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Flames on the Blue (Dancing Flames over the Blue Seas in the Japanese version) is Chapter 14 of Fire Emblem Awakening. This chapter takes place in The Searoad.
The script for this chapter can be found here.
- Short Axe (from Great Knight, right ship)
- Chest Key (from Knight, right ship
- Talisman (from General, bottom ship)
- Short Spear (from Pegasus Knight, south east)
- Master Seal (from Ignatius)
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
This chapter pits you against three ships loaded with enemies including a few promoted units, while you have only thirteen units with which to repel them. In addition to this, you may need to bring a unit equipped with the Locktouch skill; there are three chests on this map, but only one unit is carrying a key. Ignatius will not move until you come within his attacking range, and therefore there is no real turn limit to this map.
There are three chokepoints (the bridges) to be secured should you wish to do so, ensuring that your units will not be overrun by the enemy. Beware of the enemy fliers if this tactic is chosen and prepare accordingly. Also, as there is an odd number of units allowed on this map, it may be a good idea to pick units based on who can survive without a supporting unit, or choose to work with one less unit so as not to risk losing a unit if playing in Classic mode—if not trained enough, the damage cause by a single unit may be negligible anyway and therefore not worth bringing along.
Hard Mode (enemies spawn at the beginning of the enemy turn).
- Turn 4 (from the south-west)