Fire Emblem Wiki
Advertisement
Fire Emblem Wiki

“Blocks all enemy attacks when held.”
—In-game description, Shin Monshō

The Darksphere (闇のオーブ Yami no ōbu, lit. Dark Orb) is a special item that debuts in Fire Emblem: Mystery of the Emblem. One of five spheres possessed by the Divine Dragon clan, the Darksphere is integral to assembling the complete Shield of Seals, and is positioned in the top-left alcove of the shield. The Darksphere possesses the power of possessing an attacker's mind to protect its holder from all harm, and can only be countered by the Lightsphere, its binary opposite. This sphere is known to corrupt even the noblest of men in both mind and body, a sinister power that is noticeably amplified should its owner be assuaged by negative emotions. This makes it an item that is beyond dangerous for human usage.

In Awakening, the Darksphere assumes a new name, Sable (黒炎 Kokuen, lit. Black Flame).

In all its incarnations, the Darksphere has been consistently coloured either black or purple. In the artwork portrayal of the Shield in Awakening, its place on the Shield of Seals is accompanied by the inscription "black frame orb dark night," poorly transliterated text that is certainly intended to be "Black Flame Orb, Dark Night".

Background

Prior to the events of Ankoku Ryū to Hikari no Tsurugi and its remakes, Gharnef, motivated by his jealousy of his fellow disciple Miloah for being favoured by Archsage Gotoh, stole the Darksphere. Harnessing the fell energies suppressed within the sphere, Gharnef forges the Imhullu tome from it, and thereafter sealed his soul within its core to evade the clutches of death. As a result of this, even after he is killed by Marth in Chapter 23, his followers are still able to revive him by summoning his soul from the Darksphere. A true resurrection is never achieved, however, as the ritual is interrupted by the intervention of Merric. Now nothing but a spectral entity, Gharnef, learning of Hardin's unhappiness at the loveless state of his marriage with Nyna, proceeded to present the Darksphere to him. The Darksphere, fuelled by Hardin's emotions of acrimony, sorrow and envy, quickly corrupted his mind, sallying forth the events that later motivate the plot of Mystery of the Emblem and its remake.

Hardin, under the influence of the Darksphere, proceeds to invoke the War of Heroes, where he aggressively besieges nations whom he had forged diplomatic alliances with following the conclusion of the War of Darkness. His tyrannical reign is brought to an end in Chapter 20, when Marth's army succeeds in defeating him with the Lightsphere in their possession. Upon being freed from the clutches of the Darksphere, Hardin reveals that the life that he had led under the Darksphere's machinations was akin to a nightmare, where he was unable to quell the roused demon residing within him. Expressing immense remorse for the heinous actions that he is responsible for, he begs Marth to ask for Nyna's forgiveness on his behalf before drawing his last breath. The Darksphere is then, alongside its other sphere counterparts, slotted into its allotted alcove on the Shield of Seals. With the assembled Shield of Seals on hand, Marth will charge towards the dominion of Medeus to rescue the four kidnapped princesses and put an end to the War of Heroes.

In Awakening, the Darksphere is observed to have taken on a new name, Sable. Originally held in Plegia's custody, Chrom assumes control of Sable following Validar's defeat in Chapter 23.

Item Information

Fire Emblem: Mystery of the Emblem

Name Uses Worth Effect(s) / Note(s)
FE3 Dark Orb Darksphere - - Negates enemy attacks.

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

Name Uses Worth Effect(s) / Note(s)
FE12darksphere Darksphere - - Negates enemy attacks.

Gallery

Advertisement