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Halberdiers are promoted Soldiers in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. They wield lances and, contrary to Swordmasters and Berserkers, they do not have 15% bonus critical hit ratings in Path of Radiance, though in Radiant Dawn they gained a critical bonus. They promote like any other unit, as they have to reach level 21 or to use a Master Seal. Stat-wise, they have higher Speed and Skill than Generals, but at the cost of lower Defense. In Radiant Dawn they can promote into Sentinels.

Maximum StatsEdit

Path of RadianceEdit

Notable HalberdiersEdit

Fire Emblem: Path of RadianceEdit

Fire Emblem: Radiant DawnEdit

  • Nephenee - a playable Halberdier, from Ohma, Crimea.
  • Danved - a playable Halberdier of mysterious origins.
  • Jarod - the main antagonist of Part 1 1-9 and 1-Endgame
  • Rommit - the boss of Chapter 3-1
  • Roark - the boss of Chapter 3-9
  • Possible Promotion for: Aran


  • Real life historical Halberdiers were named after the weapon they wielded, the Halberd, which ironically the Halberdier class cannot wield.
  • In FE9, Halberdiers are the first promoted enemy units/bosses to be fought.
  • In FE10, Halberdiers are the second promoted enemy class to be fought (after Thunder Sage).
  • The early Wyvern Knight class wears a similar helmet. Interestingly both are lance only classes with a unique skill.
  • In the Japanese version of Path of Radiance, Swordmasters and Berserkers did not have critical bonuses, which might explain why Halberdiers also did not have a critical bonus in that game.


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