“I see... You have to be willing to risk a lot to accomplish something major... I suppose you're right. ...My own mother lost her life protecting Nohr. But I don't think she regretted her choice. She died to protect the ones she loved. I've made up my mind as well. I will follow you down the path you've chosen.”
—Azura to the Avatar in Chapter 6 (Revelation)
Azura (アクア Akua, Aqua in the Japanese version) is a main playable character and the deuteragonist in Fire Emblem Fates. She is a princess of Valla and Nohr, but was captured and held prisoner by Hoshido, similar to the Avatar's situation.
In the Japanese version of Fates, Azura is voiced by Lynn while her singing voice is provided by Renka. In the English versions of Fates and Heroes, she is voiced by Rena Strober.
Azura is a gifted songstress and dancer who sings Lost in Thoughts All Alone several times in all routes. This song has great power when used in conjunction with her pendant. If she achieves an S-Support, she will have a son named Shigure and can potentially be the mother of other children except male Kana. Her birthday is March 3.
Azura was born in Valla as the daughter of its queen, Arete, and her husband, the king. When her father was killed by Anankos and Valla fell at a later date, Arete and Azura, along with Mikoto and her child, the Avatar, fled from Valla to the world outside the Bottomless Canyon. Azura and Arete ended up in Nohr, where Azura eventually joined the Nohrian royal family as a princess when her mother became Nohr's and King Garon's second queen consort a while after Leo was born. Despite her high status as a princess, Azura and her mother was treated poorly by Nohr's populace as a result of Arete 'replacing' the previous queen, and was distanced from Garon's other children. Sometime after the Avatar was kidnapped by Garon, Yukimura formulated a plan to kidnap Azura, hiring Shura and his gang to do the job. Since she was not as well-guarded as the Avatar, the plan went smoothly, and Hoshido kidnapped Azura in hopes that Nohr would negotiate with Hoshido for a swap. With Garon refusing, she was raised in Hoshido similarly to the Avatar, and Queen Mikoto ordered the people of Hoshido to treat her like a princess of the kingdom. Over time, Azura felt that she had lost what little connection she ever had to her family in Nohr and happily decided to remained in the peaceful Hoshido, with Hoshido's royal family serving as her surrogate family, and growing to love it's kindhearted citizens.
The Avatar first meets Azura when they stumble upon her singing by a lake. There, Azura explains that she was a princess of Nohr that was kidnapped by Hoshido, in a similar situation to that of the Avatar's, and that she was always happy in Hoshido despite technically being a hostage. She also mentions that she would prefer to stay in Hoshido if she had the choice to return to Nohr, as Mikoto is a peaceful ruler while Garon is not. Several days later, Azura joins Hinoka, Takumi, and Sakura in giving the Avatar a tour of Shirasagi on Mikoto's request. During the following celebration of the Avatar's return at the capital square, the Avatar's Ganglari is detonated by a hooded man and kills most of the people attending, including Mikoto. Azura (along with Ryoma and Sakura) bears witness to the Avatar's transformation into a mindless dragon. She then warns the Avatar to avoid the Wyrmslayer-wielding mercenaries and assists them in defeating the Hooded Man. After the battle, Azura uses her powers to revert the Avatar back into a human, even though she is nearly killed by the feral Avatar in the process. The Avatar is confused about their dragon form, thus Azura gives them a Dragonstone, telling them that it will allow them to turn into a dragon again but will also keep their mind intact. She advises them to keep it with them at all costs, or the next time they turn into a dragon again without it, she may be unable to save them. She also mentions that she feels close to and safe with the Avatar despite their short time together. Azura joins the Hoshido Siblings and the Avatar to the Plains of Hoshido, where the Hoshidan and Nohrian armies meet. Depending on the Avatar's choice, Azura's involvement with the story of Fates changes.
The Avatar decides to side with the Hoshido siblings and Azura assists them throughout their journey.
The Avatar decides to return to their adoptive siblings from Nohr and Azura fights them alongside the Hoshidan Siblings. After the end of the battle at Hoshido Field, Azura returns to Hoshido.
After the Avatar refuses to join a side, the war breaks out between the two nations. Needing a way to catch the attention of Xander and Ryoma, Azura, the Avatar and their assistant, Felicia/Jakob take down the front commanders of both armies. While successful, both Xander and Ryoma take this action as a betrayal by the two. Branded as traitors by both armies, Azura and the Avatar are forced to flee the battlefield.
Regardless of the route chosen in the end, Azura's entire existence is a huge mystery by future scholars and historians. If she is married however, her existence is proven thanks to the records of her marriage to her husband as well as the records of her son's, Shigure's existence.
Due to the heavy rejection, bullying, and discrimination she faced in her time as a princess in Nohr, and the distrust from some the people in Hoshido due to said Nohrian ties, Azura developed a reserved and stoic personality, sprouting from her fear of provocation and rejection, only opening up to people she is close to. This stoicism can sometimes cause her to hurt others' feelings without meaning to, though via bluntness rather than naiveté, as she is not afraid of telling someone what she thinks of them. She is well aware of these things, as she does not want this happening to her children, if she is married, and wants them to stay the way they are, rather than have them grow up like her.
When she does open up, she proves to have quite the mischievous side, as seen when she teases Sakura by scaring her with ghost stories. Despite that, she is never cruel and tries to help those she criticizes overcome a flaw or problem by pointing it out to them.
Azura feels guilty that she received the love from the Hoshidan people and the royal siblings that rightfully belonged to the Avatar. This is stated directly to the Avatar as well as through her supports with Hinoka and Ryoma where she tells them that they no longer need to love her now that their rightful sibling has returned to them. However, both have expressed that their familial love for her has always been real and regardless of her true origins, she is still their sister. While she still feels guilty, she becomes much less hard on herself as a result.
Although she can get slightly emotional at times, Azura is kindhearted and surprisingly knowledgeable about many things, some of which others would not know about. Examples include the history of Valla, her unique ability to manipulate water through the use of her necklace and a brief history about dragons and degeneration from her mother. Azura's singing holds great, but mysterious powers (presumably enhanced due to her necklace), which hold a multitude of uses, namely for breaking spells, re-energizing friendly units during battle (similar to the dancing mechanic of previous games) and calming the madness the Avatar suffers from when they transform into a dragon for the first time in Chapter 5. Although she is more cynical and world-weary than the Avatar, she shares their conviction in trying to make the world a better place. Normally neat and tidy, she has the worst cases of bed hair in the army and is a restless sleeper. She also has a weakness for cute things and enjoys telling scary stories.
Lance - E
- Inventory when rejoining in Conquest Chapter 9 - Another Trial - Vulnerary, Chest Key
- Brass Naginata is replaced with a Bronze Lance in Revelation.
Max Stat ModifiersEdit
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- See also: Azura/Supports
Azura is a typical Dancer-like unit in her unique Songstress class, allowing her to reinvigorate one allied unit per turn through her Sing command. Like other units from past games like her, Azura is a fragile unit with low HP, Defense, and Resistance growths, but offset by high Speed, Skill, and Luck growths to help her avoid attacks altogether rather than enduring them. In stark contrast to the Dancers from previous games, Azura has a high Strength growth, and can use this to destroy stray enemy units in a pinch. While Azura is generally better off using her song to give units an additional turn, she can still deal reasonable damage as a secondary attacker while in Attack Stance. However, her low defense and health make her fragile to almost any attack and should avoid facing groups of reasonably strong enemies. Due to the fact that her base class does not promote, she is permanently stuck with 5 movement. This can be remedied by teaching her Movement +1 or give her Boots to increase her movement range.
Normally, past units like her were typically mid game units, putting them at a severe disadvantage from the enemy units that were usually stronger then them. Azura instead is received early in the game, allowing her to level up with a lot less risk. Additionally, another advantage is the Songstress class' weapon choice of Lances, allowing Azura to attack and retaliate to distant enemies. However, the Songstress class only has a weapon rank cap of C, which will limit her from using more powerful weapons like the Silver Naginata. Finally, her personal skill Healing Descant gives her a two tile heal zone around her that recovers 10% HP to all units within her zone.
The Songstress class has no promotion, but gains a total of 4 skills in its 40 Level cap. Azura will start off with Luck +4, giving her some respite from enemy critical chances, but will lose usefulness later with better skills from other classes. At level 10, Azura's singing becomes more potent with Inspiring Song which grants a 3 point boost to the Speed, Skill, and Luck of any unit that she sings to. Her final two skills Voice of Peace and Foreign Princess gives her two more zone skills that reduce the damage dealt by enemies by two in her two tile zone from the former and a two damage reduction plus a two damage from received ally attacks from the latter. Overall, Azura plays well as a supportive unit and benefits greatly off of tighter gameplay as she can support other units much more easily. She makes an exceptional unit for Rally usage due to the nature of most of her given class skills and especially her personal skill. However, this skill set requires a lot of external help from other player's StreetPass teams or the player's own subsequent playthroughs.
Azura's secondary class is the Sky Knight class, which will have a decent head start thanks to her base class' usage of Lances as well as her naturally high speed and skill matching this Class set's naturally high skill and speed stats as well. As such, if looking for an more offensive oriented Azura, her secondary class provides that option. The Sky Knight's first skill, Darting Blow, is good for an offensive Azura as it will increase her double attack chances when she initiates a battle. The second ability Camaraderie syncs well with Azura's zone play by providing herself a 10% HP regen when units are within a two tile radius of her at the start of a turn, though is not nearly as good as Renewal if she can get access to the Shrine Maiden class from a Sakura or marriage with Azama or the Avatar with the Priest as his secondary. As a Falcon Knight, she gains Rally Speed to boost all allies within two tile range of her with a 4 stat boost upon using the Rally Command and Warding Blow to make her an aggressive anti-mage unit. As a Kinshi Knight, she gains Air Superiority to avoid aerial units, but her Amaterasu skill gives her zone play the largest regen boost by giving her turn heals an additional 20% HP, giving her a 30% HP recovery for all allies in her zone each turn in tandem with her personal skill. If planning to have Azura stay as a Songstress by the endgame, it is recommended that she gains the desired skills from whatever classes they belong to as soon and as quickly as possible.
- Elise — Elise provides her with the Troubadour class. Notably, she will gain Demoiselle first as another zone skill to aid male units in her zone with a nice 2 damage reduction. The Strategist class gives her Inspiration which is basically another Foreign Princess skill, but not limited to "Foreign Army" units. Additionally, Rally Resistance is provided by this class for those seeking a Rally Azura. The Maid class gives her mainly Tomebreaker to avoid Tome/Spell damage and Live to Serve if keeping Azura in this healing class is more what the player desires.
- Sakura — Sakura gives her the Shrine Maiden class. Her base class provides Miracle which could save her in case she is hit by a deadly blow. Rally Luck can be obtained from this class as well. The Onmyoji class provides Rally Magic and is essentially the only useful skill from the class if planning on keeping Azura as a songstress. As a Priestess, she gains Renewal, which is a much more suitable self-recovery skill than Camaraderie since it heals her 30% and does not require her to be around other allied units to activate it. Countermagic is worth considering given her fragile nature and can dish back magic damage taken if needed, resulting in high counter damage.
- The Avatar - Azura can access Oni Savage, Apothecary, Wyvern Rider and Spear Fighter, if the Avatar has these classes as their secondary class. All classes increase her Strength and Defense growths by 10-20% and keeps most of her other stat growths roughly the same, greatly increasing durability if enough time is invested in levelling her up while in these classes as well as having skills that can really make a difference if Azura is to be kept as a Songstress.
- Spear Fighter is of particular note, as it provides her with Swap, which allows her to retreat behind friendly units when necessary, useful when she is a Songstress, and the class utilises lances, which is Azura's main choice of weapon, meaning that you do not have to worry with adjusting to a different weapon type in this class. Seal Defence is also useful so that if an enemy attacks her, another unit can pick of that enemy due to having it's stats reduced. If Azura promotes while she is a Spear Fighter has the options of Spear Master and Basara. The former is no different in terms of growth rates and offers Seal Speed, to help prevent most enemy units from doubling her, and Lancefaire, which adds additonal Strength to her if she is using a lance. The latter isn't as useful for growth, but it does however offer Rend Heaven, which adds half of the enemy's Strength/Magic to her own when activated, and Quixotic, increasing the enemy's as well as her skill activation rate which is incredibly risky due to Azura's lack in Defense growths. With enough patience (and possibly the Boo Camp DLC) one can have Azura gain all the skills from Spear Fighter, Spear Master and Rend Heaven from Basara so that she may have several offensive option if she is being attacked and can counter said attack with efficiency as well as keeping her Lances handy.
- Oni Savage trades Azura's Skill and Luck growths for higher Strength, Defense and Magic. Apart from switching Lances for Clubs, this class has its benefits such as it's skills, Seal Resistance and Shove, and more offence orientated stat growths. Oni Chieftain is a good choice for promotion if one plans on doing so, as it offers an additional Magic growth while keeping stat growth mostly the same. Death Blow and Counter are good skills for Azura to have, as the former increases her Critical Hit rate if she starts the battle and the latter is handy for repelling attackers considering Azura's shaky Defense. Blacksmith, on the other hand, gives Azura her Speed, Skill and Luck growths back while keeping some of her offensive growth rates. With Salvage Blow in hand, there is the chance that Azura can collect lots of Iron weaponry due to her high Luck and Lancebreaker can help in avoiding powerful Lances when up against an enemy in possession of one. Overall, the Oni Savage and its promotins offer lots of offence potions for Azura, however her Defence may still be below par at best if she spends time in this class line.
- Wyvern Rider has a balance in advantages and disadvantages; it has excellent stat growths in everything but Resistance and is weak against bows, yumis, the Tome Excalibur and dragon-slayer weapons, which includes all incarnations of the Falchion, the Wyrmslayer and the Dragon Spirit. However, this class and it's promotions give great stats and skills to those who are patient. The Wyvern Rider's skills are Strength +2, which is a short term remedy for Azura's low Strength, and Lunge, useful for getting out of sticky situations. Malig Knight, one of the Wyvern Rider's promotions, gives a good balance of growth across the board and allows the use of Tomes for Azura to tap into her Magic for offensive purposes. Savage Blow can help in her area skill play as the skill removes 20% of any nearby enemy's max HP. Since most enemies throughout the story are unmounted, Trample can be helpful when against anyone without a mount should the need arise. Wyvern Lord can be a good class for Azura to gain some good Defense options and also utilises Lances as a secondary weapon. Rally Defense can be a good skill for use in Rally play when combined with Rally Luck, Rally Magic, Rally Resistance and Rally Speed if playing on Revelation. Swordbreaker can be a good skill to have when avoiding combat and powerful swords altogether. Despite the weaknesses it comes with, the Wyvern Rider class may give way to a sturdier and stronger version of Azura.
- Apothecary can be considered a risky reclass option if one decides to have Azura reclass into one. This is due to the Apothecary class using yumi, which cdo not allow their users to retaliate against adjacent foes. On the other hand, the Apothecary has great stat growths in categories that Azura is lacking in and offers the skills Potent Potion and Quick Salve, skills that make healing items more efficient when equipped. Merchant is a good offense class that Azura can use to weaponise her high Luck and a good class for her to reuse Lances. Profiteer allows Azura to gain Gold Bars using her high Luck and Spendthrift gives her the ability to spend Gold Bars for a one-battle boost that increases damage dealt and decreases damage recieved by 10, which can be potentially life saving considering Azura's shakey Defense growths. The Mechanist class is a questionable reclass option for Azura, as the class has low stat growths across the board and offers no useful skills for her whatsoever. The class uses yumi and shuriken, leaving Azura better of as a different class because of her low strength - leaving her shurikens with no damage output due to their low Might and her low Strength - and the class's skills, Replicate and Golembane, are mostly useless. This is due to Azura's low defence and the fact that replica Songstresses are incapable of using the Sing command. If a class change to Apothecary is in mind, it should be a temporary one that happens after reaching level 30 or 35 so that she may grab all Merchant skills and stats for future purposes.
|Lady of the Lake||Infantry|
|Name||SP Cost||Effects||Charge Cost||Rarity|
- Azura - Lady of the Lake (泉の歌姫 Izumi no Utahime lit. Songstress of the Spring)
- There are no official records or stories of Azura from after the war. She was such a mysterious figure that later generations wondered if she truly existed, or if she was merely a spirit in human form.
- Azura and the Avatar (Revelation)
- The two spent the rest of their lives together, Avatar ruling as a wise King of Valla. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Arthur
- Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Jakob
- Jakob served as a butler for the rest of his life, but his true love was reserved for his wife alone. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Kaden
- Despite marriage, Kaden continued to travel, turning favors. Later, he served as chief of his village. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Kaze
- While no official records of Kaze survive, he appears in many rumors and tales of heroic exploits. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Laslow
- Laslow vanished after the war, but he inspired generations of dancers and rallied the spirits of many.There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Leo
- Leo sacrificed much for Nohr, leading the effort to spread King Xander's radical new policies. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Odin
- There are no official records of Odin from after the war, but much was written about (and by) him. Few records of Azura and her husband survive. She remains a historical mystery.
- Azura and Ryoma
- Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Silas
- Silas served loyally as a knight of Nohr. He was beloved by trainee knights for his great patience. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Subaki
- Subaki was appointed chief of the pegasus knights and served with a perfect record. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Takumi
- Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. There are few records of Azura beyond her marriage. She remains a historical mystery.
- Azura and Xander
- As King of Nohr, Xander laid the foundation for a new era of peace and prosperity for the kingdom. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura is illustrated in the trading card game Fire Emblem Cipher with the following card:
Azura comes from the word azure, a shade of blue.
Aqua, her name in the Japanese version, is the Latin word for water. It is also a greenish-blue color.
- Azura has two different voice actresses in Japanese: her normal voice actress is Lynn while her singing voice is provided by Renka. This has been seen in previous Fire Emblem games when other characters had to sing (like Ashunera and Sephiran in Radiant Dawn and possibly Micaiah).
- Despite Azura being considered the deuteragonist, the development team actually considers her to be the main protagonist just as much as they do the Avatar. In the West, conversely, the Avatar is instead mainly considered to be the protagonist due to them being meant to be the visual reflection of the player, resulting in the level of control and customization for them to be much higher.
- Azura's official artwork and portraits depict her wielding the Blessed Lance.
- Azura placed 5th most popular female character in the official character popularity poll held on the game's official site.
- Azura placed in the top ten of the Famitsu Popularity Poll at 8th place, and 1st place in the top ten married poll as well.
- Azura's birthday, March 3, falls under the sign Pisces and evokes the element of water. It is also the same day as Hinamatsuri or Girls' Day.
- Azura is the only character whose supports with the Avatar change depending on the path chosen. This also changes what her confession quotes are as well.
- Azura draws many parallels to Lady Nimue in Arthurian legends. Both are considered key women in their respective stories, are responsible for giving the protagonists key weapons (a Dragonstone and Excalibur respectively), and both have the epitaph of "Lady of the Lake."
- In the Heirs of Fate DLC, her portrait is altered to where she is not wearing her pendant, while Shigure's is also changed to where he instead is wearing it.
- Azura is the only potential mother who will always be the mother of two children due to the fact that all of her potential husbands have children of their own.