Garm is S-Ranked, meaning a unit must have an S-Rank in axes to use it. Quite a large portion of FE8's cast can use Garm. However, many of these units can only use axes post-promotion, therefore increasing the difficulty of getting them an S-Rank in axes.
Garm gives a +5 bonus to Speed. This is good because many of the potential Garm wielders could benefit from the boost since most axe users in Fire Emblem overall lack Speed (and some that don't lack speed lack constitution or strength, though some have all 3).
Garm is acquired upon completing Eirika's Chapter 15: Scorched Sand, or Ephraim's Chapter 14: Father and Son. Upon completion of said chapter(s), Garm, along with Gleipnir, is added to the main character's inventory.
|Garm||Axe||S||30||20||75%||0%||1||13||1||-||Speed +5, inflicts bonus damage to monsters.|
Garm, similar to Fenrir, is in Norse mythology a huge four-eyed hound who guards the entrance to the underworld (like Cerberus in Greek mythology). During Ragnarök, the Norse mythological coming apocalypse, Garm will break free and fight the gods alongside the giants. The god Tyr will kill Garm but die from his wounds.
|Bronze Axe - Iron Axe - Steel Axe - Silver Axe - Broken Axe - Hand Axe - Iron Poleax - Steel Poleax - Silver Poleax|
|Hammer - Devil Axe - Brave Axe - Helswath - Killer Axe - Poleax - Battle Axe - Master Axe - Pugi - Tomahawk - Poison Axe - Halberd - Swordreaver - Armads - Swordslayer - Dragon Axe - ☆Dolharken - ★Devil Hand - ★Devil Claw - ★Opus - Basilikos - Wolf Beil - Emblem Axe - Fiendcleaver - Hatchet - Garm - Short Axe - Bolt Axe - Laguz Axe - Tarvos - Urvan - Hauteclere - Practice Axe - Frying Pan - Immortal Axe - Hit Axe - Glass Axe - Quick Axe - Bord'n'Cord Axe - Barst's Axe - Legion's Axe - Volant Axe - Wolf Berg - Ladle - Vengeance - Superior Axe - Imposing Axe - Hector's Axe - Titania's Axe - Orsin's Hatchet|