“Life's a gamble: it's always sink or swim... Betting on the unknown is more interesting than a sure win.”
—Dice talking to his daughter in Archanea Saga
Dice is a playable character in Fire Emblem: Archanea Saga and Fire Emblem: New Mystery of the Emblem. He is the father of Malice who ends up joining Rickard in taking treasures from the Archanean palace. He is a Fighter who resembles a Viking.
In Fire Emblem: New Mystery of the Emblem, he joins at the end of Chapter 10 in the main story, along with Malice. He also appears in Archanea Saga Episode 3: Thieves' Gang of Justice, where he is a recruitable enemy, and in the third downloadable episode, where again he is recruitable alongside Malice, this time after a conversation with her.
- Note: He already has 32 experience points when you get him.
- Chapter 10x: From battle preparations.
Axe - C
Dice generally will cap his HP and Strength, along with average Skill, Luck, and Speed to boot. The only setback are his defenses: with a growth rate of 15%, Dice is likely to get low Defense, making him de facto a glass cannon. Regardless, he is still useful unit to have if Barst, Bord, or Cord were not properly trained or died. Should one seek to reclass Dice, Pirate/Berserker is recommended.
If the reclass sets have been merged, Dice's strangely high Resistance growth can be beneficial as a Dracoknight.
New Mystery of the EmblemEdit
"After the war, Dice received an outrageous reward from Prince Marth. He soon spent all of it gambling, however."
- Dice is one of the few characters to have higher growth rates in the original SNES game than in New Mystery of the Emblem. In particular, Dice's Luck and Defense growths are much lower in the DS remake.
- Dice's love of gambling is reflected by his choice of weapon, the Luck-based Devil Axe.