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Grima (Chapter)

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Endgame: Grima
GameFire Emblem: Awakening
ObjectiveDefeat Boss
Units AllowedChrom +15
Units Gained-

“The final battle looms, as does a choice: return Grima to his slumber with Chrom's sword or slay the dragon in exchange for [the] Avatar's life.”
—Opening Narration

Grima (Evil Dragon Gimurei in the Japanese version) is the Final Chapter (a.k.a. "Endgame") of Fire Emblem: Awakening.



The transcript for this chapter can be found here.

Final QuotesEdit

“Fight back, Avatar! You swore to do so, remember? Now keep your damn word!”

“Come back to us, Avatar!”

“I know it would take more than this to stop you, sir/milady!”

“You gonna let that ugly snake get the last hiss? Come on!”

“History is watching, Avatar! The bards would sing of your triumph!”

“Wake up, Avatar! Only I get to oversleep!”

“On your feet, soldier! Don’t make ol’ Teach give ya a lecture!”

“Arise from your hypnopompic state! You are sorely needed here!”

“Avatar, remember all the days we spent together!”

“Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!”

“I need ya to come on back, y’hear?!”

“Answer us, Avatar!”
Lon'qu if the Avatar is male.

“...A-answer us, Avatar!”
—Lon'qu if the Avatar is female.

“Please, Avatar! You’re too important to me!”

“Get up right this instant, or suffer a swift smack from my parasol!”

“Do not rob the taguel of one of our last true champions!”

“Up and at ‘em, Avatar! One dragon oughta be a piece of cake!”

“We’re all right here by your side!”

“Gregor will snap you out of it! Gregor does with YELLING!”

“I thought I was your favorite dragon! Forget about Grima!”

“The gods gave you to us. I do not believe they wish you taken away!”

“Get up, Avatar! No one goes down without my say so...”

“Avatar, you can’t close up shop on us now! We still need you!”

“Please, Avatar! I haven’t shown you my new dance!”

“Minerva wants you back, and so do I!”

“I know the darkness is warm and delicious...But too much of a good thing is just bad!”

“Aye, awaken! You cannot leave now, with my debt to you unpaid!”

“You are not Grima, nor is he you. Remember that, Avatar!”

“Pull it together, lad/lass! Death is overrated, believe me!”

“You don’t bow to dragons. You break ‘em!”

“You have earned my trust and my love, sir/milady. Now return to us!”

“Heed not the dark’s eerie call, friend! Summon forth the strength inside you!”

“I can think of nothing worse than dyng alone. ...No, seriously, I can’t.”

“Come on, bud! No givin’ up now!”

“This is a test, and by the gods, you’re gonna pass it!”

“Come on! You need to fight with us!”

“If you don’t come back, I’m never going to forgive you!”

“We lost to the fell dragon once. Do not grant fate a second victory!”

“Father/Mother! You mean everything to me! I can’t lose you again!”

“You’re going to be okay, right? ...I need you to keep me safe.”

“It is inconceivable that our rollicking adventure might end at this juncture.”

“Blood and thunder! Return to us now!”

“You’ll return. I know you will.”

“One nip from a dragon and you're down? Get up, you craven schoolboy/schoolgirl!”

“Rise, Avatar! Show this god that man is made of sterner stuff!”


“...... ...Avatar!”

“Oh, Avatar, no taking the easy way out-I haven't finished with you yet!”

“True champions find victory in the darkest. Show us, Avatar!”


This battle takes place atop the Fell Dragon's back, with the Grima-controlled Avatar resting on the other side. To win this battle, you must be able to defeat Grima as quickly as possible. As long as Grima stays alive, Grimleal reinforcements will keep coming on the field via Sigil panels every turn, which can wear down even your toughest units. The enemy's weapons are always the same, including reinforcements, so be wary of Assassins and Falcon Knights if any appear from the sigils. The key to clearing this map is survivability and how quickly your units can kill enemies before they can damage them or how sturdy they are to take many hits. At the start of the map, it is best to move all units into the "safe area" that can be displayed by checking the enemy movement range. This area will allow you a turn to plan out your strategy to take down Grima. From the second turn onwards, your units will have almost no area outside of the enemies' range.

Grima has a different setup for his final defenses on the northern end of the map depending on the difficulty. On Normal, Grima will have no enemies guarding him so you are free to attack him at any time. On Hard Mode and above, Grima now has a full wall of 4 Generals and 3 Berserkers meaning that you will need to dispatch at least one in order to engage Grima without using a Longbow wielding Sniper or a Mire wielding Sorcerer. These 7 units will not move out of their spots so you will need to engage them inside of Grima's attack zone. If you defeat one of the wall enemies, you can immediately attack Grima at will, however it is best to deal with the entire wall to avoid taking as much hits as possible from those units.

As the final boss, Grima is extremely sturdy and hits hard. He will not move from his spot at the top of the map, but he has a massive range of 5. His stats rise with the difficulty and he gains new skills. Regardless of difficulty, Grima will always have Dragonskin equipped which halves all damage dealt to Grima and negates the usage of Counter and Lethality. He also has Anathema to lower your units hit and dodge rate, but for the most part, this skill is less dangerous compared to the other ones he gets. On Hard mode, Grima gains the Ignis skill which will add half of his impressive Magic stat to his strength which can prove fatal if it activates as well as Pavise to shave off damage from any direct physical weapons and Taguel attacks. Lunatic finally adds Rightful God which increases the activation of his Ignis and Pavise skills up to 80% which means that he'll activate Ignis and Pavise almost every time. There is hope, however, because he is extremely vulnerable to Chrom's Exalted Falchion and Lucina's Parallel Falchion so those two will prove to be valuable when taking him down on all difficulties. Secondly, he still a little more vulnerable to magic since Pavise does not activate against Tomes as well as Bows and Manakete attacks, but this only applies from Hard mode and above. On Normal and Hard, capped allies will not have any difficulties dealing massive damage or taking damage from Grima and his allies, but this usability against Grima becomes largely diminished once Lunatic and Lunatic+ comes into play.

Once Grima is defeated, you will be offered the option to either have Chrom seal Grima using the Exalted Falchion, or have the Avatar kill Grima.

NOTE: All Experience, Level, Promotion, Reclass, Weapon Durability, Skill, Support Points and Stat changes gained will not carry over after this chapter is completed.


  • Four enemy units arrive at the end of the enemy's turn from one sigil area (north-west, top middle, north-east, south-east, top bottom, south-west) areas. The arriving units are the ones in the map.

Previous chapter:
To Slay a God or The Radiant Hero
Grima (Chapter) Next chapter:

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