“Having narrowly survived a vicious attack at sea. Avatar arrives at the port city of Cyrkensia. A chance encounter offers the group an unexpected opportunity.”
Dark Reunion (楽園の再開 Rakuen no saikai Reunion in Paradise in the Japanese version) is Chapter 12 of Fire Emblem Fates in the Birthright Version.
The script for this chapter can be found here.
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
The objective is to have the Avatar escape through a secret area in the top central area of the map. There are three main approaches to achieve this end. The fastest way to do this is by bringing a flying unit, have the Avatar pair up with the flying unit, and move towards the escape zone. Using this method, you can end the chapter almost immediately (and bloodlessly), but you will miss out on a Dracoshield and a Hammer, though you can rectify this by killing the nearby Great Knight and having a flying unit accompanied by a Locktouch-using unit to loot the chest.
Alternatively, you can fight your way to the chest on foot and establish a choke point, although this is unfeasible on Hard and Lunatic unless the player has bought units from the Logbook or extensively trained their units on DLCs and Skirmishes, as Xander will be difficult to overcome normally. In addition, the player will be swarmed by an army of similar strength which can make it extremely hard even when using a choke point to funnel incoming enemies due to the heavy defense of both regular and Great Knights on the field.
On Normal mode, Xander and his retainers will only move if a player unit is within range. On Hard and Lunatic, they will head immediately towards the Avatar(this does not work). This can allow the player to manipulate their movement with a flier as they will always chase after the Avatar and can delay their approach to your other units training on the enemy soldiers in battle.
Garon also appears on this map, although he is just a showcase as he does not move at all. Players should avoid battling him as both his stats and Bolverk will decimate your units if they battle him, however if you have an extremely competent scroll user with moderately high defence, it is possible to kill Garon (He will always have around a 2-5% critical hit chance without luck raising weapons, so Monkey Spirit is not recommended as Garon's critical hit chance will raise due to the fact that Monkey Spirit has a -4 luck effect.). It is also recommended to bring a Falcon Knight (preferably Sakura as she will make units take -2 damage if she is in range) as they can both use Rods and can use the skill Rally Speed (since Garon is fairly slow and your fast units may double Garon with the speed boost and your evasion will raise slightly.). A level 25+ Azura is also recommended as Inspiring Song can raise Speed, Skill and Luck by 3 as well as Voice Of Peace as it is basically a second Sakura's personal skill. If you attempt this, you must not attack during the player phase and you must only enter Garon's attack range every 4 turns (as Garon will trigger the skill Draconic Hex every time he has been fought.). Even if he is defeated, he will simply retreat as he is not meant to be defeated at this chapter.
Be sure to have at least one other unit alive when bringing the Avatar to the exit square, as you will fail the mission otherwise.
- 3000G (Outlaw)
- This chapter is the only Birthright chapter that does not have a Rout the Enemy or Defeat the Boss objective to complete it.
To The Sea
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