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Discipline is a skill introduced in Fire Emblem: Path of Radiance.

Overview[]

In Path of Radiance, Discipline significantly lowers its user's stats, and is solely used for training Ike in the Prologue chapters by Boyd and Greil. It is a blank skill, and does not appear when Boyd becomes playable later on.

In Fire Emblem: Radiant Dawn, Discipline doubles the rate at which Weapon experience is gained, and is akin to the double experience effect of Paragon. The scroll that bestows the skill is possessed by Burton, the boss of Part 1 Chapter 3, and can be stolen. It can also be found as a Hidden Treasure in Part 2, Chapter 2.

In Fire Emblem Awakening, the Discipline skill also bestows an increased weapon experience boost upon its user, but can only be learned by Cavaliers.

In Fire Emblem: Three Houses, Discipline is renamed Mastermind, where it only appears as Lysithea's Personal Skill and is in Jeritza's available Abilities upon recruitment in the Crimson Flower run. Much like before, Mastermind doubles the amount of skill experience that she earns in battle.

Stats[]

Fire Emblem: Path of Radiance[]

Name Activation Capacity
Discipline (FE9)
Discipline
- -
Effects No effect, used only for story purposes.
Users -
Notes -

Fire Emblem: Radiant Dawn[]

Name Activation Capacity
Discipline
Discipline
- 10
Effects Doubles the amount of Weapon EXP gained by the user.
Users Beorc-only; Can be assigned with the Discipline Scroll.
Notes -

Fire Emblem Awakening[]

Name Activation Capacity
Discipline (FE13)
Discipline
- -
Effects Doubles the amount of Weapon EXP gained by the user.
Users Class skill of Level 1 Cavaliers.
Notes -

Fire Emblem Three Houses[]

Name Activation Capacity
Mastermind icon
Mastermind
- -
Effects Doubles the user's skill experience gained in battle.
Users Lysithea, Jeritza.
Notes Personal ability of Lysithea.

Fire Emblem Warriors: Three Hopes[]

Name Activation Capacity
Paragon FE16
Mastermind
- -
Effects Increases class EXP gained on the battlefield.
Users Jeritza
Notes Unique to Jeritza, comes already learned as an equipped ability when he becomes playable.

Fire Emblem Heroes[]

Name Activation SP
FEH Mastermind Mastermind Start of turn 300
Effects At start of turn, deals 1 damage to unit, if unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+9 to unit during combat and deals damage = X + Y (X = 80% of highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials).
Users Skill cannot be inherited.
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