—Dalsin
Dalsin is a playable character from Fire Emblem: Thracia 776. A 20 year old knight of Munster, he is tasked with guarding its dungeon by Raydrik. Dalsin has a younger brother named Yubel.
Profile[]
Dalsin first appears in Chapter 4, where Raydrik tasks him with guarding the dungeon Leif is interred in. Shortly after Leif is broken out of prison by the Magi Squad, Dalsin, while attempting to stop his escape, learns that the prince had saved his brother Yubel, who had been captured in the child hunting organized by the Loptr Church. He then resolves to defect to Leif's army.
Dalsin then goes on to continue supporting Leif in his cause to liberate Northern Thracia from the Grannvale Empire. Dalsin returns to Munster thereafter, where he personally requests to be posted to Fort Kelves. He then goes on to reform Fort Kelves, transforming its reputation as a place comparable to hell to one that is safer than even heaven itself.
Personality[]
Due to Dalsin's limited characterization, not much is known about him. But from what little screen-time he is given, it can be inferred that he is a family-oriented man, prioritizing their safety and happiness over his own country. This is shown through his lack of hesitation in betraying Munster after he learns that it had abducted his brother Yubel as part of the Loptous Church's child hunting efforts.
In-Game[]
Recruitment[]
Name | Class | Chapter | Affiliation | Recruit |
---|---|---|---|---|
Dalsin |
Axe Armor |
4 | Enemy | Talk with Leif or Lifis if you saved Yubel in Chapter 3 |
Base Stats[]
Starting Class | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Axe Armor | ||||||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Bld | Mov | LS | MS | FCM |
5 | 29 | 9 | 0 | 3 | 2 | 0 | 11 | 15 | 5 | 0 | 0 | 1 |
Skills | Weapon | Starting Items | ||||||||||
- | Axe - B | Battle Axe Torch |
Growth Rates[]
HP | Str | Mag | Skl | Spd | Lck | Def | Bld | Mov |
---|---|---|---|---|---|---|---|---|
60% | 50% | 5% | 40% | 25% | 25% | 20% | 25% | 2% |
Promotion Gains[]
Item Required | Promoted Class | ||||||
---|---|---|---|---|---|---|---|
Knight Proof | General | ||||||
1 | +3 | +1 | +5 | +2 | +4 | +1 | +1 |
Weapon Levels | |||||||
E E E |
Supports[]
Character | Bonus |
---|---|
Leif |
10% |
- Supports give a bonus to Hit, Critical, Avoid, and Dodge
- Supporting characters must be within a three tile radius for the support to come into effect
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Dalsin fits the mold of a typical Knight, boasting good growths in Strength, HP, Build, and Defense. Coupled with high bases in most of these stats, he ends up becoming a good defensive wall. Dalsin also comes with decent Skill; although he starts with low base Skill, his high growth of 40% ensures that he will gain it on almost every level-up, in turn leading to him either capping or coming close to capping it by the end of Thracia 776.
To offset his strengths, Dalsin has low Magic, Speed, and Luck. The only way to make up for many of these weaknesses is to use the Crusader Scrolls that give large amounts of Speed, Luck, and Magic, such as Ced, Ullr, and Heim. Dalsin's high Build & Build growth is also something of a double-edged sword, as he will be impossible to Rescue once he reaches the cap of 20, rendering him incapable of crossing green mountains such as the ones in Chapter 9.
Due to his innately high Axe rank, Dalsin is able to wield most Axes very early in the game. When he promotes into a General, he gains additional access to Bows, Swords, and Lances. As all of these begin at E rank, a heavy amount of effort is thus required to level them up. Yet this effort will not be a wasted one, given that a promoted Dalsin is one of only two playable characters who can wield Lances indoors, the other being Xavier.
Ending[]
- Dalsin - Knight of Unwavering Resolve (熱き情熱の男, Atsuki jōnetsu no otoko)
- Determined to protect everyday folk from bandits, Dalsin relocated to Kerberos' Gate, near where his siblings lived. He maintained a round the-clock watch, fighting off brigands every day and night. For a time, his life was a cycle of battle. But before long, the bandit gangs that had long plagued the area around the fort were all but wiped out. Once said to be a place "more terrible than Hell itself," the fort was now called "more safe than the gates of Heaven.
Quotes[]
Death Quote[]
—Dalsin's death quote in Thracia 776.
Escape Quote[]
—Dalsin's escape quote in Thracia 776.
Fighting Dalsin[]
—Dalsin's battle quote in Thracia 776.
Releasing Dalsin[]
—Dalsin's quote if released after capture in Thracia 776.
Choose Your Legends Placement History[]
Round | Placement | Character Version | Votes |
---|
CYL1 | 759 | Thracia 776 |
39 |
CYL2 | 786 ↓17 |
Thracia 776 |
25 ↓14 |
CYL3 | 553 ↑233 |
Thracia 776 |
35 ↑10 |
CYL4 | 497 ↑56 |
Thracia 776 |
99 ↑64 |
CYL5 | 450 ↑47 |
Thracia 776 |
56 ↓43 |
CYL6 | 478 ↓28 |
Thracia 776 |
37 ↓19 |
CYL7 | 412 ↑66 |
Thracia 776 |
20 ↓17 |