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Fire Emblem Awakening

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Fire Emblem Awakening (ファイアーエムブレム覚醒, Fire Emblem: Kakusei) is a Japanese tactical role-playing game for the Nintendo 3DS, developed by Intelligent Systems and published by Nintendo. The game was released on April 19, 2012, in Japan, February 4, 2013, in North America and April 19, 2013, in Europe. It is the thirteenth game in the Fire Emblem series. It is also the first to take place on two continents, Ylisse and Valm, the future forms of Archanea and Valentia respectively.

The story follows Prince Chrom of the Halidom of Ylisse and his companions as they struggle during a turbulent era. Players are able to combine the might of nearby allies using Pair Up and enter dual battles using the Dual System to defeat enemies. The traversable world map, last seen in Fire Emblem: The Sacred Stones, and special skills like Astra from Fire Emblem: Radiant Dawn return. This game also features a playable character that can be customized, a feature last seen in Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~.[1] Just like in the previous game, the player can choose between Classic Mode and Casual Mode.


Fire Emblem Awakening was announced at Nintendo's 2011 3DS Conference ahead of the 2011 Tokyo Game Show.

On June 6, 2012, directly after the Nintendo 3DS software showcase at E3 2012, president Reggie Fils-Aime from Nintendo of America [2] revealed that the game would be coming to Nintendo of America under the title Fire Emblem Awakening; this was later confirmed through Nintendo of America's official Twitter account.

On June 22, 2012, during a Nintendo Direct showcase, it was revealed that the game was set for a 2013 release in America. An American trailer for the game was released on October 25, 2012. In the Nintendo Direct trailer from December 5, 2012, it was confirmed that Fire Emblem Awakening would be released in North America on February 4, 2013, in Europe on April 19, 2013, and in Australia on April 20, 2013.

GameStop offered an artbook as a pre-order bonus prior to the game's release; this offer was only available in the United States and Canada. The game's Nintendo e-Shop listing was added on January 5, 2013, and it was made available for digital download in the United States and Europe the same day the game was released at retail. The game was not available on the Japanese e-Shop despite availability in the United States and Europe. However, it was later made available for digital download to Japanese consoles on January 30, 2013.

The Demo version of the game became available on the North American eShop on January 17, 2013. It only allows play in Casual Mode, as opposed to Classic Mode, allows for Normal, Hard, and Lunatic difficulties to be selected, and features two chapters from the beginning of the game (Prologue and Chapter 1, skipping the initial Interlude). The demo does not feature Avatar customization in a substantial way; you may only change name, birthdate and emphasized stats, while using the default male Avatar.


Awakening Map official art

Continents at the time of Awakening

The game takes place on the continents of Archanea and Valm, approximately 2,000 years after the events of Fire Emblem: Ankoku Ryū to Hikari no Tsurugi. A millennium prior to the events of Awakening, when the nations of the continents were being formed, the Fell Dragon Grima attempted to destroy the world. To stop Grima, the Divine Dragon Naga chose the ruler of the Halidom of Ylisse (known as the Exalt) and granted him her power through two magical objects: Falchion, a sword with the power to slay dragons; and the Fire Emblem, a magical shield. Using these, the Exalt struck down Grima, sending it into a long slumber. By the present time, the land of Archanea is divided between Ylisse, which continues to worship Naga, and is ruled by Exalt Emmeryn and defended by her brother Chrom; the kingdom of Plegia, which worships Grima; and Regna Ferox, a country whose rulers periodically fight for dominance. Fifteen years prior to Awakening, Plegia and Ylisse waged a religious war, which greatly damaged Ylisse and left bitterness on both sides; Ylisse has slowly recovered from the war thanks to Emmeryn's peaceful actions.


Spoiler warning: Plot and/or ending details follow.
Grima Kills Chrom Art

The possesed Avatar killing Chrom in the future

After dreaming of killing Chrom, the amnesiac Avatar wakes up in a field and is found by Chrom and members of his personal army, the Shepherds. The Avatar joins the Shepherds, after exhibiting the qualities of a tactician when they defend a nearby town from Plegian bandits. After gaining an alliance with Regna Ferox, the Shepherds move to fight both Plegia's forces and revenant monsters called the Risen; they are helped by a masked man calling himself "Marth". After a confrontation between Plegia and the Shepherds, Emmeryn is almost caught in a plot to assassinate her. The plot is foiled with aid from "Marth", who has prior knowledge of the event. Afterward they chose to relocate Emmeryn to safety in her eastern palace, but after repelling a Plegian attack Emmeryn returned to Ylisstol, despite Chrom and Phila's protests. Soon after, Plegian forces capture Emmeryn during her attempt to parley with King Gangrel, Plegia's ruler, and prevent another war. Gangrel demands the Fire Emblem in exchange for Emmeryn's life. Though Chrom almost accepts Gangrel's terms, Emmeryn stops him by throwing herself over a cliff, becoming a martyr to both Ylisse and Plegia. After a brief period to regroup and mourn, Chrom and the Avatar defeated Gangrel and the Plegian army in a final skirmish, ending the war.

Chroms wedding

Chrom's marriage in the aftermath of the war.

Two years after Gangrel's defeat, Chrom inherits the throne of Ylisse, marries, and fathers a newborn daughter named Lucina. Chrom leads the Shepherds again when Emperor Walhart of Valm threatens to invade Ylisse. Chrom and the Avatar traveled to Plegia's western coast with the Shepherds to repel an invasion force sent by Valm, then on Basilio and Flavia's advice they arranged a summit with Plegia to negotiate the use of their warships, as neither Ferox nor Ylisse had any of their own. The company proceeded to the Carrion Isle, off Plegia's west coast, to meet with the new Plegian king: Validar. To their surprise, Validar granted them a fleet of warships and other transport as well as the funds for the entire war, albeit with no soldiers. Validar also introduced them to a mysterious Plegian hierophant, identical to the Avatar in every way. During the campaign, "Marth" returns, and reveals that she is Lucina from an alternate timeline from more than 10 years in the future, where Grima has been resurrected. Lucina used a time traveling spell devised by Naga to return to the past and prevent the events leading to her future. To combat Grima, Chrom must perform the "Awakening", a ritual that grants him Naga's power, by combining the Fire Emblem with five magical gems divided among the nations.

The Mila tree, where the Sheperds learn about the ritual and the gems.

During and after the war in Valm, the Shepherds manage to retrieve four of the gemstones. They are then ambushed by Validar, the new king of Plegia and the Avatar's father, after offering them the last gemstone. Validar takes control of the Avatar and steals the Fire Emblem from Chrom. He also reveals that the Avatar was born as the ideal vessel for Grima. Lucina realizes Grima used the Avatar to kill Chrom in her timeline, and attempts to execute them; Chrom forces her to stand down, remaining confident the Avatar can overcome Grima's control. The Shepherds manage to track down Validar, who uses the Avatar to attack Chrom, mirroring the events of their nightmare. However, the Avatar uses their foreknowledge to prevent Chrom's death, allowing the Shepherds to kill Validar and recover the Fire Emblem. At this point, the possessed Avatar from Lucina's future appears, revealing that the Avatar's amnesia was caused by Grima's unsuccessful attempt to possess them. The future Avatar then uses the power gathered for Grima's resurrection to restore its dragon form. In a race against time, Chrom performs the Awakening and summons Naga. Although Chrom now has the power to stop Grima, Naga reveals that she only has enough power to put Grima to sleep for another thousand years. Naga explains that the only way to truly destroy Grima is to have him destroy himself through the Avatar, which could come at cost of the Avatar's life. Naga tells them that the Avatar will only survive if their bonds with Chrom and the Shepherds are strong enough. Grima tried to coerce the Avatar into rejoining him to make his power complete, threatening the lives of their allies, and forcibly dragged them to a void and dealt a crippling dark blow. The Avatar, however, was brought back to reality by the cries of Chrom and his allies, and joined them in a final battle with Grima and the Grimleal. In the final battle, the Shepherds manage to weaken Grima. Chrom, already set against the sacrifice of the Avatar, will attempt to deliver the final blow to the fell dragon. Depending on the player's final choice, the game will reach one of two different endings.

The aftermath of the battle with Grima.

If the player lets Chrom deal the final blow, Grima is put back to sleep for another thousand years, though the Avatar is left with regrets. If the player stops Chrom from dealing the final blow, the Avatar will kill Grima, causing both to vanish. Chrom and the Shepherds refuse to believe that the Avatar is dead, and vow to find them and bring them home. In a post-credits scene, the Avatar wakes up in a field similar to the beginning of the game, where Chrom and Lissa find them.

Spoilers end here.


See main article: List of characters in Fire Emblem Awakening


See main article: List of chapters in Fire Emblem Awakening


See main article: List of classes in Fire Emblem Awakening

New FeaturesEdit


  • This is the first Fire Emblem title to have a relation to more than one other set of games in the series. The Deadlords and Holy Weapons found in the Jugdral Series appear, and Priam claims to be a descendant of Ike from the Tellius Series.
  • There is a glitch with the Voice Language in the US version of the game. Whenever the Voice Language is set for Japanese, soft reseting the game (L+R+Start) oddly causes the voices reset back to English except in Theater Cutscenes. However this can be fixed if the player changes the Language to English then to Japanese again.
    • Additionally, if the Voice Language is set to Japanese, the female Einherjar characters will use Voice #1. This bug did not exist in the original Japanese release, but was fixed for the European one.
  • In the demo for Awakening there is an oversight that causes the game to freeze. If a unit obtains Leif's Blade through an Event Tile, then uses Leif's Blade to attempt to obtain a Bullion the game will freeze. This is most likely because the data for the Bullion was removed from the demo to reduce file size, yet the sword wasn't tweaked to never grant a Bullion.
  • Awakening has the most amount of playable character representation of any Fire Emblem game in the Super Smash Bros. series with two characters.



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