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“Well, I just... I'm glad you finally saw me! Just try to keep an eye out from now on?”
—Kellam's recruitment quote in Awakening.

Kellam (カラム Karamu, Callum in the Japanese version) is a playable character from Fire Emblem Awakening. According to the official Japanese website, he is voiced by Manabu Sakamaki in the Japanese version and by Orion Acaba in the English version.


Kellam's supports reveal that he grew up with five brothers, but his family was very poor, and he never had many commodities that other children had growing up. In a support with Nowi, he mentions that his lack of presence first began when he was younger and still living with his family; since they were poor, they had to share a lot, but he was mean and did not like sharing. Eventually his family got tired of him being so selfish and began ignoring him. This would later have a profound impact in his future, as most of the people he talks to are usually shocked (excluding a few, such as Cherche).

One of his brothers, however, still acknowledges Kellam's presence and they exchange letters according to his supports with Tharja. Due to the war, his brother was evacuated from their home village and his wife is expecting a child. It's one of the driving force for Kellam's efforts in the Shepherds, so that his brother's new family can live a peaceful life.

Kellam is shortly introduced in the Shepherd's garrison where he briefly introduces himself to the Avatar, but quickly fades into the background, ignored. Even though he goes unnoticed by everyone, he still volunteers to be a part of the expedition to get aid from Ferox for Ylisse.

Kellam follows Chrom and the Shepherds up to the Ferox where he goes unnoticed the entire trip, even to the point of waving his arms in the air to get the attention of Chrom with no success. At The Longfort, Kellam deploys himself onto the battlefield; however, because of his lack of presence, neither the Feroxi or the Shepherds notice him at first. Kellam scares Chrom when he "appears", and joins the battle in hopes that he will get noticed.

After the war, Kellam departs from Ylisse for a long journey, but it would take Chrom and the others several years to notice his disappearance. If he marries anyone except the Avatar, his ending will state that his name was "lost to history".


Kellam is a frontline fighter of Chrom's Shepherds and is one of the biggest and tallest units in the army. Despite this, he virtually goes unnoticed. Most of the army considers him a "ghost", as his supports with the Avatar show that the other members wonder why there is always an extra cup or seat lying around when everyone is supposedly accounted for.

His lack of presence causes most people to jump in surprise when he suddenly "appears" out of nowhere. He is somewhat irked about this, but he is used to it. The roster states that he is actually quite proud of this. Still, he searches for a way to make others notice him. Interestingly, only those with animal-like senses, like Nowi and Panne, are able to find him rather easily.

In his supports with Donnel, it is shown that Kellam has experience in farming, as he gives him advice to help the crops Donnel planted thrive.

Kellam also thinks of himself as an "average" person, as his supports with Stahl and Donnel shows that even though they call him intelligent, he doesn't think much about it due to being alone and having tons of spare time to think about issues.

He wears a blank face, rarely speaks and is the tallest person in the army, even when seated. His birthday is June 24.

In GameEdit


Chapter 3: NPC, talk with Chrom.

Base StatsEdit

Starting Class
FE13 Kellam Knight Map SpriteKnight
Level HP Str Mag Skl Spd Lck Def Res Mov
5 21 10 0 7 5 3 12+2 2 4
Skills Weapon Starting Items

Defense +2Defense +2

LanceIconFE13Lance - D

Iron Lance FE13 IconIron Lance
Javelin FE13 IconJavelin
Vulnerary FE13 IconVulnerary

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
100% 65% 15% 55% 45% 35% 70% 35%

Max Stat ModifersEdit

Str Mag Skl Spd Luk Def Res
+1 0 +1 -2 -2 +3 0


See also: Kellam/Supports

Romantic Supports

Other Supports

Class SetsEdit

Class Sets
Base Classes Possible Promotions


Base ClassEdit

Although the characters of the game tend to ignore Kellam, Kellam is a formidable unit and should not be, ironically, overlooked. He is the definition of the Knight build, sporting a 100% growth rate in HP, and a 70% growth rate in defense, which allows this stats to grow fast enough to make him a formidable physical wall. This makes him an excellent unit to pair up with relatively fragile units, like Lissa or Maribelle. His lack of skill and speed can be compensated for with a good support. However, his movement is a bit low, making him dependent on his paired unit for mobility. He is also weak towards magic users, making him prey for them without a support bonus in resistance. Despite these flaws, once Kellam starts leveling up, he can be an invaluable unit.

For the parent generation, Kellam is the only unit that can promote to a General without reclassing. Kellam will have impressive HP, strength, and defense, though his luck and speed may be a bit lacking. Pavise will make him even harder to take down physically and even occasionally nullify damage from Armorslayers and Hammers. As a Great Knight, Kellam will slightly drop his strength and defense while balancing out his other stats and giving him more mobility. Kellam is near point for point with Frederick in this class for their caps. Luna, given Kellam's decent Skill stat, is a good attack skill for him to use. Dual Guard+ is also a great skill for Kellam to have when in Pair Ups given his high Defense, making him a good defensive unit for those who need the protection. General winds up being Kellam's strongest offensive class, and the class's inherently low movement can be repaired with skills like Movement +1 and Acrobat from the Thief class line.


Kellam's two reclassing options are the Thief and Priest classes. Kellam can make a useful thief due to his high defense growth of 60%, which is useful for making him harder to kill while pulling looting duty. The thief class will also give Kellam a much needed boost of speed. Assassin Kellam has excellent mobility and can learn Lethality to kill non-boss characters, as well as Pass, which could provide some extra mobility in certain cases. As a Trickster, Kellam can learn Lucky Seven, making him even harder to kill, while Acrobat gives a boost to his mobility that is useful for nearly all of his class choices. Also, Trickster boosts Kellam's resistance growth, allowing him to gain several points in resistance, making him harder to take out by mages. Interestingly, Kellam is unique among the parent generation characters for his simultaneous access to the Cleric and Thief family trees; while they do little for his offensive prowess, they do allow Kellam to fill a very useful utility role as a Trickster or Sage. This way, he plays a full-on support role by focusing entirely on healing allies and opening chests with Locktouch and Healtouch, while his Thief-tree mobility boosting skills let him run around the map that much faster. If Kellam winds up unpaired with anyone, this can be a useful alternative to his offensive capabilities as a General, so he can loot chests on maps like Infinite Regalia.

As a Priest, Kellam has high defenses, though with his low Magic growths, his healing will lack potency, even if he were to learn Healtouch. Miracle, though, can be a potential lifesaver should Kellam be attacked by mages. Offensively speaking, Sage is a class that Kellam should avoid, being as there are numerous other stronger candidates for the role of magical attacker; however, using Kellam as a Sage in the aforementioned Locktouch/Healtouch support build is actually recommended, as the Sage's Tomefaire skill boosts Kellam's healing capabilities significantly for this role. Luckily his other priest promotion, War Monk, is a bit more useful for him since he can still utilize his solid strength in this class, as well that this class has a decent Resistance growth, similar to Trickster's. Renewal also makes a great skill for him in any class, especially tanking as a General with Pavise.


Kellam/Awakening Quotes

Possible EndingsEdit

Kellam - Oft Forgotten
After the battle was over, Kellam departed Ylisse for a long journey. Of course, it took Chrom and the others several years to notice his absence.
Kellam and the Avatar
Many wrote of Avatar's legendary exploits, but accounts of her origins and character varied. Scholars, poets, and bards agreed on one thing alone—she loved her husband, Kellam, above all else.
Kellam and Lissa
Lissa's wild nature led her to travel the world and relay its wisdoms to her brother. These exploits live on in droll tales told by the campfire. Her husband's name has been lost to history.
Kellam and Sully
Sully continued her knightly duties and led vital missions, soon becoming a role model for women everywhere. Her husband's name has been lost to history.
Kellam and Miriel
Miriel remained in Ylisse but would vanish for days at a time to pursue her studies. In her final years, this research led to a historic invention. Her husband's name has been lost to history.
Kellam and Maribelle
After returning home to Themis, Maribelle became a magistrate who demanded equal justice for nobles and plebeians alike. Her husband's name has been lost to history.
Kellam and Panne
Once the fighting was done, Panne vanished. Some say she returned to her warren alone; others claim she found fellow taguel survivors. Her husband's name has been lost to history.
Kellam and Cordelia
Not even peace could dull the lovely Cordelia's knightly edge, as she became a figurehead for all Ylissean warriors. Her husband's name has been lost to history.
Kellam and Nowi
Nowi tried living away from humankind but soon longed for their company and set off to find her old comrades around the world. Her husband's name has been lost to history.
Kellam and Tharja
Even after her return to Plegia, Tharja kept an unhealthy obsession with Avatar that led her to vanish for weeks or months at a time. Her husband's name has been lost to history.
Kellam and Olivia
Though she never overcame her stage fright, Olivia danced across the land, mending the scars of war. Her husband's name has been lost to history.
Kellam and Cherche
Cherche and her beloved Minerva returned to Rosanne and struggled to reclaim the country Virion had managed to lose. Her husband's name has been lost to history.

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Kellam is illustrated in the trading card game with the following cards:


Kellam's name likely comes from the Latin name "Callum", which means "dove" or "peace". This origin certainly nods to his personality and quiet nature.


  • Kellam's Japanese version name as "Callum" shared his name with the enemy General in Fire Emblem: Radiant Dawn. Kellam is also able to promote into the general class.
  • Kellam shares his English voice actor, Orion Acaba, with Gerome.
    • He also shares his Japanese voice actor, Manabu Sakamaki, with Gangrel.
  • Kellam's official artwork depicts him wielding a Steel Lance.
  • If Kellam was married by the end of the game, no matter who he married (except the female Avatar), his spouse's somewhat edited unmarried endings will be shown with an added "Her husband's name has been lost to history."
  • The original cover-art for the game-package shows Kellam's upper body in the background being covered by Lucina's Falchion, to encourage the inside joke. In the final cover-art for the game package, Kellam's face ends up getting covered by Chrom's knee.
  • There are only four females that are known to have noticed Kellam without getting shocked, scared, or even fail to see him in the beginning of the support conversation: Sully, Panne, Nowi, and Cherche.
  • Kellam has unique battle models for each of his Knight related classes. He has an orange color scheme as a Knight, General, and Great Knight instead of the default colors.


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