“There’s more to be done than simply fighting the foes laid before us.”
—Celica in Echoes: Shadows of Valentia
She was mentioned in the official website for Fire Emblem: The Blazing Blade and in the name of the Super Smash Bros. Brawl track With Mila's Divine Protection (Celica Map 1), both sources use the name "Celica".
Celica appears as DLC for Fire Emblem Awakening, where she was illustrated by doujin artist Masatsugu Saito.
In the year 385 in the Valentian calendar and year 590 in the Archanean calendar, Celica was born as Princess Anthiese of Zofia, daughter of Lima IV and Liprica. Anthiese bore a great resemblance to her mother, but her mother died while she was very young. Anthiese bore a special mark on the palm of her right hand, one that would tie her to a great destiny alongside another individual who bore a similar mark. In her brief childhood in the royal villa, she became close to one of her half-siblings, Conrad. 10 years prior to the game events, the villa housing Lima IV's numerous wives and children was set ablaze by Desaix as a means to instigate a coup against the king. Mycen, a legendary Zofian knight, managed to locate Anthiese in the blaze and rescued her. She had hoped that Mycen could find Conrad, but Mycen informed him that he could not find him, leaving Anthiese as the sole survivor of the fire. To most of Zofia, however, it was believed that there were no survivors. Mycen brought Anthiese to Ram Village for her safety and she was given the name Celica, her new name that she would go by for many years.
Living with Mycen for some time, she became particularly close to Mycen's grandson, Alm. The two were practically inseparable, fortified by the fact the the two bore a special birthmark on their opposite hands. Her time in Ram Village was also filled with happiness with her friends in the village Tobin, Gray, Kliff, and Faye. She was taught swordplay by Mycen alongside the other Ram Village children in order to protect herself. Unfortunately, her happiness was cut short when one of Desaix's cronies, Slayde, came to Ram Village and discovered Celica's heritage thanks to a special Brand on her right hand.
Though he was repelled from the village thanks to Mycen, Celica was forced to leave the village. As she departed, Alm vowed to one day reunite with her, a sentiment she shared. She was brought to the Priory on Novis where she was raised by Nomah. She would spend the rest of her adolescence training in the teachings of Mila and became skilled in magic. She became close to three students at the priory: Mae, Boey, and Genny.
Pilgrimage to Mila's Temple and Reunion with AlmEdit
After having a dream of Alm's death, Celica, along with Mae, Boey, and Genny, leaves the monastery to investigate the cause of the crop failures occurring the consecutive years prior, believing Mila is somehow related to it. At the Novis Harbor, she hires a mercenary, Saber, to protect her and the group during the journey to Mila's Temple.
On her way to the Valentian coast, Celica is forced to overcome numerous pirate ships through the sea, eventually defeating the pirate leader Barth and gaining the forces of Valbar and his men, Leon and Kamui.
Upon reaching the mainland, Celica detours to Zofia castle once she catches wind of the new leader of the Deliverance and deduces it's Alm. Inside, she finds the residents of the castle still celebrating Desaix's departure, as well as Mycen, much to her surprise. Greeting him, Celica informs him of her goal to reach the Temple of Mila to ask Mila's role in it. Mycen is not surprised at this, and tells her that someone she may be interested in seeing is upstairs. Reaching the balcony, Celica and Alm reunite.
Though overjoyed by their reunion after many years, the two get into an argument when Celica asks Alm to consider a peaceful resolution to the conflict, expressing that she does not believe Emperor Rudolf to be as evil as others claim and that Alm's proposed counter-agressions are inherently rooted in a black-and-white sense of justice. Alm rebukes that this is irrelevant, since his army had already invaded Zofia, and remains resolute to begin an assault on Rigel in order to drive back the invasion. When he points out that the late king is responsible for provoking the empire, Celica accuses him of vying the throne. Alm is insulted by this, and says he only wishes to protect Zofia, and if the missing Zofian princess took his place, he would return to Ram at a moment's notice alongside her. Frustrated, Celica denies the existence of the surviving princess and leaves Alm on a bitter note to continue her journey to Mila's temple
Killing Grieth and Arriving at Mila's Temple Edit
Immediately after leaving the castle, Celica, Mae, Boey, and Saber are ambushed by mysterious men claiming to be followers of Duma. With the intent of kidnapping Celica they close in on her when a mysterious Masked Knight appears before her. With their combined forces, they repel the would-be kidnappers. Celica thanks the knight for his assistance and for his name, but he merely tells her that he cannot reveal his identity and leaves. Upon departing Zofia Castle, Celica reencounters Masked Knight near a mountain path who warns her to take a particular path towards the eastern half of Zofia. Ignoring his warning, she chooses to go through a mountain path, only to nearly be caught out by a landslide. Thanks to the Masked Knight's intervention, Celica is saved, however the landslide completely cuts off Celica from returning to the other side, preventing her from reuniting with Alm in the meantime.
Celica and her party begin their journey north again, though they make a detour when they encounter Palla and Catria embroiled in battle with pirates and vow to help save their sister, Est, from Grieth, a pirate who has been pillaging local villages for years. Taking a small detour east, Celica and her forces stop Grieth once and for all, recruiting Atlas, a villager who lost relatives to Grieth, Jesse, a mercenary who attempted to rescue Est, and either Sonya or Deen, former henchmen of Grieth.
At Grieth's fort, they find a priestess of Mila Irma held captive. Irma immediately recognizes Celica as princess Anthiese as she bears a striking resemblance to her mother, Liprica. Pledged by Celica, Irma reveals her mother's past: One of Lima IV's numerous wives, Liprica was forced into marriage with Lima IV and later suffered from illness, dying shortly after giving birth to Celica. To cheer her up, Irma hands her a circlet that belonged to Liprica, causing her to class change into Princess in Gaiden. In Echoes, the circlet event does not occur here.
Celica eventually arrives at the Temple of Mila, which she finds under the control of a priest of Duma, Mikhail whom her forces defeat. Celica enters the Temple of Mila and finds Mila absent. The temple priestesses tell Celica that Rigel attacked the temple and Emperor Rudolf sealed Mila away with the Divine Blade Falchion. In Echoes, Celica finally accepts her role as the last princess of Zofia, Anthiese, and accepts her royal circlet from the Masked Knight who had recovered it from the Duma Faithful. After her coronation, Celica lowers the eastern sluice gate, having the authority and recognition to do so granted by her circlet, and continues north into Rigel to press her investigation.
Journey to Duma Tower Edit
Learning that Mila is being kept at Duma Tower through the Masked Knight, she sets off in order to unseal her. Along the way, she is confronted by numerous members of the Duma Faithful. One in particular, Dolth, is defeated, but he plays on Celica's selflessness by telling her that if she continues the route with her friends, they will suffer alongside her. He threatens her by hurting Mae. Celica nearly agrees to follow him back to Duma Temple alone, but the Masked Knight intervenes, killing the Cantor. Unable to contain himself any longer, the Masked Knight removes his mask, revealing that he is actually Conrad, who had miraculously survived the villa fire as well. Vowing never to sacrifice herself again, Conrad formally joins her party and Celica is overjoyed to be reunited with her beloved half-brother.
Conrad leads her to the Sage Hamlet where she speaks to Halcyon, a banished sage of Duma and Conrad's master. At her request, Halcyon casts a spell on Alm, allowing him to unlock further power by becoming a Hero when he finally desires to accept this blessing. He also allows Celica to send an astral projection of herself to Alm so she can speak with him. The two reconcile and she admits to Alm that she is indeed the long lost princess, Anthiese.
End of the Age of GodsEdit
Celica is a kind and polite person, who is often bold yet refined, but she holds herself back emotionally to an extent after a series of traumatic events and familial loss; as a result, she can come off as cold and stoic, and normally maintain a aura of polite distance, as shown her body language in cutscenes and sprites, which is subtly guarded and closed-off. She usually regrets showing her raw emotions, especially in the rare moments that she lashes out in anger, bitterness, or even sentiment. Celica feels the need that she has to set aside her emotional candor in order to fulfill her responsibilities as royalty.
She is a firm believer in bringing peace without fighting, believing that conflict begets further conflicts. While she prefers solving matters peacefully, she is more than willing to put her life on the line and fight with her comrades for the sake of protecting them. She will also willingly fight to save others if asked, but will rarely act out in vengeance. She also has been shown to be clumsy, possibly a trait rubbed off on her by Nomah, and enjoys studying and reading.
Often hurt by the fact that she must keep her role secret, even from those she loves, Celica feels that she is solely responsible for shouldering her responsibilities. She often feels very lonely, but believes that her loneliness is selfish when she only ever puts those she cares about at risk. As a result, though she does not outwardly express it, she greatly lacks self-worth and confidence. This also makes her extremely naive and turns her natural kindness into a crucial flaw, as she will willingly sacrifice herself to the enemy the second her friends are threatened, even when knowing that they cannot be trusted or not even knowing if they would honor their promise in exchange for her compliance. Though she is in a high position as a priestess at Novis Priory and as a princess of Zofia, she values the three other children at the priory and is fairly close to them, especially in the case of Mae who is her best friend.
The entirety of the Zofian royal family ordeal burdens her with the discomfort of being treated like royalty; She does not feel she deserves the respect her birthright affords, when all that birthright has ever brought her is strife. She feels immense guilt for her father's actions in his reign as king, and despises him greatly for it. Regardless, Celica later states that she secretly wished to be there for him in order to change his attitude, pitying him for who he was. She lovingly remembers her mother for the love she gave her, even with the short amount of time they spent together before her death. Growing up the Villa, it can be assumed that she spent time with her various half-siblings and her father's other multitude of wives, but she has never mentioned any sort of fond memories of any save for Conrad, the sole person she expressed concern for during the Villa blaze that killed all of her other family members. His supposed death weighed heavily on her, but the revelation of his survival sparked an instant rekindling of their familial bond.
Her deep connection to Alm is a result of his impact on her life during their time together, as while Celica's introspective accounts on the outside world gave Alm a greater desire to find his place in it, Alm's warmness allowed Celica to avoid self-isolation and open up to others more easily, which is reflected on her first reunion with him after seven years. This does not prevent from seeking to impose her will over his, however, as she initially acted brashly over his decisions acting opposite hers, regardless of the logic behind them. She eventually rekindles her trust in Alm and becomes more accepting of his views, knowing that she can rely on him to help bring peace to both nations.
Celica is one of the better characters in her route, and one of the better characters in the game. She is not quite as good as the very best (like Alm and Catria), but she is better than the majority of Magic users. All of her base stats are good other than her HP and Defense. Her growths are impressive aside from HP, Strength, and Defense, which are average. She will likely have high Skill and Luck, as well as relatively good Speed by the end of the game, meaning she will be one of the more evasive Magic users in the game. Sadly, Skill does not affect Magic Accuracy, so her good Skill stat will be for Critical strikes only. Celica's class, Priestess, has the unique ability to attack physically or with magic.
Celica has a few problems that hold her back from being among the best. One problem is that she has average Strength growth, making her damage less impressive than it should be for a Lord character. This is not helped by the fact that for the majority of the game, her spell list will consist of Fire, Thunder, and Seraphim. She does not get access to any really powerful spells (such as Aura or Sagittae) until she obtains Ragnarok, the most powerful spell in the game. The problem is that by the time you learn it, you should be near the end of the game. On the upside, she learns Seraphim at level 5 which will make her very effective at fighting against the majority of monsters in the game from the very beginning. The other problem she has is the same as all Magic users in Gaiden: she is fragile, and has even lower HP than most of the other Mages you can get.
Celica still remains one of the better units in the game, and in particular is one of the most effective characters at fighting monsters for most of the game. She does fall short of being amazing, but she is undoubtedly worth using in her route.
Base Stats Edit
|Base Class(es)||Possible Promotion(s)|
*DLC class; access with the Altar of the Queen.
Personal Max StatsEdit
- See also: Celica/Supports
Celica has improved significantly in Shadows of Valentia thanks to a huge boost to several of her stats in her base class. Celica has incredible growth rates for her game, reaching an average of 50% chance of increasing for most stats. Like most units in Echoes, her Resistance is lacking, but she has a semi-decent starting Resistance compared to most other units. With a few levels, Celica is easily one of the strongest units in her route and in the game as a whole.
Celica's biggest blessing in Shadows of Valentia is her sharp 35% ATK growth increase from Gaiden to 60%, making her a very threatening offensive unit in game. This come in handy especially given that Celica learns Seraphim earlier than any other unit in the game, making her a powerful unit when combating Terrors from early on in the game and into the rest of it. It also makes her a very threatening unit as until other units can start to promote, Celica is the only character who can wield both Swords and Black Magic in her base form, making her a flexible offensive unit to exploit specific weaknesses of enemy units. She is also the only other character along side Delthea to learn the powerful Ragnarok spell. Given that Celica's promotion is executed automatically by the end of Act 3, Celica should spend as much time training before promoting to maximize stats gained.
Celica also gains her own personal weapon in Echoes the Beloved Zofia. Celica needs to forge the Golden Dagger that she starts off with into the sword, thus granting her several useful skills from the sword. Passively, the sword grants her the Recovery skill, healing her for 5 HP each turn. With some training with the weapon, she first learns Subdue, which leaves the enemy with 1 HP, which is great for training other units. She can later learn Swap, allowing her to reposition herself with an adjacent ally for a multitude of reasons. Upon reaching maximum proficiency with the sword, Celica learns her unique Ragnarok Ω attacking skill; a powerful Magic spell that costs 14 HP, but has a tremendous 30 to 34 base might, making it the strongest spell in the game.
- Caring Princess
- The princess of Zofia; trained as a priestess. Caring toward others, and dislikes fighting. Bears the Brand on her right hand. Appears in Fire Emblem Echoes: Shadows of Valentia.
|Ragnarok||-||14||2||If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. If attacking, unit will receive 5 damage after combat.||400||-|
|Name||Prerequisite||Effects||Charge Cost||SP Cost||Default||Unlocked|
|Rising Light||-||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||4||150||-|
|Blazing Light||Rising Light||Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).||4||300||-|
|Distant Defense 1||-||If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res +2 during combat.||30||-||A|
|Distant Defense 2||Distant Defense 1||If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res +4 during combat.||120||-||A|
|Distant Defense 3||Distant Defense 2||If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res +6 during combat.||240||A|
|Spur Def 1||-||Grants adjacent allies Def +2 during combat.||50||-||C|
|Spur Def 2||Spur Def 1||Grants adjacent allies Def +3 during combat.||100||-||C|
|Spur Def 3||Spur Def 2||Grants adjacent allies Def +4 during combat.||200||C|
Celica is a powerful Red Tome unit and the strongest Red Tome Infantry unit in the game overall, standing leagues above her fellow competition thanks to her strong ATK and SPD and her personal tome Ragnarok, which grants her +5 Atk/Spd when she initiates combat at 100% HP, however she takes 5 non-lethal damage if she does this. At full HP, the stat boost helps her to outperform her Red Tome competition, but once she loses the effect, she is marginally better. As long as her health can be maintained, she can be a powerful asset on any team. Blazing Light helps to damage multiple enemies when its effect is activated, but overall is good only for Arena. Distant Defense is a serviceable skill to reduce damage taken from enemy distance attack initiations and gives her some much needed defense but again only on counter attack, but is better replaced by other skills if available. Spur Defense is a good assist skill to boost the defense of allies that she's adjacent to.
Celica is hard countered by particularly powerful Blue Mages like Linde and Delthea while Reinhardt can completely dispatch her if he initiates on her without her dealing a scratch to him. Blue units with Distant Counter, especially Fjorm and Hardin, are also high threats. Her low defense also makes her vulnerable to Bow users, especially Brave Bow users and Brave Lyn. Felicia can also hard counter her with her natural high Resistance and ability to debuff her with her weapons. Finally, like most infantry units, Poison Dagger is dangerous for her.
Skill Inheritance OptionsEdit
Celica generally takes Reciprocal Aid to restore her health to maintain her Ragnarok effect as much as possible. Moonbow and its lower cooldown gives her overall better damage consistency. Celica is strongest during the Player's phase when she is at full health. Capitalizing on that first attack means that Celica likes having Swift Sparrow for her Skill A works well on top of Ragnarok's effect improves her offensive capabilities though Death Blow also works for raw damage and Life and Death for the flat, consistent boost, though the Def/Ref reduction also means she is slightly more vulnerable to more threats. Skill B is a toss up between Swordbreaker or Renewal. Swordbreaker allows her to secure KOs on popular Sword units while Renewal keeps her health topped without the need for ally assistance, allowing her to remain on the offense much longer. Skill C is flexible as Spur Def/Res is a great skill overall, though substitutes include Threaten Resistance for more damage thanks to its Resistance shred.
- Imprisoned Soul
- Celica's form as a witch after giving her soul to Duma. It seems her old memories occassionally rise to the surface. Appears in Fire Emblem Echoes: Shadows of Valentia.
|Beloved Zofia||-||16||1||Grants Def +3. If unit has 100% HP at the start of combat, unit receives Atk/Spd/Def/Res +4, but if unit attacked, unit takes 4 damage after combat.||400||-|
|Name||Prerequisite||Effects||Charge Cost||SP Cost||Default||Unlocked|
|New Moon||-||Resolve combat as if foe suffered Def/Res -30%.||3||100||-|
|Luna||New Moon||Resolve combat as if foe suffered Def/Res -50%.||3||200||-|
|Chill Spd 1||-||At the start of each turn, inflicts Spd -3 on foe on the enemy team with the highest Spd through its next action.||60||-||B|
|Chill Spd 2||Chill Spd 1||At the start of each turn, inflicts Spd -5 on foe on the enemy team with the highest Spd through its next action.||120||-||B|
|Chill Spd 3||Chill Spd 2||At the start of each turn, inflicts Spd -7 on foe on the enemy team with the highest Spd through its next action.||240||B|
|Hone Atk 1||-||Grants adjacent allies Atk +2 through their next actions at the start of each turn.||50||-||C|
|Hone Atk 2||Hone Atk 1||Grants adjacent allies Atk +4 through their next actions at the start of each turn.||100||-||C|
|Hone Atk 3||Hone Atk 2||Grants adjacent allies Atk +6 through their next actions at the start of each turn.||200||C|
Fallen Celica has dropped her Magic and has instead picked up the Beloved Zofia, becoming a sword unit. Nonetheless, Fallen Celica has similarities to her original form since her statline prefers offense, but she has good bulk thanks to Beloved Zofia's effect, granting her +4 to her stats if her HP is 100%, but takes 4 non-lethal damage after the battle if the effect is used. For Celica, it is hard to maintain that effect without proper support from allies or skill inheritance. Nevertheless, she is still a capable unit. Luna is her default special skill, which fits nicely with her offensive role. She has Chill Speed, decreasing the speed of the fastest foe on the enemy team, helping her secure speed battles to score double attacks. Finally, she has Hone Attack to boost allies at the start of her turn. Overall, Celica is a powerful unit who prefers being offensive but is perfectly content with being defensive if the need is there.
While a powerful unit, she is still unable to take out any Blue Unit from the bulky ones like Effie and Female Corrin to nuking mages like Reinhardt and Delthea. She also needs to be aware of Wrath users as her powerful strikes easily allows them to enter the Wrath threshold and destroy her on their turn.
Fallen Celica has a lot of possible inheritance options to fortify her offensive capabilities. She will want Reciprocal Aid mainly to maintain her health at 100% to abuse Beloved Zofia's effect. Her high Atk stat, especially with a boon, makes her an excellent candidate for Draconic Aura for raw damage while Moonbow makes for another good alternative and is much faster at charging than her base Luna. Fury helps to raise her stats even more to secure stats that makes it easier to duel many key match ups. At full health, Fallen Celica has a whopping +7 to all of her stats with this combo, making her extremely powerful. Depending on what the player wants, she can swap out Chill Speed for Renewal so she can self maintain her Beloved Zofia effect, but the trade off of losing a strong debuffing skill may not be to the player's liking. Spur Defense/Resistance is a better overall Skill C, but it is not a necessary replacement as Hone Attack is still a perfectly viable skill.
- Warrior Priestess
- Princess of Zofia and warrior priestess in service of the goddess Mila. Summoned while wielding a royal sword entrusted to her by Alm the Hero. Appears in Fire Emblem Echoes: Shadows of Valentia.
| 1|| || || || || |
|Royal Sword||-||16||1||Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack (Only highest value applied. Does not stack.)||400||-|
|Name||Prerequisite||Effects||Charge Cost||SP Cost||Default||Unlocked|
|Night Sky||-||Grants +50% to damage dealt.||4||100||-|
|Astra||Night Sky||Grants +150% to damage dealt.||5||200||-|
|Galeforce||Astra||If this unit initiates an attack, it can take another action after combat. (Once per turn only.)||5||500||-|
|Death Blow 1||-||Grants Atk +2 during combat if unit initiates the attack.||50||-||A|
|Death Blow 2||Death Blow 1||Grants Atk +4 during combat if unit initiates the attack.||100||A|
|Death Blow 3||Death Blow 2||Grants Atk +6 during combat if unit initiates the attack.||200||A|
|Death Blow 4||Death Blow 3||Grants Atk +8 during combat if unit initiates the attack.||300||A|
|Double Lion||If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)||300||B|
|Atk Tactic 1||-||At start of turn, grants Atk +2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤2.||60||-||C|
|Atk Tactic 2||Atk Tactic 1||At start of turn, grants Atk +4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤2.||120||-||C|
|Atk Tactic 3||Atk Tactic 2||At start of turn, grants Atk +6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤2.||240||C|
- See also: Celica/Warriors Supports
“I'm no good after all. I'm sorry, everyone...”
—Celica's death quote
Echoes: Shadows of ValentiaEdit
- "Afterwards, she and Alm joined together to become the founding king and queen of Valentia.
Her kindness and wisdom helped the young king establish the foundations of the Kingdom of Valentia.
The people believed that she was the reincarnation of Mila. It is said that they never ceased to love her from the very depths of their hearts."
Echoes: Shadows of ValentiaEdit
- "In marrying Alm, Celica became the first queen of the One Kingdom of Valentia, and aided her king with wisdom and compassion. Believed by the people to be a reincarnation of Mila, she was universally loved for her work fostering peace in the nascent kingdom."
Celica is illustrated in the trading card game with the following cards:
Celica is ultimately derived from the Latin word coelica, meaning "heavenly" or "celestial".
Celica's real name, Anthiese, is ostensibly derived from ancient Greek word "ἄνθος" (ánthos) which means “flower”.
The Japanese version of Celica's real name is based on the period in which a flower is fully open, and functional, and also refers to the outset of that period.
Celica's last name, Lima, is simply an anagram of "Mila", which means "file", as in the tool, in Latin.
- In several of Nintendo's promotional materials for the downloadable content in Fire Emblem Awakening, Celica is incorrectly named "Cecilia".
- Celica is ambidextrous, as she is seen to wield her sword in both her right and left hands.
- In Awakening, one of her DLC skills is Rightful King, a reference to her identity as a member of Zofian royalty.
- Celica is the only female Lord character in the Fire Emblem series to not feature the color blue either in her hair or her clothes.
- In the Japanese version, Celica refers to Mycen by his name when they are alone. In the presence of others, she uses various terms that typically refer to an older man who is not necessarily a familial relation. In the prologue, however, Celica calls him "grandpa" one last time before leaving Ram Village for good.
- Celica has a strong fondness for sweet and refined food, detesting "rough" provisions.
- Celica's artwork in Shadows of Valentia depicts her wielding the Ladyblade.
- Celica has the highest number of supports in Shadows of Valentia, sitting at a total of 11, while Alm, the character with the second highest number of supports, has only 7.
- In the raw Japanese script of Gaiden, Celica uses very formal vocabulary, and tends to place masculine inflections on her speech mannerisms.
- She drops said mannerisms in scenes with Alm.
- In Shadows of Valentia, several characters have recorded mourning quotes that were supposed to play after Celica fell in battle. They ultimately remain unused, since her death instantly results in a game over, regardless of stage.
- As implied in Shadows of Valentia, Celica is younger than Alm, but not by a drastic amount, as she is the same age as him.
- As insinuated in the flavor text in Shadows of Valentia, Celica is very afraid of fires, the fear of which ostensibly is connected to the trauma of the Imperial Villa's fire. Despite this, she can wield and attack the enemy using fire.
- Further derived from the flavour text in Shadows of Valentia, Celica is quite fond of cats.
- In Heroes, Celica shares her English voice actor, Erica Lindbeck, with Myrrh.
- Due to bearing Mila's Brand, and therefore Mila's Divine Dragon blood, Celica should be capable of wielding the Valentian Falchion. However, Celica is unable to use Falchion in the game.
- In Heroes, Celica was given a "Brave" design variant in August of 2018 for placing first among female characters in Round 2 of the Choose Your Legends ballot. Her Brave design is based on her original Gaiden Priestess design but drawn by Hidari, the character designer of Gaiden's remake, Shadows of Valentia.
- See main article: Celica/Gallery.