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August 27, 2016
Let's Play Fire Emblem: Radiant Dawn [Part 21] - Chapter 3-6: A Reason to Fight
During the war between the Laguz Alliance and Begnion, the three remaining countries on Tellius--Daein, Crimea, and Goldoa--have thus far remained neutral. In Daein, the war for independence is over, and Prince Pelleas has been crowned king. Daein is now free from Begnion's rule and is once again universally recognized as a sovereign nation. Micaiah decides to honor the promise she had made and continue on as the general of Daein's armies until the country stabilizes. Most of her companions remain by her side, helping to restore their beloved country. It is their hope that Daein will recover soon, both politically and socially. Focused as they are, they realize that they can spare no time on outside concerns, including the current war in Begnion. However, King Pelleas has a mysterious change of heart and orders Micaiah into the war--on Begnion's side.
The game begins three years after the Mad King's War, the events of Path of Radiance. Daein, the war's instigator and eventual loser, and the victorious nation Crimea are still in the process of rebuilding.
Although Crimea is ruled by Queen Elincia Ridell Crimea, Daein lacks a proper successor and is instead ruled by the occupation forces of the Begnion Empire. The Daein people are oppressed by the corrupt senate and imperial army.