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Chaos (カオス Kaosu) is a boss character in TearRing Saga: Berwick Saga and one of the primary antagonists. He is the mortal enemy of Cowen's daughter, Faye.

Profile[]

Chaos is a skilled swordsman and agent of the Church of Raze who, prior to the events of Berwick Saga, attacked the swordmaster Cowen of Izmil and stole from him a pair of legendary swords called the Divine Twins: Vajra and Vritra. As a result of this attack, Cowen was crippled to the point where he could no longer walk. This earned Chaos the permanent enmity of Faye, who would set out on a quest to reclaim her father's pride and retrieve the sacred swords. Chaos, on the other hand, initially knows nothing of Faye or her quest for vengeance.

As a member of the Dark Templars, Chaos is a knight of the Raze Church who answers directly to Pope Urbanus IV, serving as his personal knights. While possessing formidable strength on his own, he is made even more dangerous when Vajra is in his possession thanks to the sword's protective magic, granting him power rivaling the Four Archbishops and (according to his own claim) even the Pope himself. Because of this, Archbishop Jacharam purposefully keeps Vajra's principal weakness—its twin Vritra—stored away in order to pressure Chaos into being obedient.

During Chapter 3: The Three Priests, when Archbishop Almachius checks in with his subordinate Fermat (who is leading a group of bandits in Demias Forest to attack and capture Apostle Sanacia), Chaos arrives and tells Almachius to return to Bornia and continue manipulating Duke Reed. Chaos mocks and threatens the archbishop to his face, causing Almachius to bear a grudge against him as well. After Almachius leaves, Chaos takes over command of Fermat's operation, and unless events occur to prevent it (such as Faye's defeat or capture, or Chaos's defeat), Faye encounters him and demands that he return the stolen Divine Twins to her. At hearing this, Chaos realizes that Faye must be Cowen's daughter, and he taunts her, saying that he is the only one worthy of wielding the Divine Twins. He then promptly defeats Faye, but before he has the chance to kill her, he is interrupted by Faramir, who convinces Chaos to leave by saying that Pope Urbanus has summoned him back to Raze.

For an unknown reason, before Map X-4: The Altar of Raze, Chaos leaves Vajra in the Raze homeland. After this, Faye receives an anonymous tip that Chaos is overseeing construction of a sacrificial altar to Raze in Malzey Swamp, but that he does not have Vajra with him. This tip is later revealed to be from Almachius, who wishes for revenge on Chaos for humiliating him and hopes that Faye and the Sinon Knights will be able to kill Chaos. Faye then decides to go after Chaos on her own, and he tracks him down in a cave in Malzey Swamp. However, even without Vajra's blessing protecting him, Chaos easily evades all of Faye's attacks and bests her for a second time, but before he can deal the final blow to Faye, Faramir once again rushes in and saves her, this time by dealing Chaos a heavy wound before taking Faye and fleeing. Although Chaos initially rages at the pair for running away from him, he then reconsiders and decides to retrieve Vajra for his own safety, leaving the Malzey Swamp construction in the hands of his subordinate Arzovy while he returns to Raze to retrieve it.

In the opening scenes of Chapter 13: Silent City, Chaos delivers news from Pope Urbanus to Prince Faisal that Emperor Kleiman VI has died, and with prodding by Jacharam, Faisal decides to return to Raze and prevent the late emperor's son, Prince Manaris, from succeeding to the throne. After their conversation, Chaos comments on the effectiveness of Jacharam's manipulation of Faisal, to which Jacharam responds with a reminder that Chaos should toe the line, otherwise he will kill him with Vritra. Chaos laughs off the threat, but agrees to obey Jacharam's commands.

Chaos is last seen in the Chapter 15: Hero of the Sagas, in which he begrudges his orders to guard the entrance into Narvia Palace's throne room. Regardless of whether the player obtains Vritra (by completing the Minas and Theodore quest line) or not, Chaos must be defeated in order to acquire the key to open the throne room and proceed to the final boss. If he is defeated by Faye, she retrieves the Vritra, which is one of the requirements for Faye's Happiness Ranking point.

Personality[]

Chaos is megalomaniacal and sees himself as destined for invincibility, immortality, and ultimately ruling the entire world. As such, he is extremely confident in his battle prowess, and not without good reason, as as even without the Vajra, Chaos is one of the greatest swordmasters in the land and is widely feared as one of the Raze Empire's strongest warriors. Though Faye sees him as her mortal enemy, Chaos does not take her seriously (not even knowing who she is in their first encounter), and he toys with her each time they meet.

A highly abrasive individual, Chaos rarely shows respect towards his peers, even going so far as to mock the Archbishop Almachius to his face. Though he is technically outranked in Church hierarchy by the four Archbishops, Chaos's actual authority rivals theirs, and he is only ever shown to be obedient to his master Pope Urbanus IV and to Jacharam (who was threatening him with Vritra). This has made Chaos extremely unpopular within the Church, even among his fellow Dark Templars such as Semdallios, who is highly offended when Faye mistakes him for Chaos.

Although Chaos is arrogant and self-aggrandizing at almost all times, there are two occasions where he shows concern or doubt about his own abilities: the first is when Faramir injures him in Map X-4, and the other is in his final moments, when he expresses either cowardice (if Faye kills him) or utter disbelief (if anyone else kills him) at his own defeat.

Boss Stats[]

Starting Class
Dark Templar
LevelHPStrMndAglDef
305623162220
SkillsWeaponStarting Items
Counter
Robust
Celerity
Imbue
BS SwordSword - 60
Dark - 50
Vajra
Prayer Talisman*
Concoction*
Throne Room Key**

*Chapter 15 only

**Dropped upon defeat on Chapter 15

Overview[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

First Battle[]

Chaos makes his first appearance in Chapter 3 at the beginning of Turn 2, standing on the eastern church tile. Although he does not move from his spot, he will attack any adjacent enemies. One of the priests (Sahalin) to be escorted always tries to visit the church before heading to the arrive point, going so far as to stand next to him, so it's important that Chaos be dealt with.

The primary method of handling Chaos is to have Faye talk to him. Chaos will leave the map, as will Faye until Sahalin visits the church, where she'll rejoin with a Miracle Talisman in her inventory. If Faye is not deployed on the map, he will automatically show up on turn 10, where the talk event will take place.

Although extremely difficult and luck-reliant, it is possible to defeat Chaos in battle. To do this, the player must deploy Dean and fill his inventory with Vulneraries. The primary strategy is for Dean to move adjacent to Chaos and block Sahalin from moving next to his. Until he is defeated, Dean should spend each of his turns either using a Vulnerary or using the Wait command. The key is to let Chaos attack him and give him a chance to activate Wrath. If properly set up, Dean can deal up to around 9-10 damage with Wrath, and can possibly deal an additional point or two of damage if he activates Adept. If necessary, Izerna and Sahalin can help Dean restore his HP enough so he can survive another attack from him. Clifford and Ward can also help wear him down. Though Axel's Pulverize skill can also cause a decent amount of damage to him, this is not a recommended tactic due to his poor hit rates. Note that Chaos will not use Imbue, even if near death. If the player wishes to defeat him, it is highly recommended that they rig a Baked Crab Shell to appear on the menu and then feed it to Dean in order to grant him a significant boost to his hit rate. The player will also need to deploy Faye to prevent Chaos from automatically leaving on turn 10. Afterwards, once Sahalin visits the church, the Leticia event will trigger, unlocking Ouro's alternate recruitment requirements.

If Faye is captured or deployed on the map but killed, Chaos will leave the map on turn 10. Though this also triggers the Leticia event for Ouro (since Faye will not be at the church), this is not recommended. If Faye is killed on the map, she will die permanently and prevent Faramir from being recruited (even as a mercenary), and the player may not have enough money to pay for her ransom if captured.

Second Battle[]

Chaos makes his second appearance in Chapter 15, the final map of the game. Unlike last time, it is mandatory to kill him since he drops the key to the throne room. Although his stats have not changed at all, Chaos is still very deadly. He will make use of Imbue this time if his HP gets low, and the player will have to fight him along with four other Dark Templars. Additionally, there are Raze Priests within the throne room who can heal him and attack the player with Swarm and Sleep. It is best to defeat Chaos as quickly as possible, as starting from turn 10, an Assassin and Raze Priest wielding Scylla will spawn from the stairs every two turns until the throne room is unlocked.

To defeat him efficiently, the player will need to control his movements somewhat, mainly by trapping him in a corner and cutting him off from any healing support. Since he is susceptible to Provoke, Elbert and Clifford can make this task much easier, as Chaos will always attack them for several turns until they're dead or it wears off.

Actually defeating Chaos is no simple task, as the Vajra reduces the damage he takes by 2/3 (rounded down), and the Prayer Talisman blocks critical hits 50% of the time. Though the Vritra is able to bypass Vajra's damage reduction, only Faye can use it and she will likely still have trouble damaging Chaos due to his extremely high defense stat and Faye's very shaky strength. There's no easy way to defeat him, and the best strategy is to simply gang up on his with the strongest warriors until he falls. Dean is generally the best choice to confront him due to Vengeance, only rivaled by Reese wielding the Lord Gram and standing adjacent to Lynette. Other good methods include having Sherlock attack with Barrage, Sherpa with Windsweep and the Primlarga, or even Ouro with Deathmatch and a Miracle Talisman. Burroughs and Lynette can also help chip down his HP, although the former's accuracy may be a bit shaky.

Trivia[]

  • On Shouzou Kaga's blog, some early production notes indicate that Chaos was once planned to be a very different character. In this early draft, Chaos was originally Faye's younger twin sister named Fana Cistar (ファナ・シースター). In this early draft, Pope Urbanus had sent a mercenary named Camlann Yahveh to steal the Vritra and Vajra from Cowen. Fana caught the intruder, but she was defeated, and Camlann kidnapped her. She was brought before Urbanus, who bewitched her and made her into Chaos, a deadly warrior who wielded the sword Vajra.
    • This story idea would later become the inspiration for Haldyn and Ravinia's subplot in the Vestaria Saga series.
    • In the final draft, Chaos is a man, calls himself by the pronoun washi (primarily used by older men), and refers to Faye as a "little girl," indicating that he is significantly older than her.
    • The game's files contain two unused portraits of a woman that greatly resembles Faye but with black clothing and red eyes (see Gallery section). These portraits were most likely meant to be Fana's.
  • Although extremely unlikely, it is possible for the Vajra to break. If this occurs during the Final Chapter, Chaos will attempt to escape down the stairs. It's unknown whether he comes back with a new weapon or not, but if he doesn't, this would result in the game being unwinnable.

Gallery[]

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