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Elixir

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“A powerful solution that restores all HP.”
—In-game description, The Sacred Stones

Elixirs (特効薬 Tokkōyaku) are HP-restoring items that appear across the Fire Emblem Series, beginning with Fire Emblem: Binding Blade. In line with its etymological role as a magical restorative that is extends a given person's life when consumed, the Elixir is capable of completely restoring the HP of its user. This effectively makes Elixirs the best HP-restoring item, followed by Concoctions, Vulneraries, and Herbs. Given the massive benefit that the Elixir brings, it comes as no surprise that it is rather scarce, usually accompanying characters who join at a juncture nearer the Endgame point.

The Elixir is regarded to be a special item in TearRing Saga: Utna Heroes Saga, a fact that is indicated by a black star that is assigned to its name [★Elixir (エリクサー Erikusā)]. In this game, the ★Elixir's etymological role is further emphasised on, as it, contrary to its Fire Emblem counterpart, possesses the effect of resurrecting its user when they run out of HP.

Item InformationEdit

TearRing Saga: Utna Heroes SagaEdit

Name Uses Worth Effect(s) / Note(s)
TRSElixir★Elixir 1 - Resurrects the user when they are KO'd.

Fire Emblem: Binding BladeEdit

Name Uses Worth Effect(s) / Note(s)
Elixir Elixir 3 3,000 Restores all HP.

Fire Emblem: Rekka no KenEdit

“A powerful solution that restores all HP.”
—In-game description

Name Uses Worth Effect(s) / Note(s)
Elixir Elixir 3 3,000 Restores all HP.

Fire Emblem: The Sacred StonesEdit

Name Uses Worth Effect(s) / Note(s)
ElixirElixir 3 3,000 Restores all HP.

Fire Emblem: Path of RadianceEdit

Name Uses Worth Effect(s) / Note(s)
Elixir (FE9) Elixir 3 3,000 Restores all HP.

Fire Emblem: Radiant DawnEdit

Name Uses Worth Effect(s) / Note(s)
FE10elixir Elixir 3 3,000 Restores all HP.

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Name Uses Worth Effect(s) / Note(s)
Elixir (FE12) Elixir 3 900* Restores all HP.

* 0 when sold

Fire Emblem AwakeningEdit

Name Uses Worth Effect(s) / Note(s)
Elixir FE13 Icon Elixir 3 900 Restores all HP

Fire Emblem Fates Edit

Name Uses Worth Effect(s) / Note(s)
Vulnerary FE13 Icon Elixir 1 900 Restores 40 HP

Item LocationsEdit

TearRing Saga: Utna Heroes SagaEdit

Method Location
Item Craftsman Ligria Fort - Combine the Healing Drop and the Amulet in order to exchange for an ★Elixir.

Fire Emblem: Binding BladeEdit

Method Location
Steal Enemy x3 (Ch. 17A) • Enemy x4 (Ch. 19A) • Enemy x4 (Ch. 18B) • Enemy x2 (Ch. 19B)
Inventory Hugh
Visit Ch. 7 - VillageCh. 10A - Visit the northwestern-most Village with any character, with the exception of Wade and Lot.
Treasure Ch. 12x - Chest x3 • Ch. 21x - Chest x3
Vendor Ch. 23

Fire Emblem: Rekka no KenEdit

Method Location
Inventories Eliwood/Hector's Stories: NinianWallaceNinoJaffar
Secret Shops Eliwood's Story: Ch. 19Ch. 21
Hector's Story: Ch. 20Ch. 22
Vendor Eliwood's Story: Ch. 29x
Hector's Story: Ch. 31x

Fire Emblem: The Sacred StonesEdit

Method Location
Inventories EphraimInnes* • TethysMarisa* • L'ArachelDozlaRennac* • Myrrh
Vendors Main Story: Ch. 12ACh. 12BCh. 15Ch. 17
Creature Campaign: Port KirisBethroenJehanna HallNarube RiverRausten Court

*Ephraim's route only.

Fire Emblem: Path of RadianceEdit

Method Location
Inventories ReysonRanulfTibarnNaesalaGiffca
Visit Ch. 3 - Village
Vendors (Easy/Normal) Ch. 28Endgame
Vendor (Hard) Endgame

Fire Emblem: Radiant DawnEdit

Method Location
Steal Part 3: Istvan (Ch. 2)
Inventories Part 3: Reyson
Part 4: SigrunSanakiNaesalaBastianKurthnaga
Base Conversations Part 2: Ch. 2 - View the base conversation titled "Geoffrey".
Part 4: Ch. 4 - View the base conversation titled "Wolves".
Rebirth 3 - View the base conversation titled "Micaiah".
Bargains Part 2: Endgame
Part 3: Ch. 6Ch. 12Ch. 13

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Method Location
Everyone's Conditions Common item.

Fire Emblem AwakeningEdit

Method Location
Dropped Ch. 12Ch. 19Ch. 20Ch. 24Para. 3Para. 9
Inventories VirionYarne
Events Para. 5 - Speak to the Villager located towards the northern reaches of the map.
Para. 6 - Provided that Inigo succeeds in killing at least one enemy unit.
Armouries The Dragon's TableGreat GateDueling GroundsMercenary FortressRuins of TimeWellspring of Truth
Merchants Border PassThe MidmireCarrion IsleValm HarborPeaceful VillageThe Twins' Hideout


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