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Girl of the Spirit Forest is Chapter 1 of Fire Emblem: Genealogy of the Holy War

  • If Cimbaeth takes heavy damage, he will return to Genoa and emerge with reinforcements.
  • There are 3 Villages in this chapter, but none give out items.
  • There are 3 Churches in this chapter.
  • Quan can talk to Finn to give him a stat boost.

ObjectivesEdit

  • Capture Genoa
  • Conquer Marpha
  • Conquer Verdane

New UnitsEdit

Name Class Requirement
Dew Thief Automatically on the first enemy turn
Edain Priest Automatically on the first enemy turn
Ayra Swordfighter Talk with Sigurd, after taking Genoa
Deirdre Shaman Make Sigurd enter the forest between Marpha and Verdane
Jamke Bow Fighter Talk with Edain

EventsEdit

Initiator Receiver Receive Criteria
Quan Finn Str+1, Skl+1, Def+1 -
Sigurd Edain - Edain recruited
Midayle/Azelle Edain 100 love points Edain recruited
Edain Ethlyn Return staff Edain recruited
Ayra Quan - Ayra recruited
Dew Edain Warp, 50 love points Genoa conquered

Secret EventEdit

If Lex moves to the tip of a peninsula just past the Spirit Forest and he still has an Iron Axe in his inventory, a cutscene involving the Maiden of the Lake occurs, culminating in Lex receiving the Brave Axe.

Arena DataEdit

Tier Name Class Melee weapon Ranged Weapon Lvl HP Str Mag Skl Spd Def Mdf
1 Gazack Axe Fighter Iron Axe Hand Axe 1 36 8 0 3 10 8 0
2 Crotor Mage Fire Fire 4 30 0 8 7 7 1 6
3 Wiseman Lance Knight Iron Lance Javelin 7 37 9 0 8 8 8 0
4 Shark Swordfighter Steel Sword (only appears in melee) 10 40 10 1 13 13 8 1
4 Hood Hunter (only appears in ranged) Steel Bow 10 40 10 0 13 13 8 1
5 Bachus Axe Armour Steel Axe Hand Axe 13 53 12 1 8 6 13 1
6 Emil Wind Mage Elwind, Speed Ring Elwind, Speed Ring 16 42 1 11 10 13 2 9
7 Dice General Steel Blade Steel Bow 19 59 15 1 11 10 17 4

Opening NarrationEdit

Edain was nowhere to be found in Evans Castle. She had already been taken deep into Verdane territory. Verdane existed under the cover of a thick forest. In the past, Verdane's frequent encroachment of the border earned them the label of barbarians by the people of Grannvale. Under the reign of King Batou, Verdane witnessed a cessation of all fighting along the border. The amiable monarch succeeded in maintaining the peace with Grannvale, while pacifying his zealous sons.

However, that very peace was ultimately violated by none other than King Batou. The king ordered his three sons to invade Grannvale. There was Cimbaeth of Genoa, the eldest son, Munnir of Marpha, and Jamke, the youngest of the three. Using the forest as cover, the savages awaited Sigurd's arrival. Where had Edain been swept off to? And what incited King Batou to invade Grannvale without warning? Sprawling before Sigurd lay the daunting Great Verdane Forest. He was about to set foot into the forest of spirits...

Plot SummaryEdit

Having repelled the invading Verdanian forces and captured Evans Castle, Sigurd and his forces prepare for an invasion of Verdene in search of Edain when Lord Eldigan of Nordion visits him and asks SIgurd of his reasons for the invasion. Satisfied with Sigurd's answer, Eldigan warns Sigurd of the plans of the other Agustrian Lords and assures Sigurd that he will be protecting him.

Meanwhile at Genoa Castle, Prince Cimbaeth leads an army to retake Evans Castle and has forced Princess Ayra of Issach to protect him Castle by holding Crown Prince Shannan hostage. Elsewhere in Marpha Castle, Prince Jamke releases both the captured Edain and the thief Dew due to disagreeing with his kingdom's invasion of Grannvale and returns back to Verdene Castle in an attempt to convince his father of the folly of his actions.

After defeating the forces of Genoa Castle and killing Cimbaeth, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and join him as an ally despite the war between Grannvale and Issach.

While Sigurd and his forces are deep in Verdanian territory, Elliot of Herhein leads his forces to assault Evans Castle but is effortlessly repelled by Eldigan and his Cross Knights. Sigurd's forces then rescue both Edain and Dew from pursuing Marpha forces and assaults Marpha Castle. Prince Gandolf sends his reserve army to against the besieging enemy but he and his forces could not resist Sigurd and his forces and Marpha Castle falls. Inside Marpha, Sigurd rescues Deirdre from a ruffian but she flees to the Spirit Forest.

At the capital of Verdene, Prince Jamke fails to convince his father King Batou due to the influence of his advisor Sandima and is forced to lead an army against Sigurd's forces. King Batou begins to question Sandima's actions but he is mortally wounded by him and Sandima takes over the castle.

As Sigurd's forces pass through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a Silence staff, and she and Sigurd confess their mutual attraction. Adain convinces Jamke to ally with Sigurd to put a stop to Sandima. Using Deirdre and her Silence Staff, Sigurd's forces assaults the capital and kills Sandima. Inside, Sigurd finds a dying Bator, who with his last words warns Sigurd of the rise of the Loptyr Sect and its hold on his and the other nations.

ScriptEdit

Girl of the Spirit Forest/Script


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