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Barbarians (蛮族) are uncivilized axe-wielders, extremely similar to Brigands. In Fire Emblem: Mystery of the Emblem, its remake, and Fire Emblem: Genealogy of the Holy War, the Barbarian is an enemy-only class. In the former, they are the strongest axe-users in the game, residing in desolate locations where dragons often live. In the latter, they are identical to brigands, but carry less gold. Barbarians are replaced by Berserkers in Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~ during the last few chapters, while they themselves replace the brigand class throughout the earlier parts of the game.
The Barbarian class returns in Fire Emblem: Awakening, replacing brigands altogether as the main enemy grunt unit for much of the first half of game. This class is playable for the first time in Awakening, however there are no playable units who are Barbarians in their base class. The Barbarian class is solely a reclass for several male characters.
- Garrick - Boss of Prologue and leading the Plegian Bandits attacking the Southtown in Ylisse.
- Roddick - Boss of Paralogue 1.
- Even though they are an enemy only class in Shin Monshō no Nazo, Barbarians are still programmed to be able to use a Master Seal and promote into Berserkers.
- In Shin Monshō no Nazo, a Barbarian's stat cap is 30 in every category but level (20) and hp (60). This can make them dangerous to unpromoted units in the arena.
- The one prime distinction between Barbarians and Brigands is that the former is more likely to be treated as a threat and appear outside of the early chapters.
- The Barbarians in Mystery of the Emblem had high defense which would sometimes be maxed. This is likely due to the series not being clear on their role yet.
- Vaike and Basilio are the only playable characters to use the bulky model as Barbarians in Awakening.