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Generals are the promoted versions of Knights. They have excellent defense, good attack, surprising evasive ability for their size and somewhat decent resistance. They are quite slow, but what they lack in maneuverability they make up for with defensive and offensive ability. Many of the bosses in several games are Generals (or their lesser form earlier in the game)


Generals can be used like "walls" to block enemy forces and are quite useful in survival and defense objective battles. Enemy troops tend to have a difficult time penetrating these units, and thus set up a nigh-unbreakable choke point, especially if a healer is right behind them. They can be used to block small entrances to prevent opposing units from getting past them, this is very useful if you wish to stop thieves from escaping. A General's weaknesses are magic and anti-armor weapons, as well as fast moving durable and powerful characters like Heroes, experienced Paladins and Warriors. In many newer games such as Radiant Dawn and Awakening, Generals have higher magic stats, thus making speedy units and anti armor weapons their prime weakness.

The rarity of a general ever being out matched on the field through sheer brute force is high, which means they are very valuable to any team and their durability is very helpful to weaker units as they can hide behind them. Another thing that helps Generals is that in some games they gain the ability to use bows which can deal with Mages slightly but you should not risk using a bow to completely destroy one (Unless you are using something like a Killer Bow or Parthia, neither of which are very likely due to their high weapon level)

In Radiant Dawn, Generals can Promote to Marshall, greatly improving most stats.

In WiFi battle, Generals suffer greatly for their low speed cap. Although their high defense means they can survive even four hits from a swordmaster, they cannot survive being doubled by a Berserker or Sage. They lack high movement, and are affected by weapons like Armorslayers. Individually, these flaws can be addressed by cards, but combined they cannot. Generals have high attack, and can use bows. Using a General often means leaving the fate of a battle in the opponent's choice of squad. If a General is placed up against a Swordmaster, and the Swordmaster does not have an Armorslayer, the battle can be quite even (especially using cards like Fleet Feet). However, due to the relative ease of counter-picking teams to beat Generals, it is difficult to use them reliably on WiFi.

Weapon UsageEdit

Generals have been in every Fire Emblem game to date, bar Gaiden in which the identical Baron class fulfill their niche, and have had varying weapons available for them. This chart shows the differences.

Game Available Weapons
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi Lances, Swords
Fire Emblem: Mystery of the Emblem Lances
Fire Emblem: Genealogy of the Holy War Axes, Bows, Lances, Swords
Fire Emblem: Thracia 776 Axes, Bows, Lances, Swords
Fire Emblem: Binding Blade Axes, Lances
TearRing Saga: Utna Heroes Saga Swords
Fire Emblem: Rekka no Ken Axes, Lances
Fire Emblem: The Sacred Stones Axes, Swords, Lances
Fire Emblem: Path of Radiance Swords, Lances
Fire Emblem: Radiant Dawn Swords and Lances, or Lances and Axes, or Axes and Swords or Lances, Axes, and Swords (SP Class version)
Fire Emblem: Shadow Dragon Lances, Bows
Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~ Lances, Bows
Fire Emblem: Awakening Axes, Lances
Fire Emblem: Fates Axes, Lances

Maximum StatsEdit

Genealogy of the Holy WarEdit

Path of RadianceEdit

Radiant Dawn (as Lance General)Edit

Shadow DragonEdit

Fire Emblem : AwakeningEdit


In Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776, and Fire Emblem: The Sacred Stones, Generals have the skill Great Shield.

In Fire Emblem: Path of Radiance, Generals can learn Luna as their Occult skill, while in Radiant Dawn they learn it automatically when they promote to Marshalls.

in Fire Emblem: Awakening, Generals learn Rally Defense at level 5, which is good for strengthening your more frail units' longevity from swords, lances, etc. Pavise is aquired at level 15, which effectively increases their usefulness against units with anti armor weapons such as Armorslayer and Hammer, to the point of nullifying all damage if the General's defense is high enough. Alternatively, frail, high skill units such as Sumia can learn this skill and use it in a physically fragile class (Ex. Falcon Knight, Dark Flier, Sage, etc)

Notable GeneralsEdit

Ankoku Ryū to Hikari no Tsurugi/Shadow DragonEdit

Possible promotion for: Draug, Macellan, Dolph, and Roger (such promotions are only possible in Shadow Dragon)

Mystery of the EmblemEdit

  • Sheema - Daughter of King Jiol and later the ruler of Gra
  • Lang - General of Akaneia and leader of the Grust Occupational Army
  • Possible promotion for: Draug

Genealogy of the Holy WarEdit

  • Hannibal - A general of Thracia who is known as "The Shield of Thracia" and the foster father of Corpul

Possible promotion for: Arden

Thracia 776Edit

Binding BladeEdit

Possible promotion for: Bors, Wendy, and Bath

Rekka no KenEdit

Possible promotion for: Wallace, Oswin

The Sacred StonesEdit

Possible promotion for: Gilliam and Amelia

Path of RadianceEdit

Possible promotion for: Gatrie and Brom

Radiant DawnEdit

Possible promotion for: Meg

Shin Monshō no NazoEdit




  • In various games, the General class can be seen as a parallel to the Wyvern Lord: both have the highest Strength & Defense caps (on the ground and in the air respectively), both have a status which makes them vulnerable to a certain type of weapon (in the case of the General, being weak against Armorslayers, Hammers, and Rapiers/Noble Rapiers) and both classes often wield Axes and Lances.
  • The General's Defense cap is the highest of all playable classes and is tied with the Berserker class for the highest Strength cap in Awakening.
  • Generals consistently possess the lowest Speed cap of all promoted classes in most of their appearances.


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