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The Dark Knight (ダークナイト Dāku naito) is a horse-mounted combat magical class that is introduced in Fire Emblem Awakening. One of the promoted forms of the Dark Mage class, Dark Knights wield Tomes as their primary weapon of choice, and are also able to arm Swords as their secondary weapon.

History in the Series

In its original inception in Awakening, the Dark Knight class is introduced as the successor to the Mage Knight class of old. One of the promoted forms of the Dark Mage and Mage classes, the Dark Knight class is armed with Swords and Tomes as its weapons of choice.

In Fates, Dark Knights are treated as a Nohrian class, and again as one of the promoted forms of the Dark Mage class.

Overview

Combat

Dark Knights are similar to Mage Knights, in the sense that their Magic is slightly higher than their Strength. When compared to their un-promoted forms, Dark Knights clearly have superior Movement, making them great for performing rescue missions. They do, however, suffer from the usual litany of weaknesses that are associated with mounted units, including limited range on sand-based skirmishes and sustaining bonus damage from Beast Killers. Compared to Sorcerers, Dark Knights are better balanced, with better growths, although they are lacking greatly in speed and skill.

In Awakening, the first skill that Dark Knights are able to learn is Slow Burn. This skill improves their Hit Rate and Avoid by 1 point for each passing turn for fifteen turns. Given the subpar Skill of Dark Knights, Slow Burn can benefit them in the long run, but it has its limitations due to its potency taking time to build up. The skill is thus generally not very useful on lower difficulties. Lifetaker, conversely, is a regenerative skill that allows Dark Knights to recover half of their maximum HP upon successfully killing a foe. This skill is particularly useful when Dark Knights are low on HP; other units could weaken foes sufficiently for them to kill off, allowing them to replenish their HP without the aid of recovery items or Staves.

In Fates, the first skill learnt by Dark Knights has been replaced with Seal Magic. After battling (provided that both units survived), the target will lose 6 points of magic after battle. This makes the Dark Knight as an effective magic crippler, as it can chip off a decent amount of magic when stacked with other debuffs.

Their Hoshidan counterpart is the Basara class, as both are promotions of the Tome-wielding classes that allows them to use another weapon other than Tomes. However, Dark Knights are better magic users as they have an A-Rank in Tomes, as opposed to the Basara's B-Rank. They also have a lower weapon rank in their secondary, Swords, and also have more Movement than Basaras due to them being mounted units.

Overall, Dark Knights form a rather useful class as a whole, performing well as a flexible offensive unit. Although they are not as magically proficient and somewhat slower compared to Sages and Sorcerers, their use of swords allows them to counter high resistance units. In Fates, this also keeps the Dark Knight from being a completely helpless unit when suffering from the effects of Snake Spirits, Dragon Spirits and Ginnungagap tomes.

Uniform

The Dark Knight class generally takes on an ominous appearance that is closely intertwined with the overarching theme of death, replete with jet-black armour, headpieces with fearsome miens and horses with black coats. The masks donned by both incarnations of the class encapsulate the theme particularly well; in Awakening, the masks donned by Dark Knights carry designs inspired by Grima's face, while in Fates, the masks resemble actual human skulls.

In-Game

Base Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE132545650958--SwordIconFE13 E TomeIconFE13 E
FE141986653868--FE14 Sword E FE14 Tome E

Maximum Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1380384140404542388--SwordIconFE13 A TomeIconFE13 A
FE1455323128273134308--FE14 Sword B FE14 Tome A

Growth Rates

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1350%15%15%15%15%0%10%5%----
FE1415%20%10%5%5%5%15%5%----

Class Skills

SkillRequirements
FE13Slow Start IconSlow Burn
LifeabsorbLifetaker
Learnt at Level 5.
Learnt at Level 15.
FE14Magic SealSeal Magic
Lifetaker (FE14)Lifetaker
Learnt at Level 5 and above.
Learnt at Level 15 and above.

Promotions

Base ClassPromotion MethodPromoted Class
FE13FE13 Generic Dark Mage (M) Map SpriteDark MageUse a Master Seal FE13 IconMaster Seal on a Level 10+ Dark Mage.FE13 Generic Dark Knight Map SpriteDark Knight
FE13 FE13 Generic Mage (M) Map SpriteMageUse a Master Seal FE13 IconMaster Seal on a Level 10+ Mage.FE13 Generic Dark Knight Map SpriteDark Knight
FE14FE14 Generic Dark Mage Map SpriteDark MageUse a Master Seal FE13 IconMaster Seal on a Level 10+ Dark Mage.FE14 Generic Dark Knight Map SpriteDark Knight

Notable Dark Knights

Awakening

Fates

Trivia

  • In the opening cutscene in Fates, Dark Knights can be seen using swords. For unknown reasons, none of them use tomes and a few use lances, a weapon that Dark Knights can not use in-game.

Gallery

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