Fire Emblem: Mystery of the Emblem (ファイアーエムブレム 紋章の謎, Fire Emblem: Monshō no Nazo) is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo. It is the third game in the Fire Emblem series and was released in Japan on January 21, 1994. It was the first Fire Emblem title for the Nintendo Super Famicom and the first twenty-four-megabit cartridge for the system. The game is divided into two distinct parts, or "books". Book One is a remake of the original Fire Emblem: Ankoku Ryū to Hikari no Tsurugi, and Book Two is a continuation of events, following the same characters. Fire Emblem: Mystery of the Emblem was released in Japan on the Wii's Virtual Console service on December 26, 2006. It is, according to Famitsu sales-tracking records, the highest-selling Fire Emblem title in history, having sold well in excess of 750,000 copies during its print run (though at certain times, Nintendo itself has claimed Fire Emblem: Genealogy of the Holy War is the "most successful" title).
Book 1 of the game heavily influenced the soundtrack, graphics, mechanics, gameplay, and art style of Shadow Dragon, despite that game being touted as a remake of the first game and including the removed chapters and characters. Book 2 received an extensive remake in the form of Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~.
Mystery of the Emblem drops many of the gameplay elements introduced in Fire Emblem Gaiden, such as explorable towns and a navigable world map. However, it does carry over certain features, such as a battery RAM save feature and the use of icons for weapons along with their names. The game's most prominent new feature is the Dismount command, which allows cavalier units to get off their horses and fight on foot. The limitation to this factor is that cavaliers can only wield lances when on horseback and swords while on foot. Furthermore, cavalier and airborne units are forced to dismount in chapters that take place in interior locations.
Differences from Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit
For clarity purposes, in this section "Fire Emblem: Ankoku Ryū to Hikari no Tsurugi" will be abbreviated as "FE1" and "Fire Emblem: Mystery of the Emblem" will be abbreviated as "FE3".
- Things that have been removed in FE3:
- Five chapters have been deleted from Book 1 of FE3. However, they are put back in the next remake, Shadow Dragon.
- Six characters are missing: Wrys (Rif), Darros, Roger, Jake, Beck and Gotoh. Some other characters have had their recruitment changed to account for the removed chapters.
- Aside from staffs and tomes, as well as dismounting mentioned below, no classes wield two weapon types in FE3.
- Things that have been improved:
- In FE3, there are colored tiles indicating a unit's movement range. This feature was introduced in FE3. In FE1 the player had to move the cursor to see how far one of the characters can move.
- In FE3, weapon appearances are different for each weapon during battle. In FE1, every weapon looks exactly the same in battle (due to the limitations of the Famicom).
- When the player leaves a wounded character in a fortress in FE3, they will see his or her HP increase from the getgo at the start of each turn.
- Things that have been added in FE3:
- In FE3, there is a narrative introduction for every chapter.
- In FE3, each character has a death dialogue.
- In FE3, Armor Knight can be promoted to General and Hunter can be promoted to Horsemen, unlike in the original game.
- In FE3, mounted units can dismount. They are forced to fight on foot in interior missions. They use lances only when mounted and swords only on foot.
Marth is the prince of Altea and a direct descendant of Anri, the warrior who slayed the shadow dragon Medeus. However, after an attack from the neighboring kingdom of Dolhr, Marth is forced to become an exile in the neighboring nation of Talys, signifying the beginning of the War of Shadows. In the ensuing chaos, his sister Elice is taken hostage after his father is killed battling the evil priest Gharnef. With the help of Altean knight and his mentor Jagen, Princess Caeda of Talys and others, Marth embarks on a quest to find the divine sword Falchion. Only then will he be able to confront Gharnef and the resurrected Medeus, win the kingdom of Altea back, and rescue his sister.
During his journey, Marth learns of Medeus's connection to the ancient Manakete tribe (a group who are able to transform into dragons using special stones) and that Medeus is the king of the last remaining dragon tribe. He also obtains the Fire Emblem, a divine shield crafted by Naga, which has the power to seal earth dragons. Later on, Marth confronts and defeats Gharnef, revealing the Falchion to him. Combining the Falchion with the Fire Emblem, he was able to break through Medeus' earth dragons, and confront the dark dragon himself. After a decisive battle, Medeus is seemingly slain once again, and Marth brings peace back to the continent.
In Book 2 of Mystery of the Emblem, Hardin, former Prince of Aurelis (and ally to Marth during the War of Shadows) ascends to the Emperor of Archanea. However, signifying the beginning of the War of Heroes, Marth smells a rat as Hardin's military begins to occupy neighboring countries by force, and Marth and his army is used to conquer smaller countries under orders of General Lang. Marth soon discovers the forces of darkness at work again as Lang, Hardin and his forces become corrupt. Marth soon also learns that the Dragon King Medeus is still alive. Tracing an old legend of yore, Marth retrieves the Fire Emblem once again (this time from Linde, who was entrusted with it by Princess Nyna), and goes on a quest to retrieve the 12 Starsphere Shards to revive the shattered Starsphere. All the while, having been branded a traitor by King Hardin, Archanean forces hunt him and his allies relentlessly, all the way to the desert of Khadein. Finding out from Boah that a depressed Hardin was turned evil with the Darksphere by Gharnef in the form of a merchant and only the Lightsphere can save him. When the Sage Gotoh assists him on his quest, Marth journeys through the icy mountains to obtain the Lightsphere and repairs the Starsphere, required to defeat and free Hardin.
With the Lightsphere, Marth and his allies stage a final assault on Archanea to liberate Altea, to save Hardin and his sister. Sadly Marth isn't able to save Hardin from the Darksphere without killing him in the process. After Hardin dies, two special chapters are unlocked, and Marth and his allies discover where the new incarnations of Medeus and Gharnef are residing. Gharnef again holds the Falchion sword, and using the Starlight magic, Gharnef is defeated, and Marth confronts Medeus, who has now taken the form of a Dark Dragon. In the final confrontation, Medeus holds captive princess Nyna, Minerva's younger sister Maria, Julian's crush Lena, and Marth's sister Elice, who is also Merric's love interest. Sirius (Camus), Merric, Minerva and Julian rescues the ladies while Marth finishes Medeus, for good this time.
Main Characters Edit
- Marth (マルス Marusu) is the protagonist of the game. He is prince to the lost kingdom of Altea, and a descendant of the hero Anri, who once defeated the dark dragon Medeus with the Falchion. At the mere age of 16, he sets off on a quest to find the Falchion an seal Medeus once again.
- Caeda (シーダ Shīda) is the heroine of the game. She is the princess of the island Kingdom of Talis, and Marth's fiance in Book 2. She is completely devoted to Marth, and does not mind losing her life protecting him; a trait both Ogma and Marth understand, but disapprove of.
- Jagen (ジェイガン Jeigan) is a veteran knight of Altea, and the loyal retainer of Prince Marth in both books. In Book 2, he has grown older, and is no longer capable of fighting in battle. Instead, he becomes Marth's tactician to replace Malledus, who has fallen ill.
- Abel (アベル Aberu) is a knight of Altea, nicknamed "the Black Panther." His close partner is Kain, and is in love with Est of the Whitewings. However, Palla (another member of the Whitewings) also has a crush on him.
- Malledus (モロドフ Morodof) is Marth's elderly tactician in Book 1. He explains to him the events of Anri's war with Medeus. During Book 2, he becomes ill, and Jagen takes his place.
- Hardin (ハーディン Hādin) is the Prince of Aurelis and the king's brother. When Marth first meets him in Book 1 he is an stubbornly honorable man, and the one of the few people in Orleans who still willingly protects it. He shortly joins Marth's cause to defeat Medeus. However, in Book 2, he is one of the main villains. He was deeply in love with Nyna, and marries her, becoming the King of Orleans. However, when he discovered that she didn't love him, Hardin became heartbroken, and prevented anyone to see him. Taking advantage of this, evil priest Gharnef uses his dark orb to possess Hardin. At that point, it was too late to save him without killing him in the process. In his final standoff (and eventual death) Hardin thanks Marth for freeing his soul from Gharnef's dark orb, and asks him to take care of Nyna in his stead.
- Nyna (ニーナ Niena) is the Princess of Akanea and the last surviving member of the royal family, following the slaughter by Dolhr. She is rescued by Camus and eventually finds refuge in the hands of Hardin's army, which is known as the Wolves of the Orleans. She entrusts her family's treasure, the Fire Emblem, to Marth. She marries Hardin in Book 2 because Archanea needs a king, but her feelings for him were only platonic. In reality, she is still very much in love with Camus. The story ends with her leaving the kingdom to Marth and vanishes, possibly to chase after her true love.
- Sirius (シリウス Sirius) is a masked knight who is supposedly Camus in disguise. He was presumed dead at the hands of Marth after the events of Book 1, but somehow survived. In Book 2, his allegiance is only to himself, rather than any kingdoms. In the end, he never once accepted being Camus, and refuses to stay with Nyna, stating that there is someone waiting for him elsewhere.
Books One and Two were developed with complete independence of each other, and thus feature different soundtracks. Due to the hardware limitations of the Super Famicom cartridge, Intelligent Systems were forced to remove content from Book 1 in order to fit in Book 2.
The game was met with positive reception, but critics derided the inclusion of Book 1, saying while the graphics and sound were good, the removal of actual content and characters was a major flaw. Despite the flaws with Book 1, Book 2 was met with critical praise. Mystery of the Emblem was popular enough to hold the No. 1 position on the Famitsu chart for one year, becoming one of the best-selling Fire Emblem games. In 2006, Mystery of the Emblem was the only Fire Emblem game that appeared in the top one hundred games list from Famitsu, at 68th place.