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Daein

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Symbol daein
The Daein flag in Radiant Dawn.
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Tellius map
A map of Tellius. Daein is in red.
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Daein(デイン Dein)is a country on the continent of Tellius featured in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. By the time of Radiant Dawn, Daein was 243 years old. The average length of a king's rule is about 17 years.

Originally Daein was a territory of Begnion, because at the beginning of the development of countries in Tellius only two countries existed. These countries were Goldoa, home of the Dragon Tribe Laguz, and Begnion, home of the Beorc. The other laguz tribes of Tellius had not as of then claimed any territory as their own and they simply wandered through the vast unclaimed lands.

In the Begnion year 405, Hengist, a Begnion senator who disapproved of Begnion moving towards Laguz equality, and his followers gained independence from Begnion and formed the kingdom of Daein.

According to the recollections of some characters in Path of Radiance and Radiant Dawn, Daein used to be a relatively peaceful and stable country before Ashnard came to power. Daein did however always carry its prejudice against Laguz to some level due to the beliefs of its founder.

Daein's capital is Nevassa. The capital is known for its culture among many other things. Nevassa is also known to have a dirt poor section of the city which is rich with thieves, rouges, and other shady characters.

Contents

The Rule of AshnardEdit

Before the beginning of Path of Radiance, a great plague swept across Daein. This plague killed hundreds of people in the country and destroyed a great portion of the population. It was later discovered that this plague was the result of a Blood Pact that had been made by Ashnard.

Ashnard was the son of the 12th King of Daein, although many other people were to succeed the throne before he could. To fix this, Ashnard had somehow convinced his father to sign the Blood Contract, a sinister contract that, when its effect was activated, killed a single Daein citizen on the first day, but the amount of those who died increased by one more each day. Once the blood pact was in effect, Ashnard waited until every person who was to succeed the throne before him died. Once they were all out of the way, Ashnard personally killed his father and then tore apart the Blood Contract. The only people who knew of this at the time were Ashnard and his wife Almedha.

With this, Ashnard became the 13th King of Daein. He then spent several years promoting Anti-Laguz propaganda among his country. He also spent a great amount of time building Daein's military strength for his future plans. Ashnard then set his sites on a country to invade. Ashnard tactically chose Crimea, as it bordered Daein and could easily be invaded. Crimea also was a country that were on friendly terms with the Laguz nations, meaning his propaganda could be put into affect to bolster the troops desire to invade.

Ashnard quickly took over Crimea and then abandoned Daein to set up office in Castle Crimea. During the Mad King's War, Ike and his forces invaded Daein to try and kill Ashnard, but he was not at the capital. Instead, Ena was left to defend the capital. Eventually, Ike and his forces reached Castle Crimea and defeated Mad King Ashnard in a long, drawn-out battle.

Liberation of DaeinEdit

After Daein lost The Mad King's War and its leader, Mad King Ashnard, Crimea gave up the country's control to Begnion. Begnion ruled Daein mercilessly, treating their people as the lowest forms of life. The country was controlled almost exclusively by the corrupt Begnion Senator Numida through the Begnion Occupational Army. He assigned a ruthless man to watch over the country, named Jarod.

This oppression led to the forming of the Dawn Brigade. Fire Emblem: Radiant Dawn begins with the Dawn Brigade, which originally consited of Sothe, Micaiah, Leonardo, Edward and Nolan. The small group fought the Begnion Occupational Army in the hopes of freeing the country from its oppression.

Eventually, the Dawn Brigade heard of a man who claimed to be the son of Ashnard, and, thus, the heir to Daein. The group set out and found Pelleas to be apparent heir to the Daein throne and leader of the Daein Liberation Army. After discovering that he was a decent man (much unlike his alleged father) the Dawn Brigade joined up with the Daein Liberation Army.

After many hard fought battles, the Daein Liberation Army managed to reclaim Daein and free them from the Begnion Occupational Army. With this achievement, Pelleas was crowned the 14th King of Daein.

The Rule of PelleasEdit

Not long after the liberation of Daein, Pelleas was approached by Lekain of the Begnion senate. Lekain requested that Pelleas sign a contract that would confirm a peace agreement between Begnion and Daein.

With advice from his chief adviser Izuka, Pelleas agreed to Lekains terms and eagerly signed the contract to affirm peace between the two countries. However in reality Pelleas had signed a Blood Contract, much like the one his 'father' had used long ago to come to power in Daein.

Later in Part 3 of Fire Emblem: Radiant Dawn, the Laguz Alliance, lead by Ike, went to war with Begnion and the corrupt senate. Lekain and the Begnion senate used the Blood Contract Pelleas had signed as leverage to force Daein to fight for them. Pelleas ordered the Daein forces with Micaiah as their leader into battle without explaining why they would fight the Laguz Alliance. Begnion used Daein as frontliners to fight the most dangerous battles since they didn't care what happened to them.

Eventually Pelleas tells Micaiah and Sothe about the Blood Contract he had signed. On a player's first play through of the game, Pelleas will ask Micaiah to kill him thinking it with end the Blood Contract. Either Micaiah or Tauroneo will proceed with the request. However on all playthroughs after the player had already beaten the game the request can be completely refused and Pelleas will try to find a new way to break the Blood Contract.

Daein was forced to fight alongside the Begnion until Part 4 of Radiant Dawn. At the end of part three, Ashera turns the majority of the population of Tellius to stone and Yune is awakened. After most people were turned to stone Micaiah (and Pelleas if he was still alive) figured the Daein citizens were safe as they were turned to stone.

With this, they joined Ike and the Laguz Alliance and marched for the Tower Of Guidance. During the long trek to the tower, the three groups are faced with a few rag-tag groups of Begnion forces who survived being turned to stone and who were being used by the goddess Ashera to fight Yune and her forces marching on the tower.

Upon reaching the Tower Of Guidance, the Endgame begins. In Part 1 of the Endgame the force who enters the tower is faced with Lekain and Hetzel of the Begnion Senate and their soldiers. Once the group defeats the small force lead by Lekain, Micaiah receives the Blood Contract Pelleas had signed from the dead Lekain. She then tears the contract apart, destroying the Blood Pact.

The Rule of MicaiahEdit

At the end of the battles in the Tower of Guidance, Micaiah either accepts responsibility for the rule of Daein if Pelleas dies or if Pelleas is alive he abdicates his rule in favor of Micaiah.

Micaiah returned to Daein and may have taken Sothe as her husband and king. Under their watch the country of Daein entered a prosperous new age. After restoring the country in the aftermath of the war the new Queen began to improve Daein's status.

Micaiah worked hard to improve the outlook the people of Daein had on their Laguz neighbors. In the years following, the racism that had once been the very foundation of Daein culture during Ashnard's reign was eradicated. With the help of their fellow countries, Daein was rebuilt and became a successful and peaceful country among the nations of Tellius.

List of Notable Locations in DaeinEdit

  • Nevassa - the capital of Daein
  • Talrega - a remote southern region of the country in the mountains prone to landslides and unpredictable weather
  • Palmeni Temple - a shrine dedicated to Ashera, where Ike and Mist's mother, Elena, once served as a priestess
  • Tor Garen - a vast Daein wall that is overcome in the Mad King’s War
  • Kisca - a small town near Nevassa, hometown of Laura, Aran and their abbot
  • Terin - a place in Daein where the Dawn Brigade has its first publicized victory
  • Marado - an independent state within Daein that pledges its support to Micaiah
  • Glaive Prison - a Begnion-controlled prison where Micaiah is sent to after her capture by Jarod
  • Umono Camp - the largest prison camp where Begnion keeps Daein ex-soldiers
  • Joad Camp - a prison camp where Begnion keeps Daein citizens, presumably close to Shifu Swamp. Likely named for the Joad family in John Steinbeck's "The Grapes of Wrath".
  • Shifu Swamp - an area in central Daein where the Begnion occupational forces attempt to execute large numbers of Daein prisoners in order to set a trap for the Daein Liberation Army
  • Castle Nox - a southern mountain stronghold where the Daein army attempts to hold off the apostle’s army
  • Riven Bridge - a bridge linking Daein to Crimea

List of Notable DaeinsEdit

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