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Avoid redirects here. If you were looking for the order 'Avoid' from FE9/FE10, see Order#Avoid.

Evasion determines a unit's ability to avoid enemy attacks. Faster units such as Assassins tend to have a higher ability to evade attacks, whereas the slower units like Knight and General typically have a lower ability to evade attacks, but higher Defense.

In most games, evasion is affected by Attack Speed X 2 + Luck. There are still plenty of other factors that can affect evasion, such as the Weapon Triangle, Supports (if the character has formed any), terrain bonus and various skills such as Heartseeker.

Also, in the games featuring Biorhythm, it may also change slightly.

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