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A Game Over (ゲームオーバー) is a failure state resulting from the occurrence of a defeat condition of the current chapter, such as the death of an important character or the enemy achieving a specific goal, resulting in the transition to a game-ending screen.

Overview[]

In the context of Fire Emblem, the most common defeat condition, and thus the most common method of encountering a Game Over, is the death of a lead player-character, be they a Lord or Avatar. As the game's plot revolves around their story, it cannot continue with their death. This requirement may be expanded to include additional characters considered mandatory, either playable or non-playable, depending on the game and specific chapter.

Some maps throughout the series require that the player either prevent an enemy from killing an NPC, escape a map/reach a certain point in the map in a set number of turns, or preventing the enemy from reaching a specific point on the map. Failing to fulfill these requirements will result in an instant Game Over. Other situations that trigger an instant game over include having the enemy subdue the player's base of operations in Fire Emblem: Genealogy of the Holy War, attacking or killing Fargus in Chapter 16x of Fire Emblem: The Blazing Blade, allowing a Begnion Dragoknight to kidnap Leanne and successfully escape with her in tow in Part 2's Prologue of Fire Emblem: Radiant Dawn, or allowing an enemy to pass the green line in Part 3's Chapter 13 in Radiant Dawn.

In games such as Fire Emblem: The Sacred Stones, where it is possible to enter skirmishes, the Tower of Valni, and the Lagdou Ruins without deploying the Lords Eirika or Ephraim, a Game Over will occur if all deployed units die.

In Tokyo Mirage Sessions #FE, a game over occurs when all members in a battle party lose all their HP. Afterwards the game will return to the title screen and the player must resume from the most recent save file.

In Fire Emblem Heroes, despite there being no permanent death in the game, there are a lot of ways to get a Game Over that can occur such as, in Grand Hero Battles and Bound Hero Battles, if a unit is defeated, if the turn limit has passed and the player loses all their hearts in Tap Battle. Initially, getting a Game Over forfeited all EXP or SP from the battle, but later versions changed that so that EXP and SP are retained. In modes where they are not disabled, it's possible to use Light's Blessing to recover from a Game Over, with the exception being turn limit Game Over.

In Fire Emblem Warriors, all chapters are time-limited. Usually the time limit is one hour, but sometimes (most often in History Mode battles, but also in main story Chapter 7) it is shortened. If the time runs out, a Game Over will occur.

In Fire Emblem: Three Houses, if a map's defeat condition is triggered, the Divine Pulse mechanic immediately activates so long as there is at least one charge remaining and the player can immediately rewind time to the appropriate action they wish to restart from without having to completely restart from the beginning.

If a Game Over occurs, players must restart that chapter or restart from the last save point however, in the case of Three Houses' normal mode, players can retain their previously gained experience from the last attempt in the battle.

In Fire Emblem Engage, if a map's defeat condition is triggered, the player will get a prompt asking if they wish to activate the Draconic Time Crystal as long as there is at least one charge remaining. Declining to will progress to a Game Over screen as usual. Both the Turn Rewinding and Game Over screen work similarly to Three Houses.

An instant Game Over in TearRing Saga: Utna Heroes Saga, aside from the characters who are required to defeat the final boss's death, will occur if the player hasn't defeated the final boss before Turn 20: Gerxel will cast Black Rain, killing everyone except Tia, who Gerxel intending to gloat at her subsequent despair before absorbing her life energy and regaining the full extent of his heinous powers.

List of Game Over Screens[]

Shadow Dragon and Blade of Light/Mystery of the Emblem[]

Gaiden/Shadows of Valentia[]

The player will be shown a scene of a castle looming over a vast graveyard that Alm saw earlier in the game. The words "The End" will be shown along with a quote by an unknown conqueror or a famous general:

"Some Lessons can only be learned through defeat."

"Appear weak when you are strong, and strong when you are weak."

"A leader must sometimes choose cowardice, never reckless courage."

Genealogy of the Holy War/Thracia 776[]

The screen will show text saying "Game Over". This will be caused if an important character falls in battle.

The Binding Blade/The Blazing Blade[]

The text "Game Over" will appear, then a red background that appears to be fire fades in.

The Sacred Stones[]

Path of Radiance/Radiant Dawn[]

Shadow Dragon[]

New Mystery of the Emblem[]

Awakening[]

The screen will show a book from the end of the game with red words "Game Over" at the very front. This will be caused if Chrom or Robin falls in battle. This also happens if Emmeryn dies in the Chapter 6 and if Lucina dies in the Future Past part 3.

Fates[]

The scene will show a red flower and various red petals falling downward as the word "Game Over" appears. This will be caused if Corrin falls in battle in Classic Mode or if the army is routed in Casual Mode.

Three Houses[]

The screen will fade as howling wind is heard. Eventually, the scene opens up to a desolate grey wasteland with weapons littered all over. In one pile lay the silhouettes of the Sword of the Creator, Failnaught, Areadbhar, and Aymr. On the right side of the screen, the words "Game Over" appear in red text.

Engage[]

The screen darkens as the words Game Over appear in red in the center while a sad melody is played. Additionally, if Alear dies in the Final Chapter, a special cutscene plays depicting an alternate bad ending before transitioning to the Game Over screen. Engage is the first Fire Emblem to depict such an alternate ending upon a Game Over.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

In the bad ending, after Alear dies in battle, they later awaken in a chamber alone with Sombron, who informs Alear that all of their friends are dead. Alear is also approached by a now-matured Veyle, indicating a vast amount of time has passed, and whose evil persona has again been awakened by a control helmet. Alear is further horrified to realize that the Divine Dragon energy has been purged from them, returning them to a fully Fell Dragon state, and that Veyle now wears the Ring of the Connector, dooming Alear to an eternity as a Dark Emblem in service to Sombron.

"End of spoilers. It's a pleasure doing business with you!"

Heroes[]

The screen fades into a brown background where the words "Game Over" appear in red, capital letters. Three red feathers can be seen floating from the top of the screen to the bottom. The music will also fade out into silence.

Tokyo Mirage Sessions #FE[]

When all battle party members lose their HP, the screen will be crossed out with red and black lines and the words "Game Over " will appear in the middle. The screen will fade to white and return to the title screen.

Warriors[]

A translucent red "Game Over" banner will appear on the screen, with the options to restart the map from the beginning or continue from a previous checkpoint. However, this is only for Story Mode chapters; History Mode chapters will require the player to start from the beginning.

Trivia[]

  • A pre-release trailer for Fire Emblem Engage used footage and voice overs from the game's bad ending, absent of the context.


Gallery[]

References[]


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