“There’s more to be done than simply fighting the foes laid before us.”
—Celica in Echoes
She was mentioned in the official website for Fire Emblem: The Blazing Blade and in the name of the Super Smash Bros. Brawl track With Mila's Divine Protection (Celica Map 1), both sources use the name "Celica".
Celica appears as DLC for Fire Emblem Awakening, where she was illustrated by doujin artist Masatsugu Saito.
Born in the year 385 in the Valentian calendar and year 590 in the Archanean calendar, Celica is in actuality Princess Anthiese (アンテーゼ Antēze) of Zofia and is the daughter of Lima IV and one of his late wives, Liprica, whom she bears a great resemblance to. In her brief childhood in the royal villa, she became close to one of her half-siblings, Conrad. 10 years prior to the game events, during the fire in the villa, she was rescued by Mycen in order to save her from Desaix. While she had hoped that Conrad could be saved, Mycen informed her that he could not find him and he was assumed to have been killed. For her safety, Anthiese was brought to Ram Village where she was given the new name Celica and was raised by Mycen for 3 years.
Celica became the childhood friend of Mycen's grandson, Alm and the two vowed to be together when they were older. Her time in Ram Village was filled with happiness with her friends in the village Tobin, Gray, Kliff, and Faye and she was also taught to fight by Mycen in order to protect herself. Unfortunately, her happiness was cut short when on of Desaix's cronies, Slayde, came to Ram Village and discovered Celica's heritage thanks to a special Brand on her right hand.
Though he was repelled from the village thanks to Mycen, Celica was forced to leave the village and was brought to the Priory on Novis where she was raised by Nomah for the rest of her childhood and much of her teenage years. She became close to three students at the priory: Mae, Boey, and Genny.
Journey to MilaEdit
After the news of the king's death, Celica, along with Mae, Boey, and Genny, leaves the monastery to investigate the cause of the crop failures occurring the consecutive years prior, believing Mila is somehow related to it. She also hires Saber to protect her and the group during the journey to Mila's Temple.
On her way to the Valentian coast, Celica is forced to overcome numerous pirate ships through the sea, eventually defeating the pirate leader Barth and gaining the forces of Valbar and his men, Leon and Kamui. Reaching the mainland, she meets a pair of pegasus knights who are looking for their abducted sister, though Celica does not help them yet.
Celica detours to Zofia castle, once she caught wind of the new leader of the Deliverance, and deduces its Alm. Inside, she finds the residents of the castle still celebrating Desaix's departure, as well as Mycen, much to her surprise. Greeting him, Celica informs him of her goal to reach the Temple of Mila to ask Mila's role in it. Mycen is not surprised at this, and tells her that someone she may be interested in seeing is upstairs. Reaching the balcony, Celica and Alm reunite.
Though overjoyed by their reunion after many years, the two get into an argument when Celica asks Alm to consider a peaceful resolution to the conflict, expressing that she does not believe Emperor Rudolf to be as evil as others claim. Alm rebukes that this is irrelevant, since his army had already invaded Zofia, and remains resolute to begin an assault on Rigel in order to drive back the invasion. When he points out that the late king is responsible for provoking the empire, Celica accuses him of vying the throne. Alm is insulted by this, and says he only wishes to protect Zofia, and if the missing Zofian princess took his place, he'd return to Ram at a moment's notice alongside her. Celica, who is indeed the princess of Zofia, is frustrated that Alm does not wish to negotiate, and claims there is no such thing as a lost princess and leaves in order to prepare to head for the Temple of Mila.
Upon departing Zofia castle, Celica is cut off from western Zofia by a sudden rockslide, preventing the two from meeting again for the time being. Celica and her party begins her journey north again, though they are force to make a detour when they encounter Palla and Catria embroiled in battle with pirates, and vows to help save their sister Est from Grieth, joining forces with them. Celica also meets Atlas, who had his relatives kidnapped by the pirate overlord Grieth, and rescues Jesse, who tried to help Est and got captured, with both joining her.
After defeating Grieth, Celica reaches his headquarters, and rescues Est as well as a Mila priestess that had been kidnapped. Irma, being said prietess, recognizes Celica as the princess due to her close resemblance to her mother, Liprica, which she had known. Pledged by Celica, Irma reveals her mother's past: One of Lima IV's numerous wives, Liprica was forced into marriage with Lima IV and later suffered from illness, dying shortly after giving birth to Celica. To cheer her up, Irma hands her a circlet that belonged to Liprica, causing her to class change into Princess in Gaiden. However, in Echoes, Irma does not have the circlet in her possession, rather, the Masked Knight does.
Celica eventually arrives at the Temple of Mila, which she finds under the control of a priest of Duma, Mikhail. After the defeat of Mikhail, Celica enters the Temple of Mila and finds Mila absent. The temple priestesses tell Celica that Rigel attacked the temple and Emperor Rudolf sealed Mila away. After her coronation, Celica lowers the eastern sluice gate, having the authority and recognition to do so granted by her circlet, and continues north into Rigel to press her investigation.
Learning that Mila is being kept at Duma Tower though the Masked Knight, she sets off in order to unseal her. Along the way, she visits the Sage Hamlet and speaks to Halcyon, a banished sage of Duma who promotes Alm to Hero at Celica's request. At the top of Duma Tower, Duma's head priest Jedah leads her army into a trap by playing off her concern for Alm and sets them up to be sacrificed to Duma.
End of the Age of GodsEdit
Celica is a kind and polite person, who is often bold yet refined in her actions, but she holds herself back emotionally to an extent after a series of traumatic events and familial loss; as a result, she can come off as cold and stoic, and normally maintain a aura of polite distance, as shown her body language in cutscenes and sprites, which is subtly guarded and closed-off. She usually regrets showing her raw emotions, especially in the rare moments that she lashes out in anger, bitterness, or even sentiment. Celica feels the need that she has to set aside her emotional candor in order to fulfill her responsibilities as royalty. She is a firm believer in bringing peace without fighting, believing that fighting between one another is not the path towards peace and will always try to resolve conflicts peacefully. However, she is more than willing to put her life on the line and fight with her comrades in order to protect them. She also has been shown to be clumsy, possibly a trait rubbed off on her by Nomah.
She is often hurt by the fact that she must keep her role secret, even from those she loves as she feels that she is solely responsible for shouldering her responsibilities. This also makes her extremely naive, as she will willingly sacrifice herself to the enemy the second her friends are threatened, even when knowing that they cannot be trusted or not even knowing if they would honor their promise in exchange for her compliance. Though she is in a high position as a priestess at Novis Priory and as a princess of Zofia, she values the three other children at the priory and is fairly close to them, especially in the case of Mae. Alm, and her older brother Conrad, are the only two people whom Celica can completely open up to and rely upon for comfort when her distress overwhelms her.
Celica is very lonely, but feels that her loneliness is selfish when she only ever puts those she cares about at risk. Although she does not outwardly express it, she greatly lacks self-worth and confidence. She feels immense guilt for her father's actions in his reign as king, and despises him greatly. Regardless, Celica states that she secretly wished to be there, politically, for him during his ruling to ensure peace to avoid the Rigelian-Zofian conflict. The entirety of the Zofian royal family ordeal burdens her with the discomfort of being treated like royalty; She does not feel she deserves the respect her birthright affords, when all that birthright has ever brought her is strife. Still, Celica longs to spend time with her former family and is overjoyed in Echoes to know that her older brother, Conrad, had survived and has been more than eager to reestablish their connection and make up for lost time.
Celica has a deep connection to Alm and has always been thinking of him long after she was forced to leave Ram Village. Her first reunion with him after ten years was filled with happiness, though it quickly turned to frustration when Alm would not relent his upcoming attack on the Rigelian Empire, accusing him of becoming a conqueror himself like King Rudolf. She would later regret her brash statements and thanks to the Sage Halcyon, she learns that Alm is the same as when she had left him and reconciles with him. Celica rekindles her trust in Alm and becomes more accepting of Alm, knowing that she can rely on him to help end the age of gods.
Celica is one of the better characters in her route, and one of the better characters in the game. She is not quite as good as the very best (like Alm and Catria), but she is better than the majority of Magic users. All of her base stats are good other than her HP and Defense. Her growths are impressive aside from HP, Strength, and Defense, which are average. She will likely have high Skill and Luck, as well as relatively good Speed by the end of the game, meaning she will be one of the more evasive Magic users in the game. Sadly, Skill does not affect Magic Accuracy, so her good Skill stat will be for Critical strikes only. Celica's class, Priestess, has the unique ability to attack physically or with magic.
Celica has a few problems that hold her back from being among the best. One problem is that she has average Strength growth, making her damage less impressive than it should be for a Lord character. This is not helped by the fact that for the majority of the game, her spell list will consist of Fire, Thunder, and Angel. She does not get access to any really powerful spells (such as Aura or Sagittae) until she obtains Ragnarok, the most powerful spell in the game. The problem is that by the time you learn it, you should be near the end of the game. On the upside, she learns Angel at level 5 which will make her very effective at fighting against the majority of monsters in the game from the very beginning. The other problem she has is the same as all Magic users in Gaiden: she is fragile, and has even lower HP than most of the other Mages you can get.
Celica still remains one of the better units in the game, and in particular is one of the most effective characters at fighting monsters for most of the game. She does fall short of being amazing, but she is undoubtedly worth using in her route.
Base Stats Edit
Personal Max StatsEdit
Growth Rates Edit
- See also: Celica/Supports
Celica has improved significantly in Echoes thanks to a huge boost to several of her stats in her base class. Her stat growths across the board are very even and have reached an average of 50% chance of increasing for most stats. Like most units in Echoes, her Resistance is lacking, but she has a semi-decent starting Resistance compared to most other units. She is still slightly outshined by Palla and Catria, but Celica is still one of the strongest units in her route and in the game as a whole.
Celica's biggest blessing in Echoes is her sharp 35% ATK growth increase from Gaiden to 60%, making her a very threatening offensive unit in game. This come in handy especially given that Celica learns Seraphim earlier than any other unit in the game, making her a powerful unit when combating Terrors from early on in the game and into the rest of it. It also makes her a very threatening unit as until other units can start to promote, Celica is the only character who can wield both Swords and Black Magic in her base form, making her a flexible offensive unit to exploit specific weaknesses of enemy units. She is also the only other character along side Delthea to learn the powerful Ragnarok spell. Given that Celica's promotion is executed automatically by the end of Chapter 3, Celica should spend as much time training before promoting to maximize stats gained.
Celica also gains her own personal weapon in Echoes the Beloved Zofia. Celica needs to forge the Golden Dagger that she starts off with into the sword, thus granting her several useful skills from the sword. Passively, the sword grants her the Recovery skill, healing her for 5 HP each turn. With some training with the weapon, she first learns Subdue, which leaves the enemy with 1 HP, which is great for training other units. She can later learn Swap, allowing her to reposition herself with an adjacent ally for a multitude of reasons. Upon reaching maximum proficiency with the sword, Celica learns her unique Ragnarok Ω attacking skill; a powerful Magic spell that costs 14 HP, but has a tremendous 24 base might, making it the strongest spell in the game.
- Caring Princess
- The princess of Zofia; trained as a priestess. Caring toward others, and dislikes fighting/ Bears the Brand on her right hand. Appears in Fire Emblem Echoes: Shadows of Valentia.
Death Quote Edit
“I'm no good after all. I'm sorry, everyone...”
—Celica's death quote in Gaiden
Echoes: Shadows of ValentiaEdit
- "Afterwards, she and Alm joined together to become the founding king and queen of Valentia.
Her kindness and wisdom helped the young king establish the foundations of the Kingdom of Valentia.
The people believed that she was the reincarnation of Mila. It is said that they never ceased to love her from the very depths of their hearts."
Echoes: Shadows of ValentiaEdit
- "In marrying Alm, Celica became the first queen of the One Kingdom of Valentia, and aided her king with wisdom and compassion. Believed by the people to be a reincarnation of Mila, she was universally loved for her work fostering peace in the nascent kingdom."
Celica is illustrated in the trading card game with the following cards:
Celica is ultimately derived from the Latin word coelica, meaning "heavenly" or "celestial".
Celica's real name, Anthiese, is ostensibly derived from ancient Greek word "ἄνθος" (ánthos) which means “flower”.
Celica's last name, Lima, is simply an anagram of "Mila".
- In several of Nintendo's promotional materials for the downloadable content in Fire Emblem Awakening, Celica is incorrectly named "Cecilia".
- Celica is ambidextrous, as she is seen to wield her sword in both her right and left hands.
- In Awakening, one of her DLC skills is Rightful King, a reference to her identity as a member of Zofian royalty.
- Celica is the only female Lord character in the Fire Emblem series to not feature the color blue either in her hair or her clothes.
- In the Japanese version, Celica refers to Mycen by his name when they are alone. In the presence of others, she uses various terms that typically refer to an older man who is not necessarily a familial relation. In the prologue, however, Celica calls him "grandpa" one last time before leaving Ram Village for good.
- Celica has a strong fondness for sweet and refined food, detesting "rough" provisions.
- Celica's artwork in Echoes depicts her wielding the Ladyblade.
- Celica has the highest number of supports in Echoes, sitting at a total of 11, while Alm, the character with the second highest number of supports, has only 7.
- In the raw Japanese script of Gaiden, Celica uses very formal vocabulary, and tends to place masculine inflections on her speech mannerisms.
- She drops said mannerisms in scenes with Alm.
- In Echoes, several characters have recorded mourning quotes that were supposed to play after Celica fell in battle. They ultimately remain unused, since her death instantly results in a game over, regardless of stage.
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