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Counter

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Counter
First SeenFire Emblem: Path of Radiance
EffectInflict damage back to the enemy when the user is attacked

Counter (カウンター Kauntā, Counter, Contre in the French version, Contrattacco in the Italian version) is a skill from Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn, and Fire Emblem: Awakening.

In Path of Radiance and Radiant Dawn, the enemy will receive half the damage he/she inflicted onto his/her opponent. The activation of the skill is also based on the user's Skill stat.

However, in Awakening, it will always activate. The effects of Counter will only go off against a non-fatal attack on the user and will only reflect back when the attacker is next to the user. In Lunatic+ mode, the enemy often suicide rushes users with Counter because of its effectiveness against the player early on. This continues until Chapter 4 when the player can start level grinding units that can attack from a distance to kill them. 

Counter, along with Miracle, can be a devastating combo, espically if the user has +5 HP against melee units, as Miracle can leave the enemy in a dangerous state or even kill them if used properly. However, this also leaves your units in a fairly dangerous state. It can also be used with low defense units that can fight back at a distance, as the enemy will either have to risk taking heavy damage from either their own attacks or the user's attacks.

If an enemy is killed by the effects of Counter, reduced experience is given if the user had dealt some damage during that skirmish. Otherwise, the user will not gain any experience. 

StatsEdit

Fire Emblem: Path of RadianceEdit

Name Activation Capacity Effect(s) Notes
Counter (FE9)Counter (Skill)% 10 Upon activation, the enemy will sustain half of the damage he/she inflicted upon his/her opponent. Base skill of Titania; Can be assigned with the Counter Scroll (FE9)Counter Scroll.

Fire Emblem: Radiant DawnEdit

Name Activation Capacity Effect(s) Notes
CounterCounter (Skill)% 10 Upon activation, the enemy will sustain half of the damage he/she inflicted upon his/her opponent. Base skill of Titania; Can be assigned with the Counter Scroll (FE10)Counter Scroll

Fire Emblem: AwakeningEdit

Name Activation Capacity Effect(s) Notes
Counter (FE13)Counter Receive non-fatal damage from an adjacent enemy. - The user will deal back all damage received when attacked by an adjacent enemy. Will not activate on a Dual Strike attack or if the attacker defeats the user. Class skill of Level 15 Warriors.

Upon reaching Chapter 3 and beyond of Lunatic+ mode, all enemies have a chance of appearing with this skill.

Fire Emblem: FatesEdit

Name Activation Capacity Effect(s) Notes
Counter (FE13)Counter Receive non-fatal damage from an adjacent enemy. - The user will deal back all damage received when attacked by an adjacent enemy with a physical attack. Will not activate on a Dual Strike attack or if the attacker defeats the user. Learned by Shuras.

Non-Canon AppearancesEdit

Counter is the B down special move of Marth, Roy, Ike and Lucina in the Super Smash Bros. series. In all of its versions, Marth, Roy, Ike, and Lucina take a defensive stance and will flash white or blue for a few seconds. If any opponents hit them while they are in their defensive stance, they will quickly counterattack and nullify all damage they would have received. The amount of damaged dealt differs between characters and games. They can nullify projectiles with this move, but they will cause explosive items to detonate such as Link's Bombs or an explosive Crate, dealing damage to them anyways.

Super Smash Bros. MeleeEdit

Marth's counter deals a maximum of 7% damage depending on the intensity of the move he is countering. Marth's counter is much quicker to start up and lasts longer, but the damage is low.

Roy reflects 1.5x the amount of damage he would have received. Roy's is much slower to start up and does not last long, but the damage output is much higher.

Super Smash Bros. BrawlEdit

Marth's counter now reflects 1.1x the amount of damage he would have received with a minimum of 8%. Marth's counter starts up quicker than Ike's counter, but is left vulnerable slightly after his Counter ends

Ike's counter reflects 1.2x the amount of damage he would have received with a minimum of 10%. Ike's start up leaves him vulnerable, but lasts longer and has a shorter recovery window compared to Marth.

Super Smash Bros. for Nintendo 3DS and Wii UEdit

In Super Smash Bros. for Nintendo 3DS and Wii U, four of the five Fire Emblem characters have Counters, and also have two custom versions of their Counter.

Marth's counter now reflects 1.2x the amount he would have received but still with a minimum of 8%. Ike's counter executes slightly faster than it was in Brawl.

Marth and Lucina's first Custom counter is Easy counter which has an expanded hit window but deals 0.7x damage with a minimum of 4%. Iai Counter starts up faster and has higher knockback but has a smaller counter window. It reflects 1.4x the damage.

Ike's Paralyzing Counter paralyzes the enemy instead of damaging them, allowing Ike to combo them during the stun, but does 1% and has a far smaller window. Smash Counter's hit starts up much slower than his standard Counter but deals 1.5x the damage he would have received with a minimum of 15%.

Roy has his normal counter from Melee and does not have any variations to his Counter because he is a DLC character. His counter also reflects 1.35x damage.

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