“My homeland was destroyed by King Surtr of Múspell. But not only that... I watched as he killed my mother. I can't let the same thing happen to your kingdom. Please, whatever strength I have...let me lend it to you.”
Fjorm is a character from Book II of Fire Emblem Heroes. She is the second princess of the Ice Kingdom Nifl and the younger sister of Princess Gunnthrá and Prince Hríd, and the elder sister of Princess Ylgr.
Shortly before the events of Book II, the Flame Kingdom Múspell waged war on Nifl with its king, Surtr killing the queen, her mother, in front of Fjorm. Swearing vengeance on Surtr, she attempts to fight against him. However, she was easily defeated by him and rather than kill her, he opted to leave her where she was. Falling unconscious on the wayside, Loki was about to finish her off, only to be repelled, leading for her to be found and rescued by the Order of Heroes.
As she awoke, she is informed by Sharena that the Summoner had found her and nursed her back to health. As thanks, she joins the Order of Heroes and asks for their strength to take back her kingdom and take revenge against Múspell.
After Surtr is definitevely slain and the war ends, Fjorm part ways with her surviving siblings and leaves Nifl, intending to go to Askr and remain in the Order due to her believing she still owes a debt to the summoner, despite knowing she's dying due to making herself a sacrifice to the rite of frost, by choosing to spend her last days at their side.
Described by Gunnthrá as being gentle, but prone to agonizing over things. Fjorm comes across as stubborn and devout of traditional beliefs, as she exhibits a drive to repay a debt to the Summoner for saving her, due to her homeland's tradition that, if a person saves someone else from the snow, they owe the savior a debt or favor.
- Princess of Ice
- The gentle second princess of Nifl, the Kingdom of Ice. Seeks revenge against Surtr.
Princess of Ice
|Leiptr||-||16||1||Unit can counter attack regardless of foe's range.||400||-|
|Name||Prerequisite||Effects||Charge Cost||SP Cost||Default||Unlocked|
|Holy Vestments||-||Reduces damage inflicted by attacks from foes 2 spaces away by 30%.||3||100||-|
|Sacred Cowl||Holy Vestments||Reduces damage inflicted by attacks from foes 2 spaces away by 30%.||2||200||-|
|Ice Mirror||Sacred Cowl||Reduces damage unit takes from foes 2 spaces away by 30%.|
If Special triggers, boosts unit's next attack by total damage was reduced (by any source, including other skills).
Resets at end of combat. (Skill cannot be inherited.)
|Atk/Def Bond 1||-||Grants Atk/Def +3 during combat if unit is adjacent to an ally.||60||-||A|
|Atk/Def Bond 2||Atk/Def Bond 1||Grants Atk/Def +4 during combat if unit is adjacent to an ally.||120||-||A|
|Atk/Def Bond 3||Atk/Def Bond 2||Grants Atk/Def +5 during combat if unit is adjacent to an ally.||240||A|
|Shield Pulse 1||-||If unit's Special triggers based on a foe's attack, Special cooldown count -1 at start of turn 1.||60||-||B|
|Shield Pulse 2||Shield Pulse 1||If unit's Special triggers based on a foe's attack, Special cooldown count -1 at start of turn 1.|
Unit takes 5 less damage when Special triggers.
|Shield Pulse 3||Shield Pulse 2||If unit's Special triggers based on a foe's attack, Special cooldown count -2 at start of turn 1.|
Unit takes 5 less damage when Special triggers.
|Spur Atk 1||-||Grants adjacent allies Atk +2 during combat.||50||-||C|
|Drive Attack 1||Spur Atk 1||Grants allies within 2 spaces Atk +2 during combat.||120||-||C|
|Drive Attack 2||Drive Attack 1||Grants allies within 2 spaces Atk +3 during combat.||240||C|
As the first Legendary Hero, Fjorm is freely available to all players of Heroes and sees regular Arena usage as a result on many defense teams. Fjorm's base kit is centered around defensive play as she has great mixed defensive stats and a decent Speed to soak damage. Her personal weapon Leiptr grants her Distant Counter and her personal Special Skill Ice Mirror allows her to absorb some would-be damage and deal it right back at her opponent. The latter's low cooldown effectively keeps it ready to activate at nearly all times. Fjorm also helps to assist allies through her ATK DEF Bond 2 skills and Drive ATK 2 skills. Finally her access to Shield Pulse 3 gives her immediate access to her Ice Mirror skills and can start taking hits. As a free to play unit with free access to Legendary Unit perks and a great starting Kit, Fjorm is a solid unit all around to have.
Fjorm is checked easily by a majority of green users. Strong green high Attack and Defense like Amelia, Hector, Brave Ike easily laugh of any attempts by her to attack them and can punish her accordingly. Fast Green Mages like Nino, Soren, and Gunnthrá can take advantage of her middling speed, by passing Ice Mirror and taking her out. Lastly, any unit that can negate her skills through Firesweep weapons or Brave Lyn can deal with her without her counterattacking.
Skill Inheritance OptionsEdit
Fjorm's starting kit does not need much outside assistance though Reposition helps her to maintain a Tank role, moving units away from danger so she can deal with it in their stead. Fury serves as a great skill to boost Fjorm's stats to deal with enemies herself rather than giving the bonuses to her allies.
For those seeking more damage, Glacies can be used for solid damage and run Quick Riposte 3 with that to maintain her defensive turn role. Steady Breath is also great to use on her to speed up her special when being defensive, though its limit to being from Brave Ike who is not very easily accessible does limit the likeliness of using it.
Non-Canon Appearances Edit
Fjorm is illustrated in the trading card game Fire Emblem Cipher with the following cards:
- According to the design sheets, Fjorm's design is meant to represent a swan on a frozen lake.
- Fjorm's official art depicts her wielding Leiptr.
- Fjorm shares her English voice actress with Tailtiu.
- Fjorm is the first Fire Emblem Heroes original character to be able to be Summoned via Orbs.
- See main article: Fjorm/Gallery.