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Black & White

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“After halting Kotaro's plans, Avatar stops in the neutral land of Izumo to rest. There, an unexpected reunion takes place.”
—Opening narration

Black & White (黒白の王子 Kuro shiro no ōji lit. Black and White Prince in the Japanese version) is Chapter 18 of Fire Emblem Fates in the Conquest Version.


The script for this chapter can be found here.


Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

The player must defeat both Zola and the two commander Generals in 20 turns, or the mission will fail. This chapter is also the first where every enemy is promoted. Their army is divided into two fronts, but it will need to be divided even further to balance a proper striking force against Zola and the commander Generals.

On Zola's side, enemies consist of a well balanced mix of Heroes and Sorcerers. On Lunatic Mode, all of the Heroes will have Strong Riposte and Sorcerers will have Heartseeker, with Seal Defense/Seal Resistance or Malefic Aura, which can lead to a lot of damage piling up quickly. There is also a Maid who will cause more problems with her Enfeeble staff.

On the south side, enemies consist of cavalry (Paladins, Strategists, Bow Knights) and Generals. Having a strong defense unit can help clear this side easier. Beast Killers and/or Hammers can also clear out enemy hostiles faster in this sector. The Strategists come with Freeze staves. On Lunatic Mode, all of the Paladins have Elbow Room and the Bow Knights have Quick Draw. Every generic General that has two weapons will also have Wary Fighter on them.

Both the Maid and Strategists on the map are static.

Zola himself is not that strong, since his stats are rather poor and he starts off with a Nosferatu tome, which prevents him from taking advantage of Vengeance. He does have a Ragnarok on him, so take him out before he is able to switch to it. Bringing a high speed unit with Tomebreaker is more than enough to defeat him on any difficulty.

The commander Generals, however, are a different story. Their stats are absurdly high for the enemies present on this level. They both have Wary Fighter, and on harder difficulties, get Warding Blow added to their skill roster. Both are equipped with a Silver Javelin/Star Axe respectively, meaning that spy weapons are your only choice of harming them without being countered. Bringing a magic unit is helpful, but only if they are able to survive a hit from them as they can do relatively high damage. You can capture them if you want to take advantage of their Warding Blow against magical enemies in the upcoming chapters.

There are two chests on Zola's side of the map. The left chest has the Master Seal, while the right one has an Energy Drop. If you are constrained by the turn limit, loot the right chest as stat boosting items are relatively hard to come by, while Master Seals can be bought in bulk once you obtain a level 3 Staff Store.

Enemy ReinforcementsEdit

  • Once the Hero/Sorcerer pair attacks your units, two Sorcerers and Heroes will appear from the staircases closest to Zola.
  • Once the cavalry group near the two commander Generals start moving, two Generals will appear from the western staircases and two Paladins from the eastern staircases.


Chest ItemsEdit


For unknown reasons, the Hoshidan siblings in this chapter seem to have their weapon ranks decreased. This change is especially visible on Lunatic Mode.

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Previous chapter:
Den of Betrayal
Black & White Next chapter:
Kitsune Lair

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