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Erk
Erk
GameFire Emblem: Rekka no Ken
First SeenChapter 5: Beyond the Borders
Starting ClassMage


“Erk, you dolt......! Hahh... There was no reason to do that. Why can't I talk to girls?”
—Erk in a support conversation with Nino

Erk is a playable character in Fire Emblem: Rekka no Ken. He is a solemn, intellectual young man who is deeply devoted to his studies. He despises distractions, especially when they come from his former employer, the cleric Serra. He, like Lucius, is thought to be a girl by some fans, despite being male.

HistoryEdit

It is unknown whether Erk was an orphan, or was abandoned by his parents at some point. Possibly, he may have left them voluntarily, or they entrusted them to his master directly when he was young.

Regardless, it is revealed that Erk was raised by the Mage General Pent and his wife, Lady Louise of Castle Relgay, in Etruria, ever since he was twelve. Erk followed in Pent's footsteps to become a talented mage in his own right, and became so obsessed with his studies that he fell ill and Louise had to nurse him back to health.

Eventually, when Erk grew older, he ventured out on his own. He embarked on a training sabbatical as a mercenary, and was employed by House Ostia to escort the Lycian priestess Serra back to the castle, but they got entangled with Lyn and her companions on their quest to thwart Lundgren and liberate Caelin. Erk was opposed to joining them for reasons of delay, but was forced by Serra to comply. When Lyn retook the throne of Caelin, both Erk and Serra left them and reached Ostia, where he fulfilled his mission despite his and Serra's constant bickering along the way.

In the following year, per Pent's instructions, he escorts the noblewoman Priscilla of House Caerleon in her pursuit for the truth behind House Cornwell's fall-out and for any signs of her family. However, they become trapped in Laus by Marquess Darin, who upon discovering Priscilla's lineage, and probably finding her attractive as well, imprisons her in one of Laus's villages until she agrees to marry him.

Erk travels to another village up north to petition for aid, but is, unfortunately, unable to gain help from the peasantry. He leaves the village and runs into Serra, who is under Hector's employment. Though he is naturally hesitant to rejoin with his former contractor, whom he finds exasperating, he decides to take advantage of the fact that they are fighting against Laus and aids them. Later, Priscilla also joins the group, which allows him to continue his mission to protect Priscilla.

Subsequently, when Nergal and his morphs are defeated, he returns home to Etruria, where he is asked to become the new Mage General as Pent has retired. He politely refuses and instead devotes the rest of his life to the study of magic.

Through supports with his various potential love interests, he could develop reluctant feelings for the cleric Serra, use his connection with Pent and own magical talent to gain the peerage to wed Priscilla, or marry a fellow mage, Nino, and settle down in Pherae, fathering Lugh and Raigh before disappearing to look for his missing wife, who had left her family to keep them safe from Black Fang bounty hunters.

If he is canonically the true father of Nino's children, it can be inferred that he may have died before the War on Bern occurred, as his children are orphans in the storyline sequel, Fire Emblem: Binding Blade. On the contrary, his default ending merely states that after the game's events, Erk "devotes the rest of his life to studying magic." This implies that he likely survived in his single ending, but simply chose not to participate in future battles.

PersonalityEdit

Ever since he was accepted under Pent's tutelage at the age of twelve, Erk has been highly studious and, more importantly, values dogged perseverance even at the expense of his health, collapsing once as he had forsaken food and sleep to continue his studies. Erk's personality is characterized as being overly serious and pedantic as he is a particularly introverted and withdrawn individual.

Erk seems to have low self-esteem, and he lacks full confidence in his own worth, as he tends to belittle himself and compare his capabilities to those of his master. While Erk can be uptight and snide at times, as his support conversations with Louise reveal, this is because he has a hard time letting others get close to him or try to help him because he feels overwhelmed by people displaying a great degree of affection or concern over him. His taciturn nature makes it difficult for him to express his appreciation to the people he cares most about, such as his foster family, Pent and Louise; alternately, to either of his clients Serra and Priscilla, though notably Serra in particular, or to the fellow mage Nino. The latter three he could later take as brides.

In GameEdit

Description: A young mage from Etruria. Charming, but uptight.

RecruitmentEdit

Base StatsEdit

Lyn's StoryEdit

Starting Class Aff Level HP Str/Mag Skill Spd Lck Def Res Con Move Weapon Starting Items
FE8 Male Mage Map SpriteMage GBAThunderThunder 1 17 5 6 7 3 2 4 5 5 AnimaAnima - D FireFire

Eliwood's/Hector's StoryEdit

Starting Class Aff Level HP Str/Mag Skill Spd Lck Def Res Con Move Weapon Starting Items
FE8 Male Mage Map SpriteMage GBAThunderThunder 1 17 5 6 7 3 2 4 5 5 AnimaAnima - D ThunderThunder
GoddessiconGoddess Icon

Note: His stats will always carry over from Lyn's Mode, should he have been leveled up previously. Otherwise, if he was killed at any point in Lyn's Mode, or if the mode was skipped, then these are his default stats.

Growth RatesEdit

HP S/M Skl Spd Luk Def Res
65% 40% 40% 50% 30% 20% 40%

Promotion GainsEdit

  • HP +4
  • Mag +1
  • Def +3
  • Res +3
  • Con +1
  • Mov +1

SupportsEdit

See also: Erk/Supports

OverviewEdit

If the player chooses to play through Lyn Mode (which is forced on the first playthrough), Erk is the earliest available offensive magic user, and as such will be useful in killing bosses, particularly against Bool, as he is a Knight and as such has literally no Resistance; in addition, Bool's low speed will allow Erk to double him and deal a significant amount of damage.

Erk may have troubles doubling Brigands and Mercenaries early on, which will hamper his kill rate and hence his Experience gain, but if the player is patient enough to sink enough Experience for a few levels into him, his high Speed growth will quickly pull up his mediocre bases and allow him to start doubling and (eventually) killing reliably.

As a Mage, Erk's growths are somewhat shaky; he does not possess any stat which truly shines, barring Speed, and his mediocre Magic, HP, and defensive growths combined with his low bases mean that both his offense and durability will be average at best. Moreover, his middling-to-low growths give him a high degree of unpredictability, and when the RNG is unkind he may suffer in several stats, including the aforementioned HP, Magic, or defensive stats.

That being said, Erk's utility as an early magic user in Lyn Mode is tremendous, and the player is more or less forced to use him until Lucius is acquired, and even then, Erk's physical durability surpasses that of Lucius, which may cause some to find the former preferable to the latter.

Though Erk's durability may possess some issues, he has an excellent Affinity in Thunder to counterbalance this, which provides bonuses to both Evasion and Defense; in addition, the Critical boost he receives will go a long way to bringing his lackluster offense up to par. If the player chooses to support him with Priscilla (which is practically his only viable earlygame support), his offense can be brought up even further, possibly even on par with Lucius, although one problem with this approach is that it does not improve his durability by much.

Late-game, Erk's combat parameters will generally be fairly powerful and enough to OHKO most generic unpromoted enemies, and if the player has been diligent, he should have a fairly decent slew of supports as well. However, the enormous amount of good units the player has near the end of the game may render Erk somewhat redundant when faced with the likes of Lucius, Canas, and Pent; in addition, Erk will be fairly useless during the final chapter unless Excalibur is given to him, in which case the player's Funds rank may be hurt somewhat.

Overall, Erk is a decent and fairly useful unit once trained for a few levels, and while he may not excel in any particular stat barring Speed, his combat and staff utility once he promotes definitely push his usability. In the end, Erk is one of those units which the player may choose to use or not to use, with either option being more or less equally viable; nevertheless, if the player does choose to train and use Erk, the results will not often be disappointing.

QuotesEdit

Death QuoteEdit

“Lord Pent... I'm not a worthy student...after all...”
—Erk's death quote

Defeat Quote in Lyn's StoryEdit

Erk: Argg...
Lyn: Erk!
Erk: Please forgive me... I must rest.

(End of chapter, if Serra has not been KO'd as well)

Lyn: Erk! Are you OK?
Erk: I don't believe I can go on...
Lyn: Oh...
Erk: Please return this money to Serra.
Lyn: Hm? What's this?
Erk: It's my fee. It's what she paid me to be her escort. I wasn't able to see her safely to Ostia after all...
Lyn: I understand.
Erk: Well, then, this is good-bye.
Lyn: Take care.
Erk: I will.

(End of chapter, if Serra was also KO'd)

Lyn: Serra! Erk! Are you well?
Serra: It's not good. Erk cannot be moved. My apologies, but we must part here.
Lyn: I see... I'm sorry.
Serra: I hope you find your grandfather in good health. I will pray for you.
Lyn: Thank you.
Serra: See you again!
Lyn: Yes, again... Take care, Erk.
Erk: See that you and your companions do the same. Good-bye.

Final ChapterEdit

“For years, I've studied. Now, let those studies show their worth!”
—Erk's final chapter quote

Recruit Conversation in Lyn's StoryEdit

Lyn: Um, excuse me... Hello?
Serra: Hm?
Lyn: Why are you fighting these bandits?
Erk: ... It just happened.
Serra: That's not true! Those ruffians thought that we were with you!!! You got us into a terrible situation! Now, how are you going to get us out?
Erk: Serra, if you'd not been so meddlesome, this all could have been avoided. My apologies. Please trouble yourself with us no more.
Lyn: But...If you're going to have to fight anyway, shouldn't we team up? It will end things faster, right?
Serra: That's true. Yes! a good idea. Erk! Go and help these ladies.
Erk: But I... Fine!
Lyn: Very good. My name's Lyn. So tell me, will you join arms with us?
Serra: Yes, we'd be glad to. My name is Serra. This is my escort, Erk. Be a good boy, and go fight now, Erk.
Erk: ...Sigh...

Recruit Conversation in Eliwood/Hector's StoryEdit

With SerraEdit

Serra: Omigosh! Erk! It's been SO long! What are you doing here?
Erk: Oh... Serra. You were the last person I wanted to see...
Serra: Oh, that's sweet! You wanted to see me again!
Erk: ...
Serra: Hey, I know! This is perfect. Come with us and lend a hand, Erk.
Erk: I beg your pardon?
Serra: Come on! I'll even introdouce you to Lords Hector and Eliwood! I know you. You're probably just wandering around without work.
Erk: No Serra, I'm afraid I am gainfully employed. However... If you're fighting Laus this could work out after all.
Serra: What are you babbling about? Make up your mind, will you?
Erk: My employer is hiding in a village down south of here. If you'll help me protect her... I'll join up with you.

With PriscillaEdit

(if Priscilla talks to Erk if he's NPC)
Erk: Lady Priscilla! I'm glad to see you well.
Priscilla: Erk! Have you joined Lord Eliwood's company as well?
Erk: Yes. Traveling with them seems to be the safest way for us to continue your search for your family.
Priscilla: Erk!
Erk: Oh, my apologies. This isn't the place to discuss such things.
Priscilla: I'm sorry, but...
Erk: Lady Priscilla, my teacher entrusted you to my care. Until you have reached your goal, I will not leave your side.
Priscilla: Thank you, Erk.

Special ConversationEdit

(Erk visits the south village in Chapter 15)
Erk: Lady Priscilla! Are you well?
Priscilla: I should be asking you that, Erk. Have you been wounded?
Erk: I'm fine. Listen, my lady. I've found some friends who will help us.
Priscilla: Truly?
Erk: We'll be joining up with Marquess Pherae's son. Traveling with them seems to be the safest way for us to continue your search for your family.
Priscilla: Erk!
Erk: Oh, my apologies. This isn't the place to discuss such things.
Priscilla: I'm sorry, but...
Erk: Lady Priscilla, my teacher entrusted you to my care. Until you have reached your goal, I will not leave your side.
Priscilla: Thank you, Erk.
(Priscilla joins)

Possible EndingsEdit

Lyn's StoryEdit

Erk - The Wandering Mage

His contract with Serra complete, Erk sets off for Etruria. His time as a mercenary is just part of his training, and he is glad to see it end. He has since returned to his mentor.

Eliwood's/Hector's StoryEdit

Erk - Studious Mage

Erk returned to Etruria and was asked to succeed the retiring Lord Pent. He refused and devoted his life to the study of magic.

Erk and Serra

After the battle, Erk returned to his studies. His newfound feelings for Serra were an unwelcome distraction. In Ostia, Serra declared she would “live for love” with Erk, and Marquess Ostia gladly saw her off.

Erk and Priscilla

They fell in love amidst conflict. Though he was not nobly born, Erk’s talent and link to Lord Pent earned him the peerage he needed to wed Priscilla. As a trusted magic teacher, he lived his life in happiness.

Erk and Nino

They were married after the conflict and were gifted with twin boys. Their time in Pherae was happy until bounty hunters came for Nino. To protect her family, she disappeared. Erk vanished looking for her.

EtymologyEdit

This name is probably a derivation of the names 'Eric,' 'Aric' or 'Arik.' 'Eric' comes from the Old Norse 'ei' (ever) and 'rikr' (ruler). 'Aric' is short for 'Alaric,' which comes from the Germanic 'adal' (noble) and 'ric' (kingdom). 'Arik' is a Jewish nickname for Ariel, which means 'lion of God.' Alternatively, 'Erk' could refer to the word 'irksome,' meaning 'annoying.'

GalleryEdit

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