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Gerik
Gerik
GameFire Emblem: The Sacred Stones
First SeenChapter 10: Revolt at Carcino (Eirika's route)
Chapter 13: Fluorspar's Oath (Ephraim's route)
Starting ClassMercenary


“If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon.”
—Gerik in a support conversation with Ross

Gerik (ジスト Jisuto, known as Xyst in the Japanese versions) is a playable character in Fire Emblem: The Sacred Stones. He is the leader of a small group of mercenaries, known to be kinder and more concerned about his men than most mercenary leaders, which is why girls like the dancer, Tethys, and the myrmidon, Marisa, harbor feelings for him. He hails from Jehanna and is a very experienced and skilled swordsman. He is better known as the Desert Tiger.

Contents

PersonalityEdit

From his childhood and throughout his career as a mercenary, Gerik had always detested violence, although he had a strong conviction to protect those he loved dearly. His need to protect his friends started his career as a mercenary and spurred him on when his friend was killed, the need shifting to his new friends made from his career. It is revealed in his A support with Saleh that he is responsible for the death of Gerik's friend, but Gerik forgives him.

Gerik is also observant and is guileful, shown when he sees through Joshua's cheating when he duels him and when he stays with Innes after tricking the sniper when he tried to dismiss Gerik, accidentally firing the mercenary and making it unable to order Gerik and Tethys to leave his service. Despite his resentment to fighting, he also shows the fighter Garcia admiration for his prowess in combat.

Gerik's scar, according to his and Tethys's supports, was acquired during a duel. When younger, Gerik was starting to become haughty and arrogant in combat, and so he challenged a much more experienced swordsman. He lost soundly, but his rival spared him - not before leaving him the scar on his face. He learned from the experience, becoming the wise leader he is now. In Gerik's supports with Ross, he mentions that he had been on the opposite side of a battlefield of Ross' father Garcia who was then a knight. Between Tethys' and Ross' supports, it can be inferred that Garcia is the man who left the wound on Gerik's face.

In-GameEdit

Base StatsEdit

Starting Class Aff Level HP Str/Mag Skill Spd Lck Def Res Con Move Weapon Starting Items
FE7mercenaryMercenary GBAThunderThunder 10 32 14 13 13 8 10 4 13 5 SwordSword - C SteelbladeSteel Blade
HerocrestHero Crest
VulneraryVulnerary

Growth RatesEdit

HP S/M Skl Spd Luk Def Res
90% 45% 40% 30% 30% 35% 25%

Promotion GainEdit

Mercenary to Hero

  • HP +4
  • Str +1
  • Skl +2
  • Spd +2
  • Def +2
  • Res +2
  • Con +2
  • Axe Mastery D
  • Ability to cross water

Mercenary to Ranger

  • HP +3
  • Str +2
  • Skl +1
  • Spd +1
  • Def +3
  • Res +3
  • Bow Mastery D

OverallEdit

Gerik is a very useful unit, with two good potential promotions, the Ranger and the Hero. His growths and bases nearly lean towards a lighter General than your average hero, with him almost always maxing HP and Strength by 20/20, skill and defense not being far behind. His decent speed (Especially combined with his Constiution) enables him to double most units throughout the game, with the decent avoid boost only helping his innate tankiness. His high Skill and decent Luck also complements his immense strength, allowing him to usually hit all but the most agile of enemies reliably. He comes with a Hero Crest, but it is usually better to wait until a higher level to use it on Gerik, since he comes extremely usable from the moment you get him, already one rounding most enemies he fights. Saving the crest for a later date allows him to better use the experience gains of a lower level unit for the longest time possible.

A hero is generally the better choice for Gerik, considering he has little to no problems wielding most axes with his boost to Con as a Hero. Gerik especially with 20/20 levels is an extremely powerful infantry unit. With axes to supplement his access to swords and his great skill stat, Gerik can very reliably use axes with greater accuracy than most units to take advantage of their greater power compared to most weapons and has more control over the weapon triangle than he would otherwise.

Gerik as a ranger is also a completely viable class. However, while with the hero promotion Gerik can almost always return a hit as most enemies attack at close range, as a ranger, if a bow is equipped at the end of your turn you are more likely to be in the situation of not being able to return attacks during the Enemy Phase depending on the type of enemies in question (however, as Gerik still has access to swords, the player has complete control over this and it is a situational disadvantage at worst). The ranger class also has greater mobility than the hero class, turning Gerik into a mounted unit rather than an infantry unit. However, doing so will make him weak to the Zanbato and Horseslayer weapons.

He has a myriad of useful supports, as he will often be fighting in the front lines along with Joshua,Marisa, or Ross, all three having the same movement in the same tiers. Ross and Joshua are especially useful supports as both of their elemental affinities add bonus damage to their partners, and Gerik's Thunder affinity doing especially well by giving critical chance to all three, Joshua and Marisa being likely Swordmasters and Ross likely being a Berkserker, this stacks well with their innate +15% critical from these classes. Marisa is arguably the worst "Choice," out of the three, as her Ice affinity only provides defensive and hit bonuses, defense being something that Gerik doesn't particularly need and the Hit being potential overkill with his naturally good skill and decent luck. All three are good flexible options, to look each up to find out what supports seem to be the best fit your your Gerik and how he has grown.

QuotesEdit

“If you live on the battlefield, you know this day will come...”
—Death Quote

EndingsEdit

  • Gerik, the Desert Tiger (砂漠の虎 Sabaku no tora)

Gerik continued as a mercenary. Over the year, his reputation grew so great that he had more job offers than he could handle. One day, without warning, he left, never to return.

Gerik and Tethys remained bound to no nation and beholden to no authority. They bought themselves a leisurely retirement. Gerik taught fencing to city youths, and Tethys found many stages on which to dance.

After the war, Joshua challenged Gerik to a duel in hopes of pressing him to move to Jehanna. The match ended in a tie, but Gerik was impressed by Joshua's swagger. From that day forward, Gerik never left Joshua's side.

Gerik remained a mercenary, and Marisa became his company's fencing instructor. Gerik returned the affection she gave him, although he was troubled to learn she was clumsy at everything but fighting.

Other SupportsEdit

EtymologyEdit

'Gerik' is probably a variation of the name "Garrick", which comes from the Germanic name elements 'gar' (spear) and 'ric' (kingdom).

His Japanese name, 'Xyst' may come from the Latin word 'xyst, xystum,' which refers to a tree-lined walk or road. 'Xysticus' is a genus of crab-spiders.

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