“That's right. And then I dropped it and SPLASH!! Right in it went...it wasn't in the water long, but those pages were totally illegible...”
—Ewan in a support conversation with Saleh
In Eirika's route, Ewan is seen in Carcino, where Pablo starts a coup and attempts to find and kill both Innes and Klimt. Tethys has Ewan stay in the local inn until the battle subsides, much to his disappointment. After Pablo and his army is routed from Carcino, Ewan introduces himself to Eirika and offers her a way into Caer Pelyn, which she accepts.
On the way, they run into an abandoned fortress, which has been overrun by monsters. Ewan attempts to participate in the battle, but is either told by Innes or his sister to stay out of the battle, which annoys him. After disposing of the monsters in the fortress, they reach Caer Pelyn, though monsters quickly attack it. Ewan is chased by a Revenant, though he manages to escape by entering a house. He later joins the party as a permanent member upon visiting the house he is hiding in.
On Ephraim's route, Ewan has Saleh drop him off at Taizel, so that he can speak to Marisa. He heads into an inn to find out where Marisa is located. Upon visiting him, he joins Ephraim's forces so he can speak to Marisa. If he does so, Ewan tells Marisa that the mercenary guild had a mix-up and asks her to join Ephraim's group so they can find Gerik, which she agrees to. If Ewan speaks to Saleh in Scorched Sand, he will be relieved to see his teacher again.
He is quick-witted, excitable, and enjoys playing practical jokes on Saleh. Ewan also appears to enjoy brain teasers and riddles, as shown in his support conversations with Ross. He is troublesome and keeps causing accidents which Saleh does not like; at one time he "accidentally" threw Saleh's magic tome to the river. Also, in a support conversation with Tethys, Tethys gets him to admit shaving half of a man's mustache off, and putting a frog in another man's boot.
His conversations with Dozla show that he is a daydreamer, as he thinks about creating "flying coaches" and a communication device for everyone to use (as only mages can use them) in the near future, something which Dozla both encourages and supports.
Anima - E
*55% in the Japanese version
- From Mage
|Item Required||Promoted Class|
|Guiding Ring or Master Seal||Sage|
|+40 D D|
- From Shaman
|Item Required||Promoted Class|
|Guiding Ring or Master Seal||Druid|
|+40 D E|
- See also: Ewan/Supports
As a trainee, Ewan's subject to a peculiar niche, joining vastly underleveled at the halfway point. This means if you intend to use Ewan, you should be prepared to spend some time leveling him up in the Tower of Valni or through a similar device such as the arena, or simply feeding him kills he could not achieve on his own. A common misconception is that having more levels to go through makes trainees superior units, but their lower growths and bases mitigate this claim substantially.
It can be hard to train him due to his mid-game introduction, but he can be one of the more powerful units when completely trained. Players can promote him from a Pupil to Mage or Shaman when he reaches level 10.
The Mage class allows Ewan to retain his Anima Magic, and from there he may promote to the Mage Knight or Sage classes. The Mage Knight has slightly weaker stats but allows Ewan to be more mobile and gain access to Canto, but will become vulnerable to anti-cavalry weapons as a result. The Sage class gives Ewan the ability to use Light Magic and gives him stronger Magic but at the cost of somewhat lower movement. Both classes allow Ewan to use staves, which go well with his high Magic stat.
The Shaman class forces Ewan to drop his Anima Magic for Dark Magic, granting him access to many unique tomes such as Nosferatu and Luna. From this class, he can promote to either the Druid or Summoner classes. The Druid class allows Ewan to regain access to Anima Magic, while the Summoner class allows Ewan to conjure Phantoms. While Ewan's Phantoms are significantly weaker compared to the ones conjured by Knoll and Lyon, they are still useful for baiting enemies. Both classes also give him access to staves.
If one has managed to complete both Eirika's and Ephraim's routes, the player can access his Super Pupil class, where Ewan gains the flexibility of the Trinity of Magic by being able to use anima, dark, and light magic as well as higher stat caps superior to that of a Sage or a Druid, regrettably missing the use of staves otherwise shared by all magic units. However, if solely for the purpose of Link Arena, the Super Pupil is recommended as it allows Ewan to counter any magic user.
When trying to decide how to approach Ewan, don't look at stat-caps or more weapon types, but rather which niche you want him to fill.
“I'm sorry, Teacher... I never--”
—Ewan's death quote
- Ewan, Enthusiastic Student (あどけなき魔道 Adokenaki madō)
- "Ewan continued his studies, modelling his life after the teaching of Saleh. Eventually, his education branched of into different paths. His insatiable curiosity led him on a trip to explore the world."
- A Support with Saleh
- "Master and student returned to Caer Pelyn to study in peace. Ewan worked hard, and in time, his power grew to rival Saleh's. As equals, the two continued their studies together and expanded their knowledge ever more."
- A Support with Amelia
- "After the war, Ewan and Amelia set out, as promised, on a trip around the world. Their deeds along the way made small legends in the regions they visited. In time, Amelia gave birth to a daughter, and they settled down."
- Ewan is one of the very few characters in Fire Emblem who can actually lose weapon rank when he promotes, as promoting him from Pupil to Shaman will result in the loss of his Anima Magic proficiency.
'Ewan' is an anglicized form of the name 'Eoin' which is Irish for 'born of the yew tree'. Yews are long-lived poisonous evergreens which have come to connotate both death and immortality.
The Yuan Dynasty, which began when Kublai Khan proclaimed himself emperor of China, were the successors to the Mongol empire started by Genghis Khan.