friendship Class SetsEdit

  • Kaden/Hayato: Both Kaden and Hayato provide Azama access to the Diviner class set, comprising of classes that utilise magic for offence and trade Luck and Resistance for a slightly stronger Magic growth. While it is already known that Azama is built to utilise his Strength in combat rather than magic, players can class change him into a Diviner if they plan on putting his Magic to greater use. Magic +2 can help in this regard, and Future Sight can help him level up a little faster. As Azama already has access to Onmyoji as a Monk, the other promoted class he has access to as a Diviner is the Basara. This class is similar to the Great Master class, although Basaras are able to attain an A rank in Lance proficiency and use Scrolls instead of healing Rods. Rend Heaven is a skill learned by Basaras, one that Azama can utilise to further boost his damage output. Quixotic, another skill learnt by Basaras, increases skill activation rate by 15% and Hit Rate by 30% for both Azama and his opponent. This skill is therefore regarded as one with a very high risk despite Azama's strong Defence, and it is thus not advisable to use it on any enemies with attack/defend skills.

QuotesEdit

Refer to Azama/Quotes.

Possible EndingsEdit

Azama - Calm Philosopher (飄々とした僧 hyouhyoutoshita sō lit. Aloof Monk)

After the war, Hinoka assigned Azama to a remote post on the very fringe of the kingdom. Despite initially clashing with the locals, he gained a cult following--and ultimately founded a new religion.
Azama and Avatar (Revelation)
The two spent the rest of their lives together, Avatar ruling as the wise Queen of Valla. Azama decided to use his talents to inspire and heal people—rather than taunt them.
Azama and Beruka
Azama decided to use his talents to help and inspire and heal the people of Hoshido — rather than taunt them. Beruka was torn about leaving Camilla but enjoyed having enough emotions for them to conflict.
Azama and Effie
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Effie retired after getting married, but she and Elise remained best friends for the rest of their lives.
Azama and Felicia
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Felicia gave up her career in the service industry for the military, ultimately becoming a commander.
Azama and Hana
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Hana, continued to serve Sakura, brightening all of their lives with her infectious optimism.
Azama and Hinoka
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Azama and Orochi
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Orochi, was completely indispensable, both through her intelligence and her future sight.
Azama and Rinkah
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Rinkah's fiery personality ensured her husband's life was not boring, and they loved one another well.
Azama and Setsuna
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Records show that his wife, Setsuna, stayed by his side and was a great source of support and joy.

Other AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Azama is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology Edit

The origin of the Japanese name Asama is uncertain, but it seems to be linked to mountains and volcanoes. As a matter of fact in Japan there are over one thousand Shinto shrines nearby Mount Fuji called "Asama shrines", where it is possible to worship the divinity of the mountain.

It is also the name of: a volcano between the Nagano and Gunma Prefectures, a Japanese cruiser used since World War I, and a type of Shinkansen train.

TriviaEdit

  • Azama shares his English voice actor, Matthew Mercer, with Ryoma, Shigure and Chrom from Awakening.
  • Azama, Laura, Elise, and Sakura are the only named characters who are staff-locked and can't be recruited in chapters they appear as enemies.
  • Azama is the only Monk in Fire Emblem Fates, including every soldiers among the characters of the game.
  • Azama's portrait depicts him with a Bloom Festal.
  • Azama was voted as the 20th most popular male character in Nintendo's official Fates character poll.
  • Azama is the only retainer to not have a weapon or staff named after him in the English version of the game.
  • Although he has his eyes are always closed in Fates, its implied by him to his daughter Mitama, that he's like her, has star-shaped pupils.

GalleryEdit

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