“That's right. And then I dropped it and SPLASH!! Right in it went...it wasn't in the water long, but those pages were totally illegible...”
—Ewan in a support conversation with Saleh
In Eirika's route, Ewan is seen in Carcino, where Pablo starts a coup and attempts to find and kill both Innes and Klimt. Tethys has Ewan stay in the local inn until the battle subsides, much to his disappointment. After Pablo and his army is routed from Carcino, Ewan introduces himself to Eirika and offers her a way into Caer Pelyn, which she accepts.
On the way, they run into an abandoned fortress, which has been overrun by monsters. Ewan attempts to participate in the battle, but is either told by Innes or his sister to stay out of the battle, which annoys him. After disposing of the monsters in the fortress, they reach Caer Pelyn, though monsters quickly attack it. Ewan is chased by a Revenant, though he manages to escape by entering a house. He later joins the party as a permanent member upon visiting the house he is hiding in.
On Ephraim's route, Ewan has Saleh drop him off at Taizel, so that he can speak to Marisa. He heads into an inn to find out where Marisa is located. Upon visiting him, he joins Ephraim's forces so he can speak to Marisa. If he does so, Ewan tells Marisa that the mercenary guild had a mix-up and asks her to join Ephraim's group so they can find Gerik, which she agrees to. If Ewan speaks to Saleh in Scorched Sand, he will be relieved to see his teacher again.
He is quick-witted, excitable, and enjoys playing practical jokes on Saleh. Ewan also appears to enjoy brain teasers and riddles, as shown in his support conversations with Ross. He is troublesome and keeps causing accidents which Saleh does not like; at one time he "accidentally" threw Saleh's magic tome to the river. Also, in a support conversation with Tethys, Tethys gets him to admit shaving half of a man's mustache off, and putting a frog in another man's boot.
His conversations with Dozla show that he is a daydreamer, as he thinks about creating "flying coaches" and a communication device for everyone to use (while these exist, only mages can use them) in the near future, something which Dozla both encourages and supports.
Anima - E
*55% in the Japanese version
- From Mage
|Item Required||Promoted Class|
|Guiding Ring or Master Seal||Sage|
|+40 D D|
- From Shaman
|Item Required||Promoted Class|
|Guiding Ring or Master Seal||Druid|
|+40 D E|
- See also: Ewan/Supports
As a trainee, Ewan's subject to a peculiar niche, joining vastly underleveled at the halfway point. This means if you intend to use Ewan, you should be prepared to spend some time leveling him up in the Tower of Valni or through a similar device such as the arena, or simply feeding him kills he could not achieve on his own. A common misconception is that having more levels to go through makes trainees superior units, but their lower growths and bases mitigate this claim substantially.
It can be hard to train him, due to him being recruited midway through in the game, however, if the player does get him to level 10, he can be one of two dark magic users that are obtainable in the game, although the other dark mage isn't superb either. After his level is maxed out, he is easily one of the most powerful units in the game, regardless of which class you have chosen, but getting him there is both unnecessary and cumbersome. His growths are average at best, with his magic, skill, resistance and speed just verging on okay, but his lackluster bases hold him back. His luck is higher than average, yes, but a 50% growth only means on average 1 luck proc every two levels, and a base 5 of luck isn't stellar. Ewan can be made to work, just like any other unit in Sacred Stones, but the effort and resources required to get him there aren't worth putting up with him, especially since he gets outclassed by either Lute, with her better growths/bases and availability, and by Knoll, who has a better Dark tome rank and higher base level for an instant promotion.
His options for ending promotions are the most varied of any character, ranging all of: Sage, Mage Knight, Druid, Summoner, and once you've cleared both Ephraim's and Eirika's stories, his own unique Super Trainee class.
- Mage Knight is the only path that gives Ewan a mount, making it his fastest moving class, and the mobility on a unit with healing capability can be convenient. His constitution will be a point higher than the sage class as well. Although the stat caps of the Mage Knight are lower than other alternatives, and he becomes weak against anti-cavalry weapons, it is still his best option for the main game and a great option for post-game, as the extra mobility far outclasses what other classes offer, and he will keep his anima rank, as well as having his D staves. Efficient and casual playthroughs alike should choose this class line if they wish to use Ewan, but the other options are workable.
- Sages and Druids could be thought of as the basic foot units of the magic world, both offering two types of magic and a staff. Both have access to Anima, Sages adding in Light magic, and Druids using Dark, making the choice, mostly, a question of which magic type you need. The Mage classline lets him work on his anima rank, while the Shaman classline gives him access to unique tomes like Luna and Nosferatu.
- Summoners are primarily there as a backup utility class, sending in summoned phantoms to attack enemies and soak up blows. The phantoms Ewan summons are significantly weaker compared to Knoll and Lyon's phantoms, but provide the same function of baiting out strong enemies or choking points.
When appropriately leveled, Ewan can prove to be a competent magic user. His stats are well suited for any of his classes, though as a Summoner, Knoll is the more consistent choice, as his Phantoms have better distributed stats.
If one has managed to complete both Eirika's and Ephraim's routes, the player can access his Super Pupil class, where Ewan gains the flexibility of the Trinity of Magic by being able to use anima, dark, and light magic as well as higher stat caps superior to that of a Sage or a Druid, regrettably missing the use of staves otherwise shared by all magic units. Considering that staves are missing from the Link Arena to begin with, the Super Pupils versatility and caps could make it a highly volatile class for the situation, being able to counter any magic user, having potential access to any S ranked tome, and being able to use the specialist dark tomes.
When trying to decide how to approach Ewan, don't look at stat-caps or more weapon types, but rather which niche you want him to fill.
“I'm sorry, Teacher... I never--”
—Ewan's death quote
- Ewan, Enthusiastic Student (あどけなき魔道 Adokenaki madō)
Ewan continued his studies, modelling his life after the teaching of Saleh. Eventually, his education branched of into different paths. His insatiable curiosity led him on a trip to explore the world.
- (A Support with Saleh)
Master and student returned to Caer Pelyn to study in peace. Ewan worked hard, and in time, his power grew to rival Saleh's. As equals, the two continued their studies together and expanded their knowledge ever more.
- (A Support with Amelia)
After the war, Ewan and Amelia set out, as promised, on a trip around the world. Their deeds along the way made small legends in the regions they visited. In time, Amelia gave birth to a daughter, and they settled down.
- Ewan is one of the very few characters in Fire Emblem who can actually lose weapon rank when he promotes (if the player promotes Ewan from Pupil to Shaman, he loses his Anima rank).
'Ewan' is an anglicized form of the name 'Eoin' which is Irish for 'born of the yew tree'. Yews are long-lived poisonous evergreens which have come to connotate both death and immortality.
The Yuan Dynasty, which began when Kublai Khan proclaimed himself emperor of China, were the successors to the Mongol empire started by Genghis Khan.